News


One hour of seamless majestic fantasy music. Please enjoy this new gameplay footage from the Alpha version of the game. We've mixed it up with both previously unreleased tracks and a few songs that has already been made available online.

SoC



  • Added new creature 'Infernal Lich' replacing 'Venom Spawn'
  • Created Spazz Maticus First Mission, where you lead him from a spoiled kid to a king or alike..
  • Fixed resolutions ratios

Ah, news from Nemostar are always sweet.. ;)

Of course a lot of bugfixes. 

Thank You Nemo!

Discord | HC | Download



Main improvements and changes - What will be the differences? - Events Editor - Diplomacy - Beta in early 2022

There's new Dev Blog at MuHa Games and this time it's going to be more interesting, as you finally see something from the mechanic and planned things. You can read full Dev Blog here.

..customising your playthrough is a feature we hope to greatly improve from the original. So apart from the usual difficulty settings, we’d like to include as many on/off options as we can, especially when it comes to things that stray from the original, but not exclusively so. 

As an example, in addition to the option of turning the game’s events on/off, we already have a second pack of events that will also be optional. Another plan is to have customisable AI difficulty. While these are only a few examples, our intention is to build up this list, especially once the game is playable and thus open to more precise feedback.

 MoM2 Event Editor

Another feature that already received a makeover, are the events. There will be two event packs at launch, one, the original 18 events, and another, with brand new ones. You will of course be able to switch both/either on and off. While the original events are copied from the old game directly, they have been updated and given alternate routes. So, when you encounter an earthquake for example, in the original, it was simply a notification, in the new version, you may have an option to mitigate the effects. The new event pack will follow the same rule, events that occur will have multiple ways of resolution, instead of them being simple notice.

MoM2 Earthquake

 

The plan is for Master of Magic to remain as a single player game. .. This may change in the future of course.. 

MoM2 TauronEvolution

As for the other moddable features, driven by xml-based databases, players may modify a large number of the game’s functionality via easy to use text editors. Some examples of things you will be able to mod:

 

  • Units and heroes by adding/removal of skills and attributes, or by creation of new units. Give them the ability to add XP (not all units do), the ability to regenerate or change their upkeep costs.
  • Spells, skills and enchantments – our system allows the modification of a large number of basic parameters, while some scripts driving their exact functionality and the way AI interprets their value are in a separate file, written in c# and also open for modification.

Apart from the database, players with more technical skills may look into exposed c# scripts that the game uses to make decisions in many areas. For example, “BattleAIScripts“ allow modders to change the way the AI makes decisions during battle, how it handles spell casting, unit movement and decides when to shoot, when to attack and when to run.

 

Other script files handle spell, skill or enchantment functionalities, including those that estimate their value for the AI and the scripts that are used when an effect is applied or removed in the game

 

Will diplomacy be improved?

 

Yes. Diplomacy in the original game was complex, but it was mostly suffering from a very large number of issues and bugs. We aim to recreate the system, but of course also fix it.

Edit1:
Art by Iwo Widuliński



SoC

We are looking for more testers!

We will soon add 100 new testers to our ongoing closed Alpha and we are doing a raffle on our Discord server to give out the keys.

We need players who are able to test and give feedback regarding Songs of Conquest, on the PC / Windows platform, on a private Discord server. You will not be able to share any video, screenshots, etc anywhere else than on the private Discord server. 

The contest is open for 24 hours only, so make sure to apply before then. After that we will close the Discord channel and draw the winners, who will then be contacted via direct messages through Discord.

Best of luck!

Reposting that here, for anyone interested to help them nerfing the SoC. "Speed is life, life is speed." As once Sir Mullich said wink

Epiloque: Thanks to you, they received more than 2k applications. This is nice! Now, if you applied, you will either receive the key or not, within a week. Huzzah!



The Heroes 4 Restoration of Axeoth project has had a lot of movement lately. Here’s a list of some of what we’ve been up to. Make sure you read until the end for a surprise discovery!

  • New team member: ByteBandit!
  • Heroes IV Chronicles
  • H3->H4 conversion feature
  • Unity update
  • Every Dog Has His Day
  • Something special, super secret, just recently uncovered by Jonny!

