Heroes of Might and Magic IV General
Heroes of Might and Magic IVby Harukaba
Heroes of Might & Magic IV was released on March 28, 2002 and had many major changes from Heroes of Might & Magic III. Heroes of Might & Magic IV is organized around the six types of towns; nature, chaos, death, might, life, and order. Each town is connected to two others and has a unique magic school aside from the might town. Each town has a might and magic hero but unlike Heroes of Might & Magic III, they don't have a specialty which makes each of them unique but instead every hero starts out with the same starting skill. When a hero gets two or more skills they will become an advanced class that provide a bonus. The logic behind this was to have the heroes start out the same but become vastly different as they gain in skills unlike the heroes in Heroes of Might & Magic III which start out different but end up with similar skills.
There is a total of nine skill classes the heroes can learn which has four skills; combat (archery, resistance, melee), nobility (diplomacy, estates, mining), scouting (pathfinding, seamanship, stealth), tactics (defense, offense, leadership), chaos magic (conjuration, sorcery, pyromancy), death magic (demonology, occultism, necromancy), life magic (healing, spirtuality, resurrection), nature magic (herbalism, meditation, summoning), and order magic (wizardry, enchantment, charm). Each hero can learn five skills each of which has five levels (Basic, Advanced, Expert, Master, Grandmaster).
The six campaigns introduce each of the towns and have nothing to do with each other and so there is no bonus level.
- The True Blade consists of five maps and is the Life campaign as Lord Lysander proves that Sir Worton isn't the last remaining Gryphonheart.
- The Price of Peace consists of eight maps and is the Order campaign as Emilia Nighthaven creates the kingdom of Great Arcan and defends it from being taken over by the Immortal King.
- Elwin and Shaera consists of five maps and is the Nature campaign as Elwin wins Shaera's heart and prevents the Elven kingdom from collapsing.
- Half-Dead consists of five maps and is the Death campaign as Gauldoth creates a new kind of Necromancer kingdom.
- A Pirate's Daughter consists of five maps and is the Chaos campaign as Tawni Balfour becomes Pirate Queen of the Gold Sea.
- Glory of Days Past consists of four maps and is the Might campaign as Waerjak unites the warring Barbarian tribes into one united kingdom.
- by Karmakeld
The H4 Objects Package v.0.55 contains mirrored versions of ALL Creature Banks and Creature Dwellings, complete with matching shadows and highlights, working animations as well as adjusted flag postitions and entrances. Worth mentioning is the 3 versions of the previously unfinished Magic Lamp (creature bank).
Also included are all objects from Equilibris 3.51 and 3.55, fully compatible with non Equilibris mod.
Including objects from contributers Radmutant69 and Mirage, the current package contains no less than 1141 new objects, ranging from mirrored adventure objects to a large amount of decoratives and even new terrain types.
Ready made aop files (both for Equi editor and WoW) is included, meaning all of the objects have been placed in the editor's palette, along with maps that displays the many new objects.
Planned updates will include:
- Mirrored Quest Huts along with additional Quest Huts.
- Mirrored Movement Modifiers.
- Mirrored Misc. Adventure objects.
- Mirrored Power Ups.
- Additional decorative objects.
- Previously unused dwellings: Sea Monster Lair, Mermaid Sanctuary and Mega Dragon Lair.
- Hero Portrait bank, for editing with the Equilibris FaceTool.
- Creature Hero sprites (by NimoStar) allowing for any hero to appear as any creature both in combat and on the adventure map.
- by "Secret Brotherhood Team"
"Ssh! Do you remember the fervent discussions about what could have been, when we left Enroth and escaped to Axeoth? When one world ended and a new one was born? Never ending quarrels and nitpicking about the lore?"
We have something for you. Thanks to our members, who formed secret detective brotherhood. And which we may name just at the end. They found a secret, hidden in dark places of the Internet that cannot be named (ever): "Jennifer Bullard's Lost Manuscript Files".
Once there was a gap between Heroes III and IV—there is still, just we learned how to live with it—one world died in flames and a new one was born, but all of that happened really hastily. Let's take a look under the lid, thanks to Heroes writer Jennifer Bullard, at what all could have been in the cutscenes, as new lore, or new heroes. Also let's read some lines from General Kendal's diary. Just don't say "Ouch" too early.
