News


At July 29 the waiting ended and Kings Bounty 2 gone gold. This game will attempt to follow, where original Kings Bounty, from NWC, left. Loosely.

Different land, different heroes, where it all again start with death of the King. Hybrid strategy RPG, with emphasize on your choices. Battle perks, like terrain and unique units.

Watch the king, what he keep in fingers. Printing started. And the 'Day One Edition' is at the snap of your fingers too. August 24 will be the official launch day.

With that they also released and official game requirements, see them below.

kb2 gold


Official game specifications:

Recommended:

    OS: Windows 10 64-bit
    CPU: Intel Core i5-7400 or AMD Ryzen 7 1700X
    GPU: GeForce GTX 1060 or Radeon RX 580 (6 GB)*
    RAM: 8 GB
    DirectX: Version 11
    Storage: 20 GB SSD

Minimum:

    OS: Windows 10 64-bit
    Processor: Intel Core i5-4690 or AMD FX-9370
    Graphics: GeForce GTX 970 or AMD Radeon RX 480 (4 GB)
    Memory: 8 GB
    DirectX: Version 11
    Storage: 20 GB HDD

*SSDs are still cheap and graphic cards will hopefully come at reasonable prices too, till Christmas.


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Ultimate Mod for Heroes IV Released

HEROES 4 ULTIMATE includes:

  • ModdedH4Rs
  • New Objects
  • Modded EXEs
  • Cheat menu-enabled EXE
  • Creature Ability Plugin by RoseKavalier
  • HD Wrapper by Verok
  • New Maps
  • Remastered Campaigns
  • New Brushes
  • New Object Palettes
  • Unique Hero Looks
  • Altered Creatures Graphic
  • New Spells with Icons
  • And Much More


Gameplay:



Quoting NimoStar:
"Oh, by the way, here's an incomplete list of stuff I made exclusively for the mod besides the creature recolor:

  • 50+ new map objects (including *many* failed versions of each, whicharen't included of course).
  • Hundreds of spell icons edits and changes, including reskin.
  • 73x2 Creature icons changes, including reskin.
  • 200+x2 hero icon changes, including reskin.
  • Graphics configuration experimentation and adjustment.
  • Creature ability testing and thousands of JSON changes.
  • Hundreds of creature table edit iterations.
  • Hundreds of spell table edit iterations.
  • Dozens of artifact table edit iterations.
  • String and description edits.
  • Mass spell discovery and edit (exe).
  • Hero skill edit (exe).
  • Necromancy edit (exe).
  • Hundreds of sprite list hex alterations.
  • Spell animation testing and switches.
  • Thousands of edits to mantain readme up to date, and to explain the many changes and the reason for each single one of them.
  • And of course hundreds of hours of testing."

You can DOWNLOAD the mod from MoDDB page and get in touch with author at HC or Discord channel. Enjoy!

H4_Ultimate_V3R-BF2-U1-R.rar//164.21mb//md5: 94a4dd2925b422c2f6394c2fae411e04

Without exagerrating this is greatest news from the times of Equilibris! applause


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The Eleventh Newsletter About Forest Dragon and Coke Machine Always Catching Fire

 FST Forest Dragon

Hey, All.

Welcome. Hope each of you is doing well.

This month I have five topics, followed by part four of my interview with Behemoth Cave (Webpage & Facebook).

As always, ‘thank you’ to everyone who wrote, especially those with positive sentiments. If you have any questions or comments, regarding Fanstratics (FST) or Heroes of Might and Magic 3 (HoMM3), feel free to send them along, and I’ll try to answer them in future newsletters.

Please keep in mind, it may take at least 14 days before I reply (it’s taking longer-and-longer as production continues).

Until next time.
Greg

Fanstratics Game Director & Designer
 


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I guess that you can all spots discounts and sales rushing to you from all corners, so I would just like to pinpoint a few. If you like King's Bounty, 1CEnteraitment is having huge action:
https://store.steampowered.com/franchise/1CEntertainment

And because there are vacations, coming soon and not (tm) for many of us, let me just to outline a few more interesting games:

Arcante - An Old-School, First Person, Party-Based RPG
https://store.steampowered.com/app/1443360/Arcante/

MoM: Caster of Magic
https://store.steampowered.com/app/1557960/Master_of_Magic_Caster_of_Magic_for_Windows/

Etherlors II or MM: Heroes7

 And if you liked DOOM, let me to end with Ion Fury :D

Obviously, there comes also Summer Sales Labyrinth, which starts here

Do you have any tips, for spectacular games? Post them here!


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Apart from Dev blog info, which is now confirming, that original Wizards are returning and Heroes not (in video there are different ones). Same will come for spells and units but not all has been yet introduced. So for example, I haven't a chance to spot "Stage Beetle" or "Dragon Turtle". So, it will be indeed classic MoM in new coat (Just a note that you can play already MoM: Caster of Magic in "old" coat).