 First I would like to welcome our newest member to the team: ByteBandit! His name is probably recognizable, as he has been on the HoMM scene for quite a while! 

ByteBandit is currently working on a few things:

  • Translating non-English maps to English
  • Heroes IV Chronicles 

What is Heroes IV Chronicles? It’s a faithful port of the Heroes Chronicles series to Heroes of Might and Magic IV! This is something very near and dear to my heart, as the HoMM series came alive for me like never before when I played them. Long live Tarnum! 

Currently we have the first, second, and third maps of Warlords of the Wastelands completed, with the fourth map in progress. He has been painting terrain and placing objects simply by approximating the locations from the Heroes 3 map onto the Heroes 4 map. That’s a lot of work! 

Fortunately, there is a new feature being worked on for the Advanced Options Map Editor: Heroes 3 map -> Heroes 4 map conversion. The plan for this feature is just like it sounds, to convert a Heroes of Might and Magic 3 map into a Heroes of Might and Magic 4 map. Big thanks to HeroesCommunity member RoseKavalier for finding a Java library that can parse Heroes 3 maps.

At the moment, the Advanced Options Map Editor is able to open a Heroes 3 map, convert the terrain, and add it to a new Heroes 4 Map.

The next step will be to start converting objects from H3 -> H4. This part is a little tricky, and we could use some help. If you are interested in helping us map H3 object types to H4 object types, please send me (iLiVeInAbOx05) a pm, or let me know in the Advanced Options Map Editor thread.

Update on the Unity Campaign port.

Anyone that remembers the Unity project probably thinks it is dead and gone by now. Well, that’s certainly not the case and work still progresses on it! 

Just a quick summary for anyone that doesn’t know about this port: Unity (and Every Dog Has His Day) are the never released campaigns written by Terry Ray for Heroes 4. Marzhin was able to release a version of these maps for Heroes 7, and was kind enough to release the actual Terry Ray scripts to the community. (See this thread for more details)

Back to the update!

The first map, The Isle of Order, is completed (though I do want to go back and change a few things). The writing and landscaping for the Isle of Life are complete, with a good amount of scripting done as well. The writing for the Isle of Nature is complete. Ideas for the spells on the Isles of Chaos and Death have been written out, so all that needs to be done is expanding them to actual story texts. Then we just need the landscaping for the remaining three maps. 

Update on the Every Dog Has His Day port. 

Wait, update? There was never any news that the port for Every Dog Has His Day had even begun. 

Well, it has.. and it’s actually finished.. That’s right, the campaign is done! Here are a couple screenshots of the start of the campaign below.

EDHHD beginningnew portal

So, how is it that we were able to port Every Dog Has His Day so fast? Well, that’s the super secret discovery made by Jonny.

We were discussing the best way to move forward with the Dogwoggle campaign, specifically where each of the campaign maps should fall on the world map, when Jonny decided to take a look at the TGS Dogwoggle campaign.

He quickly noticed that each of the TGS Dogwoggle campaign maps actually already fit on the world map.. So wait a second, but maybe he needed to look even closer? 

EDHHD Worldmap

Next Jonny noticed that the Terry Ray script for Every Dog Has His Day actually matched everything you see in the first map of the TGS version.

The more he looked through the maps, the more he realized that the TGS version was, in fact, a reconceptualized Terry Ray Every Dog Has His Day campaign!

Note. There were of course some small differences, as the campaign needed to be molded to the current incarnation of the TGS Dogwoggle campaign. 

But, if that’s not enough to convince you, maybe this will. Below is an image of the TGS Dogwoggle campaign’s first map underground, with the cave shroud removed.

secretThe terrain you see there was already in place! They were working on the area on Antagarich following the clash of Armageddon’s Blade and the Sword of Frost, where Dogwoggle makes his way to one of the portals. They then cut the Terry Ray version of the campaign, covered the underground with cave, and left the current small starting area for the TGS campaign!

What does this mean? We’ve actually had the Every Dog Has His Day campaign all along, just not with the Terry Ray script. 

Jonny did his thing and made all the necessary updates, including getting the Terry Ray script added so that we can actually have the real thing! 