Wherever these documents were for all that time, credit for digging them up goes to Corlagon, iLiVeInAbOx05, Erwinner and Karmakeld. Guys, accept our humble thanks!
Note please, that images are for illustration purposes only and were not part of the original files. Click to "readmore" to continue..
- by iLiVeInAbOx05
H4 Advanced Options Map Editor
The Heroes 4 Map Generator is an advanced options map editor for Heroes of Might and Magic 4, created by iLiVeInAbOx05.
How to setup:
- Download the mod here.
- You will also need to download and install the Java JRE from Oracle.
- For Windows with a 32bit Operating System you'll want the i586.exe, for Windows with a 64bit Operating System you'll want the x64.exe.
- Unzip the .zip file with the mod and put the H4MG folder wherever you want.
- Double click the "Heroes_4_Map_Generator" icon inside the H4MG folder.
What can it do?
- Create, open, and edit .h4c (Heroes 4) map files.
- Paint terrain as you can in the H4 editor, but with significantly larger brushes and different shapes (circle and square so far). The utility here is to be able to quickly and efficiently paint an entire map. It makes level design, as far as terrain, fast and easy.
- Paint "void" terrain. This is the completely black terrain that gets painted when using the rock or cave tool in the H4 editor. In the H4MG, you can paint that type of terrain without the rock or terrain boundaries, and on any elevation. Just make sure you place all of your objects first, since we can't yet place objects with the H4MG.
- Gives quick and easy access to all map events and all objects which can contain events. Some fields on the events and objects are editable and some remain to be implemented. Most script types can be edited.
- Copy / paste events between maps or objects.
- Copy / paste scripts between events.
- Save / load events to / from file. Rather than have to open a map with the scripts you want to copy, you can create an event group, copy the scripts to the event group, and save that to file. All event groups are loaded when the H4MG is started and the events can be copied / pasted to any map.
- Save / load quest huts, gates, and guards to / from file. Have a cool item shop or quest hut? You can save the scripting to file, and load it to any quest hut type.
- Viewing scripts in an event has been overhauled. Now scripts are in a Tree View, so you can navigate to any script you want, regardless of whether it is nested inside another script (such as inside a conditional script). You can create a new script at any level, and you can even drag and drop scripts to new locations, which can be extremely useful.
- Easily navigate to custom triggered events from a script which calls said event. For example, if I have a script which calls a Custom Event "Blah_1", then I can edit the "Trigger Custom Event" script, and there is now a button to open the custom event. This is especially helpful for getting to custom events on objects which can be spread out around a map.
- And much more, functions are still being added, you can follow its development here.
Current limitations (that I can think of):
- It doesn't know how to create smooth boundaries between different terrain types, so the H4 editor is still needed to smooth things out.
- It can't edit conditional requirements.
- It can't edit or view all fields of objects with events.
- It can't edit all fields of all scripts or events.
What features are planned? In order of priority:
- Area selection tool with advanced options such as copy and paste. Copy a part of the map, and paste it either in the same map, or on another.
- Elevation features such as cliffs and plateaus.
- AI difficulty adjustments, using scripts, based on this forum topic.
- Zoom in / out (right now you see the entire map).
- Change map size without having to create a new map.
- Random map generation.
- Convert H2 / H3 maps to an H4 map.
- Convert picture to map. (This is being worked on by others, thus the low priority).
- by Kalah
Heroes IV Text Collection
Chaos Campaign: A Pirate's Daughter
Death Campaign: Half-Dead
Life Campaign: The True Blade
Might Campaign: Glory of Days Past
Nature Campaign: Elwin and Shaera
Order Campaign: The Price of Peace(The text from the other games are currently being assembled ...)
- Heroes I Text Collection
- Heroes II Text Collection
- Heroes III Text Collection
- Heroes V Text Collection
- by New World Computing
I had a dream last night for the first time in over eight hundred years, and I am afraid my dream might be true…
In a dark tower, floating in the nothingness at the end of time, Fate lives. She is an enigma. She has the eyes of an elder who has seen too much, the voluptuous body of a woman grown, and the innocent smile of a happy child. She is alone. No man, elf, demon or god survived whatever calamity brought about the end of everything.