Game si currently dwelling in Early Access and you can freely wishlist it at Steam or just follow, to keep in touch.

Master of Magic was however pretty complicated game. Not only terrain, units, AI also diplomacy and exploring the dungeons. In some approaches was similar to WoG, which came about decades later. You can check and compare it with the info from here.



MoM Intro video

 Mila Undro (Writer & Lead Quest Designer) speaks about the game:

 Slitherine presentation - revealing the game:



Remake FAQ from the MuHa Discord, taken from reddit

Q: Is this a remake of the original Master of Magic?
A: Mostly, yes. Our goal is to have the same amount of content that Master of Magic had, although there will be a few changes. The biggest so far is of course the switch from squares to hexes, which we think allows for more dynamic and interesting gameplay.

Q: Is Seravy involved in the project?
A: Not officially, although we have played Caster of Magic extensively and we talked with Seravy, exchanging views on what made Master of Magic great.

Q: Did you include any of the changes of Caster of Magic?
A: Some of the design choices are inspired by Caster of Magic.

Q: Will this be faithful to the original MoM and be a proper Master of Magic game?
A: We spent a lot of time on the original MoM. It is a great game, and we know it has many fans who grew up with the game and have waited so long for a modern version of it. We’ll do our best not to disappoint any of the fans of MoM.

Q: I would like to interview the team / I would like to write a review / preview?
A: Please send an e-mail to Slitherine’s PR manager This email address is being protected from spambots. You need JavaScript enabled to view it.

Q: When it will enter beta?
A: Sometimes in the second half of 2021

Q: When will it release?
A: Sometimes in 2022

Q: Will it have multiplayer?
A: It is not planned for the moment

Q: Can I sign up for beta?
A: Not yet, we will keep you informed if such an option becomes available.


We will see, the game set up pretty high standard, MuHa games won't have it easy!


What do you think about it? Do you like it or now? Did you play MoM?

Links: MoM - Fans (discord) | MuHa Games (discord) | reddit | Slitherine (discord)


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On a plus side:

 * Game survived and it's playable without bonus content and DLC because of these two simple tricks

in \Might and Magic X Legacy\Might and Magic X\Legacy_Data\StreamingAssets\Dialog\LevDialog.xml

Delete all four instances of:
<condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED" />

In addition to the above, to make the bridge passable from the start of a new game, go into
StreamingAssets/Maps/theworld.xml and look for:

<Slot Height="6.13505" Terrain="BLOCKED" TerrainSound="NONE" MapArea="ASHEN_HILLS">
<Position>
<X>106</X>
<Y>67</Y>
</Position>

Change "BLOCKED" to "PASSABLE" and you'll be able to walk through the wagon, with the added advantage of being able to get Expert in skills like Shield or Spear without having to go through all of Act One.

Thanks to Bandobras Took for pointing that out here.

On a minus side:

 * Ubisoft decided to shut down their online servers 1.6.2021 for legacy games. As well as that's understendable, because of the game age. Game's DRM relies on them and without online servers reachable you can't use your bonus content or play the DLC. Which still can be bought. This is quite ironic.

With new Ubisoft titles appearing every year, we are faced with the decision to retire the services of our legacy titles."

The relevant paragraph concerns ULC.
"ULC (unlockable content) such as maps and skins will also be disabled, meaning that you will no longer be able to unlock them."

I assume that since entry to Act 2 and Fort Laegeaire require a change to the standard function of the game (removing the guard on the bridge to Seahaven and getting arrested when entering Karthal) that these changes were implemented as ULC.

The workaround detailed earlier on this thread then is the only way we can get past Act 1, and we can't get arrested and sent to Fort Laegeaire, unless we can convince Ubisoft to change these events to in game flags rather than ULC.

https://steamcommunity.com/app/238750/discussions/0/3115908865100513179/#c3078754982927613659

One can only hope, that they will rectify that error by removing this DRM protection, otherwise they may start to return money to all who bough DLC or any Deluxe Edition.

The remaining ULC is probably lost forever.


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Marcus Pregent, Level Designer Heroes of Might and Magic 3, Might & Magic 6, Part 1

F I N A L L Y 

I present to you, the first part of the interview between me and Marcus Pregent. 
Once again, I want to apologize (I had it recorded at first, but intro got to long featuring me apologizing) for it taking so long.
Editing the video has been quite tough and I've just been way to busy. 

I also want to add that during this interview, I was still dealing with post covid symptoms such as being extremely tired and my head simply not wanting to work with me. I realized watching this video, I was simply looking and feeling "down". 

Fortunately though, Marcus Pregent is a rock and delivers some great anecdotes and stories. You'll get to hear about some of his less conventional working places, the story behind the quite graphic event in the map "Faeries" and it's background.