When will we be releasing it? Not quite yet. Since most people have played the Dogwoggle campaign already, we wanted to add some flavor to the maps. Take another look at the two campaign images above again to see what I mean. 

There will also be a purist version of the campaign, without the enhancements for those that want exactly what NWC would have released.

The way we plan to release both Unity and Every Dog Has His Day is so that they will override the Masters of Magic and Might Makes Right campaigns, respectively, making them playable via the TGS campaign selection. 

That’s it for the project update! If anyone is interested in helping out in anyway, even just helping play-test the maps and campaigns, please let me know!

Thanks for reading!
- iLiVeInAbOx05


Comments (2)   

 H3 tBG units

How I will know exact date when the game will be ready on kickstarter?

Subscribe at https://homm3boardgame.com and from here also on kickstarter. You will receive notification e-mail when it will all begin. And that shall be at November 2022.

Who is staying behind the game?

Archon Studio, thoroughtful maker of tabletop games and miniatures with love and help of kickstarter platform. You can see their previous activities here.

Is that official?

Yes, the project got official blessing from Ubisoft.

Is that first?

Also yes, to my knowledge this will be the first Heroes III board game, with Ubisoft blessing.

Also we have been lucky and sent Kamil a few questions:

CH: "The core game will feature three Towns to choose from: Inferno, Castle, and a yet to be announced faction. Each Town will feature two heroes to play as, along with creatures representing each Town."
Will backers have some chance to influence it? Iana did all towns but her Minotaur is really famous.

AS: Yep, of course, more towns could be unlocked during the KS campaign, and backers totally will have an impact on it.

CH: "The game will come with over 30 detailed miniatures, including famous heroes like, ‘Catherine Ironfist’ and ‘Xeron’, as well as iconic creatures like Archangels, infamous Devils, and all-time classic Dragons."
Models will be colorized or not? At what size?

AS: We'll offer pre-assembled miniatures, but unpainted. 25mm bases, 32mm - high.

CH: The Gameplay. That's a a big question, how it will be done. Can you say more about it?

AS: The game will have an exploration aspect - the main map will be created from the hexagonal tiles. The battles would take place on different boards, and players will be using units miniatures (some kind of a "quick chess" system). Also, economic aspects will be present - mines controlling, the town's developing (special town boards)....

 

CH: How many people are working on the project?

AS:  In the early stage, about a dozen. Deliver game best strategy in the HOMM3 universe as possible. And create a game for fans - we encourage to participate in our survey.

CH: If you can say, who stays behind game mechanic and art?

AS: We'll be using well-known in the community Iana's Vengerova's arts and Tomasz Badalski's works.

The main game's designers are Jakub Olekszyk (Wolfenstein, MOTU: Fields of Eternia) and Kamil Białkowski (MOTU: Fields of Eternia - solo rules).

CH: Any special event/activities/effects? Like Week of Imps? Holy Grail? Teleport?

AS: Sure! We're trying to find the best solution for implementing special effects.

CH: For an inspiration, do you know Karak? (That's tabletop game of year, here in Czech Republic. Dungeon. )

AS: Yep, we know "Karak" but it's mostly a dungeon crawler, so that's a different genre.

Thank you Kamil for coming and arranging the answers from your Archon Studio teammates. Much appreciated! You have our eternal thanks on the behalf of whole CH Team.smile teeth



MMXL Beauty and the Beast 115947 157397

Might & Magic X - Legacy is back! And Ubisoft claims that all has been fixed and as a bonus, for owners of a base game, all DLCs are free.

Back as back, come and check on Steam.
 

-- And in fact, you can now gladly ignore the review bombing, as it isn't relevant anymore. --

Ubisoft says:

"Our teams have spent the last few months investigating and testing the different solutions to make sure players' experience lives up to our standards in terms of quality of service," the Ubisoft Support account tweeted. "Today, we're happy to announce that all conditions are met to bring the game back to the Ubisoft Store and Steam, and that new and returning players can now venture into the wide and mysterious world of Ashan again."
As an apology for the hassle, Ubisoft is also making The Falcon and the Unicorn DLC free for all owners of the base game.