Fate gets up from the dinner table where there is only a single chair, and ascends a small staircase that will take her to the top of the tower. Her feet are bare against the cold stone, and I shiver, for unforgiving rock is all that her flesh has ever known.
She is stunningly beautiful, I decide, although I cannot determine what she is wearing because her image shimmers before me.
Finally, she reaches her destination – a simple room with a huge, glass loom and a stool. She stares at the loom solemnly. She hesitates. But Fate knows she cannot wait forever and sits at the chair.
Methodically, she chooses a ball of black yarn from a bag at her feet and she frowns. She threads it into the loom, and then selects another ball. This one is purple, and her frown deepens. A tear forms in one eye as she threads it into the loom as well.
One by one, she chooses more yarn and attaches it to the loom. Next blue, then red, then green, and finally orange.
Then her hands work furiously, pulling and twisting and spinning, as she begins weaving a tapestry. I desperately want to see the images formed by her craft, but my vision blurs every time I try. So I look at her face instead, and notice her single tear has become many.
Fate doesn’t want to weave this pattern, but she continues anyway. It is her destiny – her purpose…
And that is how it ends.
I am not a genie prone to premonitions, but I find it difficult to believe this was only a dream. Please, pray that I am wrong!
– Solymr ibn Wali Barad
- by Psychobabble
These are 'top 5' map lists submitted by members of the map-making community. Lists are in descending order (ie favourite at the top). Not all of the maps have been reviewed so there is no "score" column.
|A Wind of Thorns||Wimfrits||C||WoW||What is there possibly left to say about this campaign; it’s splendid! By far the most entertaining game of Homm 4 I’ve played so far. It’s exciting, humorous and beautiful decorated. If you haven’t played it, it’s a must!|
|The Science of Darkness||Rakne Fne||C||STD||Rakne Fne’s understanding of the game’s scripts and his great sense of humor makes this campaign excellent. It allows you to learn various additional skills for your hero, which can be combined in numerous ways. Along with this, the game changes; according to the skills you develop, you’ll be able to complete events in different ways.|
|My Brother’s Keeper||Psychobabble||M||TGS||An excellent ‘educational’ map. It’s extremely well balanced – forcing the player to use his skills and resources in the best possible way to complete it. Playing it taught me several new tactics, which were superior to the tactics I commonly used. In all, the map made me a better player.|
|Draconic (WoW)||Veldrynus||XL||STD||One of Veldrynus’ masterpieces, the map offers a nearly endless supply of good entertainment and great battles. Along with this, one of Veldrynus’ trademarks is his radical map designs; the decorations are used very creatively and is a delicacy to the eye.|
|The Economist||Rakne Fne||L||EQU||Yet another of Rakne Fne’s creations. Again, his extensive scripting system offers new and exciting experiences. The map is well balanced and the ‘lease-artifacts’-scripts offers much fun to the game.|
Wimfrits' criterion for this list were: "playable (in terms of memory usage), decently balanced, practically bug-free, fun, innovative, challenging and living up to a more or less unique concept. I only found 4 that match this standard."
|The City||Ghostwriter||C||Most indulging story ever put into a HoMM map, perfectly adapted to player progress through a complex scripting system. Excellent challenge and many innovative and fun features. While playing, one can truly be sucked into another world. [Ed. Wimfrits has tested this nearly completed campaign and it will hopefully be publicly released - sometime].|
|Pirates L.T.D.||Ururuam Turuam||XL||STD||A completely out-of-the-ordinary map, providing a refreshing multiplayer experience.|
|The Hundred Years War||Rakne Fne||C||WoW||A really well balanced and pretty much constantly entertaining campaign with a genuine historical background.|
|My Brother’s Keeper||Psychobabble||M||TGS||A solid and tightly regulated RPG map, with a well-implemented hints and tips system. Also an excellent way for the inexperienced player to learn a trick or two.|
"Let me begin by saying that there are many, many maps I have enjoyed and the ones listed here are ones I thing deserve special recognition. The maps I like best are L/XL maps suited for solo play."
