- by Pol
The King’s Bounty Franchise Bundle includes the long-awaited sequel to the legendary King’s Bounty video games series, King’s Bounty II (pre-purchase version), as well as the critically acclaimed titles of the most iconic representatives of the turn-based RPG genre, King's Bounty: The Legend, King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Warriors of the North, and King's Bounty: Dark Side.
Bundles are a special discount on a set of products. If you already own some of the products contained in the bundle, purchasing the bundle will allow you to "complete the set" paying only for the products you don't already own while still receiving the full bundle discount on each of those products.
Blitz discount, time limited and most likely short living. Hurry up, feed your curiousity in timely manners.
- by Pol
In preparation for King's Bounty 2 release date (August 24) we created a new forum, for all King's Bounty games. So you can find, the content which was previously scattered in the forums, in one place.
If you are visting us from mobile, the top menu was extended, so it now covers everything what was in the main menu, which is now hidden for you. For PC it was only extended and there are no other changes.
For all newcomers welcome and take a look. If you are looking for Walkthroughs, Interviews, our Yout Tube channel or just would like to search for piece of information. Very easy is to search by TAG, so you can seek by game name or tool and you will get all articles.
Because of this century of "Spam & Plastic", we do use multiple antispam solutions. From what you see, the first one here is registration question, to check if you are human, check H.E.L.P. next to it for answers, in the linked article.
And second, your first post needs to be approved, after that you can contribute freely ;)
If you would find yourself puzzled, you can write us.
Welcome at CH and our Roundtable forums!
~Truly yours CH Team ;)
- by Pol
At July 29 the waiting ended and Kings Bounty 2 gone gold. This game will attempt to follow, where original Kings Bounty, from NWC, left. Loosely.
Different land, different heroes, where it all again start with death of the King. Hybrid strategy RPG, with emphasize on your choices. Battle perks, like terrain and unique units.
Watch the king, what he keep in fingers. Printing started. And the 'Day One Edition' is at the snap of your fingers too. August 24 will be the official launch day.
With that they also released and official game requirements, see them below.
Official game specifications:
OS: Windows 10 64-bit
CPU: Intel Core i5-7400 or AMD Ryzen 7 1700X
GPU: GeForce GTX 1060 or Radeon RX 580 (6 GB)*
RAM: 8 GB
DirectX: Version 11
Storage: 20 GB SSD
OS: Windows 10 64-bit
Processor: Intel Core i5-4690 or AMD FX-9370
Graphics: GeForce GTX 970 or AMD Radeon RX 480 (4 GB)
Memory: 8 GB
DirectX: Version 11
Storage: 20 GB HDD
*SSDs are still cheap and graphic cards will hopefully come at reasonable prices too, till Christmas.
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- by Pol
Ultimate Mod for Heroes IV Released
HEROES 4 ULTIMATE includes:
- New Objects
- Modded EXEs
- Cheat menu-enabled EXE
- Creature Ability Plugin by RoseKavalier
- HD Wrapper by Verok
- New Maps
- Remastered Campaigns
- New Brushes
- New Object Palettes
- Unique Hero Looks
- Altered Creatures Graphic
- New Spells with Icons
- And Much More
"Oh, by the way, here's an incomplete list of stuff I made exclusively for the mod besides the creature recolor:
- 50+ new map objects (including *many* failed versions of each, whicharen't included of course).
- Hundreds of spell icons edits and changes, including reskin.
- 73x2 Creature icons changes, including reskin.
- 200+x2 hero icon changes, including reskin.
- Graphics configuration experimentation and adjustment.
- Creature ability testing and thousands of JSON changes.
- Hundreds of creature table edit iterations.
- Hundreds of spell table edit iterations.
- Dozens of artifact table edit iterations.
- String and description edits.
- Mass spell discovery and edit (exe).
- Hero skill edit (exe).
- Necromancy edit (exe).
- Hundreds of sprite list hex alterations.
- Spell animation testing and switches.
- Thousands of edits to mantain readme up to date, and to explain the many changes and the reason for each single one of them.
- And of course hundreds of hours of testing."
Without exagerrating this is greatest news from the times of Equilibris!
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- by Pol
The Eleventh Newsletter About Forest Dragon and Coke Machine Always Catching Fire
Welcome. Hope each of you is doing well.
As always, ‘thank you’ to everyone who wrote, especially those with positive sentiments. If you have any questions or comments, regarding Fanstratics (FST) or Heroes of Might and Magic 3 (HoMM3), feel free to send them along, and I’ll try to answer them in future newsletters.
Please keep in mind, it may take at least 14 days before I reply (it’s taking longer-and-longer as production continues).
Until next time.
Fanstratics Game Director & Designer
- by Pol
I guess that you can all spots discounts and sales rushing to you from all corners, so I would just like to pinpoint a few. If you like King's Bounty, 1CEnteraitment is having huge action:
And because there are vacations, coming soon and not (tm) for many of us, let me just to outline a few more interesting games:
Arcante - An Old-School, First Person, Party-Based RPG
And if you liked DOOM, let me to end with Ion Fury :D
Obviously, there comes also Summer Sales Labyrinth, which starts here
Do you have any tips, for spectacular games? Post them here!