This is the first part of (most likely) 3 videos of us meeting with Marcus Pregent. What's your favorite part of it? Who should we try to contact next? 


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Songs of Conquest - Trailer, Release Date

Songs of Conquest is back and banging the drums in an all new trailer featuring gameplay footage and more epic sounding music. 
They have also launched their new, updated website containing some sweet new designs and information about their game. Make sure to check it out here: 

Songs of Conquest website

 

SoC FactionsSnapshot from the new website which contains a lot of information about factions, gameplay modes and more. 

Perhaps the most important part of the trailer is revealed here: Songs of Conquest - Release Date

Coming Early 2022 
That's some huge news, which we have been looking forward to A LOT! You are already able to Wishlist it on Steam here and on GOG.com here
With the news out there, let's dive into some of the good stuff from the trailer.

The Heroes of Might and Magic inspired game gives us a good taste of what's to come. Featuring some fancy looking battle animations on the classic hexagonial battlefield.
vlcsnap 2021 06 14 01h14m45s770





 


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fst clockwork gremlin2

Hey, All.
Welcome. Hope each of you is doing well.

This month I have five topics, followed by part three of my interview with Behemoth Cave (Webpage & Facebook).

As always, ‘thank you’ to everyone who wrote, especially those with positive sentiments. If you have any questions or comments, regarding Fanstratics (FST) or Heroes of Might and Magic 3 (HoMM3), feel free to send them along, and I’ll try to answer them in future newsletters (This email address is being protected from spambots. You need JavaScript enabled to view it.). Please keep in mind, it may take at least 7 days before I reply (it’s taking longer-and-longer as production continues).

Until next time.
​Greg
Fanstratics Game Director & Designer



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UM H4 editedcontrastNimoStar announced work on a new mod for Heroes IV. As he's almost having a monopoly at 'all in one mods' (now, after Equilibris team slowed down) for Heroes IV he got quite a lot of attention :D

Lo and behold, work on "Ultimate Mod for Heroes IV" begun. Nothing is confirmed and set in stone at this stage. You can watch or talk to him at HC here.

What to expect in UM?

  • Full HD and widescreen support: Incorporation of the HD Wrapper, with edited fullscreen remastered menues and altered, brilliant buttons.
  • Contrast-enhanced, color-corrected: A darker, more moody Heroes IV experience, fully reconfigurable from the menues.
  • Relive campaigns like never before: Remastered campaigns with better ambience, added secrets, enabled previously unfinished events, story and features.
  • Rediscover creatures: Thanks to the creature plugin, all creatures have abilities overhauled, with up to four abilities each. Discover the blocking Nagas, reevaluate tier 1 creatures such as double-hacking dwarves, and ambush your enemies in the woods with Stealth elves!
  • Completely stable: Reliance on modern DLL methods and not hex hacking of the executable permits much less crashes. Enjoy hours of uninterrupted gameplay and worry not about your actions!
  • No false positives: Unlike Equilibris 3.55 hacks, this doesn't trigger antiviruses warnings. Play with the security of knowing nothing fishy is going on.
  • Incorporated objects: All map objects in the pack and both Equlibris versions have been added and are load-compatible. In addition, several completely new objects have been added just for this mod.
  • Improved terrain: Fractal landscaping allows hybrid terrains for more lush and interesting sights, both in adventure and combat maps.
  • Re-slotted Artifacts: Accumulate up to four tomes or scrolls in your Misc slots while you still hold Shields in your hand, upgrade your health to 200% with the Rigs of Health... but you can no longer obsolete Scouting by buying four spyglasses. After all, you can only look into one at a time ; ).
  • Improved heroes: Now all hero classes come with a third skill! Use wisely the Diplomacy of Nobles, encourage the daily Summoning of your Druids, shine with the Leadership of Knights, or immediately raise hordes of undead with your actual Necromancers...
  • New and Rebalanced Spells: Turned every cast-enabable pseudo-spell into a learnable spell. Rebalanced schools and gave more variety. Applied unused magic bonuses to corresponding ones. You think Banish is useless? Not any more! You can also now Freeze your opponents in Order, or obliterate your enemies with Nature lightning.
  • Conserved lineups: No creature has been level-altered, town-switched, removed or substitued. Reuse the factions you know and love from default Heroes 4, with all the same levels, monsters, and classic choices; now revamped with all the new features.

Special thanks: Karmakeld, mirage, and radmutant for making object pack, Iliveinabox for his tool which helped mass-packing, RoseKavalier for creature ability plugin, verokster for HD wrapper.

-- Expected release date is around mid of 2021. --

What to say? It's nice when the community works together. This can become the best mod for Heroes IV, including many other mods and work incorporated in this one.

If you don't know NimoStar, he's author of Greatest Mod for Heroes IV, which also got a lot of a praise previously.  See ModDB or HC.


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