|The Menace||Bernhard Kiessling||L||WoW||Challenging but not overly difficult. Some amazing scripts. Humor. Many interesting locales. I'm always impressed to see a version number like 4.1. You get to amass a huge army, and trust me, you are going to need it.|
|Around the Calendar||Ururuam Turuam||L||WoW||Most imaginative premise and layout. Many interesting and well balanced battles. Ururum Tururum's best work, in my opinion. My first time through, I wandered around senselessly and soon fell 'behind the curve' and had to restart. Next time I knew what I was doing and coasted to victory.|
|Shadow of the Dragon||Qrystal Dragon||L||WoW||Best of the picture maps due to its sustained storyline. Enormous scope. One way to spot a good map is to check the size of the binary and this one comes in at a whopping 555K. Like a lot of XL+UG maps, you spend an awful lot of time marching to battle. By the end you are fabulously wealthy.|
|Water Wyrd||Qrystal||L||WoW||I had to include one of Qrystal's maps and this one is a particular favorite. As usual, it is has a lighthearted narrative, extensive scope, and many interesting features. The only problem is having to chase down all your opponents amongst a myriad of little islands -- gets a bit tedious at the end. And there's really no reward for finishing, so just play till you've had enough.|
|Strages||-Olorin-||L||STD||You probably won't see this on other lists, but I included it because of its nifty arrangements of landscape and adventure objects. I've always like maps where the maker has done more than just scatter objects and guards randomly around. These may not make sense, but they are fun to look at. Don't ask me what strages are.|
|The Last Chance||Ansy||M||STD||I like RPG maps, especially if they are made so well like this one. The first version of this map was in russian, and it looked so well, that I got a rarely strong desire to play it, therefore I've sent an e-mail to the author asking about an english version. After this once came out, I didn't had the reason to be dissapointed in this masterpiece, it was a great fun to play it. The battles were from the begining to the end challenging, because unlike in the most RPG maps the main hero didn't became a superhero too soon. The decorations were also superbly done. There might be better maps than this, but The Last Chance is my actual number one.|
|The Pains of Glory||Joel Arbuckle||M||WoW||This is absolutely the best looking map I ever saw! The decorations look terrific, and the realism of the scenery is superb. Small lakes full with lillypads, partially frozen rivers with huge waterfalls, nice autumn and northern pine forrests, small villages, everything on this map is placed with care to the detail. The scenario is intended for multiplayer games, and it is very well balanced without placing the exaclty same resources and advenutre objects close to the different players. Unfortunately this map is no challenge is the single player mode, but it is still worth trying this well designed masterpiece. [Ed. This is a user made map which appeared on the Winds of War CD as part of the map conest]|
|Sunken Empires||Aczl||XL||STD||There are very few maps so full of details. The immense number of adventure objects, treasures and artifacts are amplifying the size of this two level XL map. The decorations are well done and very dense. Creating such a map without the Object Painter option of the H4 WoW editor is a tiresome and time consuming work. Respect to the author! For a long time this was my favourite map.|
|Angels are Back||Ururuam Tururam||XL||WoW||As far I can remember, this was the first map with a minimap created using Slava Salnikov's tool, the H4Util. The result is simply a beautiful XL picture map. The graphics of the map itself are sometimes a bit chaotic (thanks to the alternating terrain), but in overall okay. The best points of this map are: the main heroe's special ability to summon angels and, the good control over the difficulty. The only dissapointing feature of this map, is the long AI turn times. This map became maybe the most important source of motivation for me, to create such a nice picture map myself.|
|Planeswalker II||Thomas Robenhagen||C||WoW||Some time ago, I had the pleasure to playtest this 7 maps campaign made by Robenhagen. Originally inspired by the game Planescape: Torment, the campaign follows the journey and quest of the sword-archon Ramiel, trough the planes of Haven and Hell. The interesing story, good scripting and the unique atmosphere of the various scenarios, are making this work very enjoyable. The most innovative aspect of this campaign, is the usage of the black, void sections. I highly recommend it!|
|Taming the Brew||Qrystal||M||TGS|
|My Brother's Keeper||Psychobabble||M||TGS|
|The Menace||Bernhard Kiessling||L||WoW|
|Elemental Isles||Lort Arturius||L||TGS|
|Disenchanted Forest||Qrystal Dragon||L||TGS|
|The Menace||Bernhard Kiessling||L||WoW|
|On a Necromancer's Trail||Mace||L||WoW|
Back to Main Pick's Page
- by Psychobabble
These maps represent what I believe are well made and enjoyable Heroes IV maps in their respective categories. The inclusion criterion is that I or another reviewer has reviewed the map and given it a score of 7 or higher. The higher the score the better - read the full review if you want to know more about the map and the reasons for the score.