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- by Pol
Apart from Dev blog info, which is now confirming, that original Wizards are returning and Heroes not (in video there are different ones). Same will come for spells and units but not all has been yet introduced. So for example, I haven't a chance to spot "Stage Beetle" or "Dragon Turtle". So, it will be indeed classic MoM in new coat (Just a note that you can play already MoM: Caster of Magic in "old" coat).
Game si currently dwelling in Early Access and you can freely wishlist it at Steam or just follow, to keep in touch.
Master of Magic was however pretty complicated game. Not only terrain, units, AI also diplomacy and exploring the dungeons. In some approaches was similar to WoG, which came about decades later. You can check and compare it with the info from here.
MoM Intro video
Mila Undro (Writer & Lead Quest Designer) speaks about the game:
Slitherine presentation - revealing the game:
Remake FAQ from the MuHa Discord, taken from reddit
Q: Is this a remake of the original Master of Magic?
A: Mostly, yes. Our goal is to have the same amount of content that Master of Magic had, although there will be a few changes. The biggest so far is of course the switch from squares to hexes, which we think allows for more dynamic and interesting gameplay.
Q: Is Seravy involved in the project?
A: Not officially, although we have played Caster of Magic extensively and we talked with Seravy, exchanging views on what made Master of Magic great.
Q: Did you include any of the changes of Caster of Magic?
A: Some of the design choices are inspired by Caster of Magic.
Q: Will this be faithful to the original MoM and be a proper Master of Magic game?
A: We spent a lot of time on the original MoM. It is a great game, and we know it has many fans who grew up with the game and have waited so long for a modern version of it. We’ll do our best not to disappoint any of the fans of MoM.
Q: I would like to interview the team / I would like to write a review / preview?
Q: When it will enter beta?
A: Sometimes in the second half of 2021
Q: When will it release?
A: Sometimes in 2022
Q: Will it have multiplayer?
A: It is not planned for the moment
Q: Can I sign up for beta?
A: Not yet, we will keep you informed if such an option becomes available.
We will see, the game set up pretty high standard, MuHa games won't have it easy!
What do you think about it? Do you like it or now? Did you play MoM?
- by Pol
On a plus side:
* Game survived and it's playable without bonus content and DLC because of these two simple tricks
in \Might and Magic X Legacy\Might and Magic X\Legacy_Data\StreamingAssets\Dialog\LevDialog.xml
Delete all four instances of:
<condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED" />
In addition to the above, to make the bridge passable from the start of a new game, go into
StreamingAssets/Maps/theworld.xml and look for:
<Slot Height="6.13505" Terrain="BLOCKED" TerrainSound="NONE" MapArea="ASHEN_HILLS">
Change "BLOCKED" to "PASSABLE" and you'll be able to walk through the wagon, with the added advantage of being able to get Expert in skills like Shield or Spear without having to go through all of Act One.
Thanks to Bandobras Took for pointing that out here.
On a minus side:
* Ubisoft decided to shut down their online servers 1.6.2021 for legacy games. As well as that's understendable, because of the game age. Game's DRM relies on them and without online servers reachable you can't use your bonus content or play the DLC. Which still can be bought. This is quite ironic.
With new Ubisoft titles appearing every year, we are faced with the decision to retire the services of our legacy titles."
The relevant paragraph concerns ULC.
"ULC (unlockable content) such as maps and skins will also be disabled, meaning that you will no longer be able to unlock them."
I assume that since entry to Act 2 and Fort Laegeaire require a change to the standard function of the game (removing the guard on the bridge to Seahaven and getting arrested when entering Karthal) that these changes were implemented as ULC.
The workaround detailed earlier on this thread then is the only way we can get past Act 1, and we can't get arrested and sent to Fort Laegeaire, unless we can convince Ubisoft to change these events to in game flags rather than ULC.
One can only hope, that they will rectify that error by removing this DRM protection, otherwise they may start to return money to all who bough DLC or any Deluxe Edition.
The remaining ULC is probably lost forever.
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- by MadMax
Marcus Pregent, Level Designer Heroes of Might and Magic 3, Might & Magic 6, Part 1
F I N A L L Y
I present to you, the first part of the interview between me and Marcus Pregent.
Once again, I want to apologize (I had it recorded at first, but intro got to long featuring me apologizing) for it taking so long.
Editing the video has been quite tough and I've just been way to busy.
I also want to add that during this interview, I was still dealing with post covid symptoms such as being extremely tired and my head simply not wanting to work with me. I realized watching this video, I was simply looking and feeling "down".
Fortunately though, Marcus Pregent is a rock and delivers some great anecdotes and stories. You'll get to hear about some of his less conventional working places, the story behind the quite graphic event in the map "Faeries" and it's background.
This is the first part of (most likely) 3 videos of us meeting with Marcus Pregent. What's your favorite part of it? Who should we try to contact next?
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- by MadMax
Songs of Conquest - Trailer, Release Date
Songs of Conquest is back and banging the drums in an all new trailer featuring gameplay footage and more epic sounding music.
They have also launched their new, updated website containing some sweet new designs and information about their game. Make sure to check it out here:
Coming Early 2022
That's some huge news, which we have been looking forward to A LOT! You are already able to Wishlist it on Steam here and on GOG.com here
With the news out there, let's dive into some of the good stuff from the trailer.
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