Let us know, if it meets your requirements too! smile teeth

~source: pcgamer


Comments (2)   

Behold the cult classic soundtrack of Heroes of Might and Magic III, brought to vinyl for the very first time at long last, and in an awesome edition it truly deserves! We teamed up with Paul Anthony Romero and Rob King, the original creators of this masterpiece, to bring it back to life in a way which does justice to the legacy of both the game and music itself.

 

Magdalena Katańska about creating Cover Arts:

You can read more details about this nuff stuff at gamemusic.net and if you happen to get in love with this piece of music, you can order it right away.

Behind the Scenes - P.A.R. and Matthias Adloff talks:


The important stuff summary is here:

  • 2 x LP 180 gram in antistatic sleeves. Available in four classic colors:
  • Necropolis Black, Inferno Red, Rampart Green, Castle Blue
  • First pressing, edition limited to 1000 copies total.
  • Remastered for vinyl by Matthias Adloff and Rob King.
  • Exclusive cover design by Magdalena Katańska, see her ArtStation profile
  • Estimated shipping date – Spring 2022.
  • Payment options: Card (Visa, Mastercard).

Vinyl Track List:

[SIDE A]
    THE PRIDE OF ERATHIA
    SEARCHING THE HIGHLANDS
    CROSSING AT THE STRONGHOLD
    A COLD CRUSADE
    BEAUTY IN THE DARKEST OF THINGS
    PASSAGE TO THE INFERNO
    LIZARD MARSHES
    THE SEARCH FOR GREATER LANDS
    THE OCEANS OF ERATHIA
    WANDERING THROUGH THE DESERT

[SIDE B]
    ESCAPE FROM NIGHON
    THE DRUID & THE RANGER
    THE HERETIC’S PLAN
    THE KINGDOM OF TATALIA
    THE WIZARD & THE ALCHEMIST
    THE NECROPOLIS
    THE REIGN OF THE ORCS
    THE ALTAR OF MAGIC
    WELCOME TO STEADWICK

[SIDE C]
    CAPTURING THE LANDS
    FIGHTING FOR THE KING
    FOR BLOOD & HONOR
    THE BATTLE OF ANTAGARICH
    A CONTEMPLATION OF STRATEGY
    A QUICK STROLL THROUGH THE KINGDOM
    SNEAKING THROUGH ERATHIA
    A HERO’S VICTORY

[SIDE D]
    A SONG FOR CATHERINE
    NO REST FOR THE LICH KING
    ROLAND’S REPRISE
    SECRET OF THE GRAIL ARTIFACT
    QUEST TO FREE KING ROLAND
    A PASSAGE TO BRACADA
    AVLEE’S PROMENADE
    THE DEMONIAC’S ODYSSEY
    CONTESTED LANDS
    KING ROLAND’S RETURN
    PLANNING GRYPHONHEART’S DEMISE
    THE NECROMANCERS OF DEYJA
    THE PILGRIMAGE TO KREWOLD
    NO REST FOR CRUSADERS

 PS Do you still have gramophone? The only backside here is, that they are listed like "Out of Stock". I will try to ask them, if there are some better news.

BACK Wizualizacja pojedyncza 2021 800x512

 And there are :)

We cannot promise anything yet but please follow us, it is probable that we will work on the second pressing in a couple of months.

Best regards
gamemusic team


Comments (1)   

This week is stuffed with news, so here I'm to bring you news which comes in advance. Heroes Orchestra Insider Previews: Nature from HoMM IV (Premiere will start in 80 minutes)

There is more to follow, immediatelly when I grasp some time at my hands. Apart from previous years, this year flourish with news and at least one more newsmaker would be handy. These are, in no particular order:

  • Important Update of fheroes2 and they are now on Patreon
  • Vinils with Heroes III Soundtrack (Music by Paul Anthony Romero and Rob King) with art of Magdalena Katańska
  • Fanstratics Letter #14 with Gawker (That's like Clurichaun to Leprechaun, so is Gawker to Beholder.)




The good people over at Lava Potion has partnered up with YouTuber Havoc to not only give a nice new look on their upcoming, HoMM-inspired, game Songs of Conquest and are giving away an alpha key! 

ICYMI: 
We did an interview with Carl from LavaPotion to get into some details of their plans for SoC that we would advice you to check out if you haven't already. 


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