A full list of reviews is on this page.
- Single player
- Psychobabble's Top 10
- Mapmakers' Top 5 Lists (separate page)
- S, M, L, XL – Single map scenario size
- C – Campaign
- STD – H4 standard
- TGS – The Gathering Storm expansion
- WoW – Winds of War Expansion
- EQU - Equilibrius unofficial mod
- The score is the "overall" rating which the reviewer gave the map. Rating scores which are bold indicate that the map scored an award ().
These are maps which are primarily designed to give the player a good single player game, whether or not there is potentially more than one human player. Maps in this category will give a solo player a fun and challenging game and often some sort of story. Single player RPG maps are not included here
|Map Name||Map-maker||Size||Version||Score||In short|
|A Beautiful Land||Veldrynus||L||STD||10||Veldrynus has said this is the last map he will make and, if so, it is a glorious way to top of his excellent collection of maps. Practically flawless.|
|Burn ‘Em||ScarlettP||L||STD||8||An enjoyable single player map from a promising first time map-maker.|
|Charmers’ Diplomacy||Thunder||L||STD||9||This is a great map in every respect and I recommend it very highly for players looking for either a fun single player or an unusual and highly interesting multiplayer game.|
|Charragaust||Veldrynus||S||STD||7||As a 1v1 multiplayer map, this is fairly poor and limited but as a fun single player challenge map, it works pretty well.|
|Conquest of the New Land||Link||XL||STD||7||For the XL map lovers. This map is huge, good looking and well designed. Lots of effort has gone into making this!|
|Dark Son||Laelth||M||STD||8||This was a great map which used the editor to nearly its full potential through coherent, thematic, terrain and interesting scripts and events.|
|Dusk of Technics||Ururam Tururam||M||STD||7||This is a really good map if you are looking for a well-themed, quite unique, high-story single player experience.|
|Elemental Isles||Lort Arturius||L||TGS||8||A very enjoyable map with good exploration and gameplay.|
|Fanelia’s Plague||Kane||S||STD||7||A good small map with a good concept and pretty fun, challenging, gameplay.|
|Final Exam||Ungo||S||STD||8||This was a fun, focussed map which benefited from its small size. Well worth checking out.|
|Garvant||Sarvi||L||TGS||9||An awesome single player map, fun, challenging and a good story to back it up.|
|Malcom in the Middle||Tim||S||STD||7||This was quite a fun, small, map. The impression of being under siege was quite strong and the map comes recommended if you want a challenging, short, game.|
|Pirates L.T.D.||Ururuam Turuam||XL||STD||7||Well worth playing if you’re looking for a single player experience with a great, and novel, concept. Truly a swashbuckling adventure of piratey proportions!|
|Power of the Dragonflame||Ethric||M||WoW||8||A good single player map which unfortunately lost steam right towards the end.|
|Prince Valiant||Sarvi||L||TGS||9||If Sarvi doesn’t have a reputation for making enjoyable single player maps... he should!|
|Resolution, Part One||Rife||C||WoW||8||A refreshing and entertaining campaign.|
|River’s End||Mikey||XL||STD||7||At it’s heart this is a fairly well constructed map which XL aficionados should have some fun with.|
|Robin Hood||Rakne Fne||C||TGS||8||A great campaign which I can recommend to all players looking for a fun, challenging, gameplay experience.|
|Shadow of the Dragons||Qrystal Dragon||L||WoW||8||An enormous and well make map which could have used a bit more focus.|
|Sunken Empires||Aczl||XL||STD||8||This is an excellent map for those who like XL maps and a map well worth checking out even if you don’t love them.|
|The Economists||Rakne Fne||L||EQU||10||A novel and fantastic map which uses the strengths of the both the H4 editor and the game itself to provide a great playing experience.|
|The Menace||Bernhard Kiessling||L||WoW||9||A highly enjoyable map, one of the best out there.|
|The Final Stand||Arturius||M||TGS||7||If you want a challenge then this is a good single player map to try out.|
|Trills||Sarvi||L||STD||7||If you like single player maps with a decent story line to back them up then you will certainly enjoy this one. It has some flaws, but is still an enjoyable map.|
|War of the Wastelands||Zealot||M||STD||8||While this map probably wouldn’t work well as a competitive multiplayer map, it does provide a good quest-heavy single player game.|
|Water Wyrd||Qrystal Dragon||L||WoW||8||A quality and fairly unusual map best suited for a single player game|
|Yamuna||Sarvi||M||STD||8||This map was a blast to play, the story was fairly good, the difficulty was perfect and the epic battles were cool!|
These are single player maps with a particular focus on a single hero, creature or party. They have strong stories, heavy scripting and large armies are not central to the map.
|Map Name||Map-maker||Size||Version||Score||In short|
|A Wind of Thorns||Wimfrits||C||WoW||10||A definitive campaign. It has everything a campaign needs, and more. I don’t see how a campaign could get any better. Hail to the king!|
|Alexandra the Great||Mike Johnson||XL||WoW||8||A good RPG map which might have been more enjoyable if the maxim ‘less is more’ had been applied.|
|Bulbo’s Adventure||Sarvi||L||TGS||8||Another quality map from single player specialist Sarvi!|
|Champions||Crusard||C||STD||9||A fantastic campaign from a rookie map-maker with a lot of promise.|
|Demonic Dream||Zealot||M||TGS||8||An enjoyable single player map with a well implemented, two pronged, story and well used scripting.|
|Draconic||Veldrynus||XL||STD||10||Possibly the best H4 map I’ve ever played, map-making perfection!|
|Draconic 2||Veldrynus||XL||STD||8||A great combat-oriented early game and good exploration in the mid-late game can’t hide the fact that this map is too big and lacks focus for much of the game.|
|Hero Wanted||Kalah||S||STD||8||A good, small, single player map.|
|Ky||Pitsu||M||STD||7||An attempt at a somewhat novel take on single player map design is let down at times by scripting glitches and obtuse directions.|
|Lunch||Chris Tiahrt||S||WoW||8||An enjoyable, if slightly short, single creature RPG map.|
|My Brother’s Keeper||Psychobabble||M||TGS||9||For the RPG lover this is a MUST-GET map. They will have the time of their life when playing it. For other HoMM players I can recommend this map as well. [Ed. this review and these comments were written by Arturius]|
|Plan B||Chris Tihart||S||WoW||8||An odd little map - enjoyable and refreshing.|
|Planeswalker||Thomas Robenhagen||C||WoW||7||The groundwork for a great campaign was here but the gameplay let it down a bit.|
|Planeswalker II||Thomas Robenhagen||C||WoW||8||A confounding campaign – very impressive on the map-making side but (sadly) mediocore on the gameplay side.|
|Taming the Brew||Qrystal||M||TGS||8||This map easily transcends its relatively minor flaws, providing a good single player RPG game.|
|The Adventures of Wren||Jorgen Linde||C||STD||8||It’s a shame this campaign was never finished, the first two maps are an excellent early experiment in heavily scripted RPG maps.|
|The Last Chance||Ansy||M||STD||9||This was a great single player RPG map which impressed at every turn.|
|The Life of Hobbit||Thunder||S||STD||7||The first attempt at a single creature-only RPG map, this doesn’t hit on every point but it’s still a great map.|
|Trapped Inside the Beast||Thunder||S||STD||8||This map built beautifully on the creature-RPG idea of The Life of Hobbit and the result is a really fun map.|
|Truth and justice||Vlaad||XL||WoW||9||This map provides novel and enjoyable gameplay that pushes tactical battles and hero-led combat to the limit.|
Well balanced maps designed for competitive hot-seat, LAN or online play.
|Map Name||Map-maker||Size||Version||Score||#Players||In short|
|After the Flood||Laelth||M||STD||8||2||Another fine map from Laelth, characterised by stunning grasslands terrain and a nice flood theme.|
|Agathon||Laelth||M||STD||8||2||A well made, simple, small, 1v1 tournament map.|
|Battle for the Pine Barrens||Laelth||L||STD||8||3||Another polished and fairly enjoyable map from Laelth.|
|Barbarian Duels||Mike_B20||M||STD||9||2||A thematic and well designed 1v1 map.|
|Beyond the Bastard’s Reach||Thunder||M||STD||9||2-6||An extension of his previous work, this is a great refinement of a good concept.|
|Charmers’ Diplomacy||Thunder||M||STD||9||2||This is a great map in every respect and I recommend it very highly for players looking for either a fun single player or an unusual and highly interesting multiplayer game.|
|Coastland Jewels||Blue Camel||M||STD||8||4||A very good design ensures hectic and enjoyable player interaction.|
|Confrontation||Hunter||M||TGS||8||2||This is a simple 1v1 multiplayer duel map which has enough interesting features to stand out from the crowd.|
|Dry County Blues||Laelth||M||STD||9||2||Time will tell whether or not online players appreciate Laelth’s attempts to balance the game, but regardless of that this map is an outstanding achievement.|
|Eruption||Laelth||M||STD||8||2||Another extremely professional and competent map from Laelth.|
|Fierce and Furious||Thunder||M||STD||9||2||Potentially a stunning multiplayer map.|
|Insanity IV||Insatiable||M||STD||9||2||This map has almost flawless design and near perfect implementation of that design, making for a 1v1 multiplayer map which stands out from the crowd.|
|Iopiou||Blue Camel||M||TGS||8||2||A map which uses scripts and Gathering Storm objects to enhance the multiplayer game.|
|Mud is Browner||Thunder||M||STD||9||2-3||A tightly scripted map which allows the player unprecedented control over the way the map plays.|
|Mystic Vale||Laelth||M||STD||8||2||This map is interesting, well presented, (possibly) ideal for a 1v1 multiplayer match up and polished in every respect.|
|Pearls and Shells||Zutus||M||STD||8||2||A very solid 1v1 multiplayer map which does enough to stand out from the crowd.|
|Phoenix Island||Veldrynus||M||WoW||9||4||A superb multiplayer map.|
|Round the World||Weap0n||M||STD||8||2||Great multiplayer design with some nice twists.|
|Quattro||Karyll & Psychobabble||S||STD||8||4||A swift and fun multiplayer map with more depth than it seems to have at first glance. [Ed. This review and these comments were written by Wimfrits]|
|Unknown Lands||Max_Apes||M||STD||8||2||An innovative multiplayer map which has many randomised elements.|
Maps which can be played with a team-mate. Some are designed for single player and some for multiplay.
|Map Name||Map-maker||Size||Version||Score||Allied Map Type|
|Boggle||Laelth||M||STD||9||2v2 multiplayer, one version has four human player the other has two.|
|Emperor’s Game||Ururuam Turuam||M||STD||7||2v2 multiplayer.|
|Eyes||Sarvi||L||STD||7||2 human players co-op vs AI.|
|Shallow Be Thy Game||Blue Camel||M||STD||8||2v2 multiplayer.|
|Spiritmongers||Thunder||M||STD||9||2v2 multiplayer. Human players can remove surplus AI players and have the human player on that side control both player’s areas.|
|The Menace||Bernhard Kiessling||L||WoW||9||2 human players co-op vs AI.|
|X Never Marks the Spot||Thunder||M||STD||9||2v2 multiplayer.|
|Yamuna||Sarvi||M||STD||8||2 human players co-op vs AI.|
These are maps which fundamentally alter the game through changed victory conditions, an unusual central concept or massive amounts of scripting. They are generally better in solo play than in multiplay.
|A Beautiful Land||Veldrynus||L||STD||10||The “void” terrain.|
|A Wind of Thorns||Wimfrits||C||WoW||10||Extensive use of carryover variables in the campaign.|
|Demonic Dream||Zealot||M||TGS||8||Can play either evil or good character paths.|
|Draconic||Veldrynus||XL||STD||10||Customised hero skills, numerous side quests, extreme level hero battles.|
|Duel Arena||Thunder||S||STD||8||Dedicated hero combat.|
|King Bounty vs King Burger||Insatiable||M||STD||7||Extremely complicated multiplayer design which links in with multiple quests.|
|Mud is Browner||Thunder||M||STD||9||Deathmatch, King of the Hill or Domination modes, customisable number of players.|
|Pirates L.T.D.||Ururuam Turuam||XL||STD||7||The pirate-raid scoring system.|
|Poker||Veldrynus||S||STD||9||You play poker!|
|Trapped Inside the Beast||Thunder||S||STD||8||Single creature RPG elements, branching ending, text-RPG script.|
|Treasure Hunt in Charragaust||Veldrynus||M||STD||8||Very involved artifact collection script.|
|Unknown Lands||Max_Apes||M||STD||8||Randomised adventure objects.|
My 10 favourite maps for Heroes IV, in
descending order. I only play single player and the list reflects this. I have so much respect for these maps that it’s difficult for me to see how a new map could break its way in, but I’d love to be proved wrong!
Favourite map lists by other map-makers are found here
|A Wind of Thorns||Wimfrits||C||WoW||10||Any of the 8 (!) maps in this campaign would be a great map on its own, but together they’re unstoppable. Extremely fun and challenging, this game showcases Heroes IV as it can be at its best. Pepak wrote the review, but I’ve played the campaign and I agree with it entirely. Truly a masterpiece.|
|Draconic||Veldrynus||XL||STD||10||This map just floored me. I had an inkling that Veldrynus had great things in him, but this map blew all my expectations away. It “wowed” me on so many levels - the combination of innovative elements and extremely fun, high level, game play was a winning combination.|
|The Menace||Bernhard Kiessling||L||WoW||9||It’s a shame the ending to this map was somewhat frustrating and disappointing. It would have taken out my first 10 score otherwise. Still, it’s a great classic-style Heroes map where you’ll find yourself attacked by an uncharacteristically aggressive AI and complete wide ranging quests.|
|The Adventures of Wren||Jorgen Linde||C||STD||8||My emails encouraging (ok, begging) Jorgen to finish this campaign were ultimately in vain, but what we have is two highly professional maps which show a map maker - very soon after the release of Heroes IV - realising the potential of the new editor. The second map was a bit unforgiving to play, but so many scripting techniques which would become commonplace were trialled here. These maps are truly an outstanding achievement.|
|A Beautiful Land||Veldrynus||L||STD||10||A recent map, but an awesome one. The general polish and enjoyment sucked me in and then the void made me go all crazy and give the map a 10. But if I can’t find any faults with the map including “it didn’t contain something I’ve never seen after almost three years of playing custom maps”, then what choice do I have? :)|
|The Last Chance||Ansy||M||STD||9||This map was sent to me out of the blue for submission and help with the translation. As I played it I realised that it was an absolute gem. I think its a hint of the map-making talent English speaking players are often missing out on.|
|Garvant||Sarvi||L||TGS||9||Sarvi is like the Laelth of single player maps. He has churned out a large number of fundamentally similar maps which might be a bad thing, but they’re so good that in the end you’re just grateful that he has found what he is good at and is sticking to it. I think this is his best to date, it's like two fantastic maps in one. Challenging and well constructed - Sarvi at his best!|
|Yamuna||Sarvi||L||STD||8||Ummm, ditto :) Actually, I did have one of my most enjoyable Heroes experiences ever playing through this allied with my wife against the computer. I even rescued her from the big mean AI attacker! A enjoyable and challenging map, even if it is a little rough around the edges.|
|Trapped Inside the Beast||Thunder||S||STD||8||Looking back I don’t know why I only gave this an 8. I suppose my initial reaction was the same as a lot of players, the frustration of dying in the early parts because you don’t know what’s going on. But looking back (and playing through it many times for the Round Table battles) I can appreciate the true beauty of this map. It’s now a fairly old map, but to this day there’s hardly any map as well scripted as this, and that’s an impressive achievement.|
|My Brother’s Keeper||Psychobabble||M||TGS||9||I know there’s nothing more narcissistic than nominating your own baby as your favourite, but I can’t help myself! I made this map the way it is because I saw a gap in the market for extremely tightly controlled RPG maps, the advantage of which was that hopefully some of the battles could be made super tough and require specific battle tactics (with in-game tips if the player asked for them). I’m very proud of this map even if I recognise that I can’t do graphics or build a map as well as a lot of the people I review :)|
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