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MM:EGWe have been hinted, that Ubisoft is trying something new. Not a full game but Android offspring. That is another non main stream game: Might & Magic: Elemental Guardians

The game went live on 17 March and it was silently being tested until then. Ubisoft prepared support pages, forum , twitter and HD video. Especially from HD video it seems  that game will be running on lower phone configurations. And looks to be pretty simple as it would been expecting younger audience.

Most likely with completely new team behind it and at this time with no more info available about them. Neither they published an expected release date. Again, pure Ubisoft production.


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HTTPS over HTTP

In following days we will be moving from the combined mode, when both type of connections work simultaneously — which we have for some time — to https only. To ensure that every login will be and stay encrypted. That will be covered by simple DV certificate. This also comply with current Google & Firefox politics, which dictate that insecure login is no, no.

 

Content Updates

There was some progress at that field, around fifty percent of Heroes V section is now checked and fixed, exactly up to Heroes V - all articles section. We also added back Special Features menu and fixed our evergreen Map Making tricks. There's also a small advancement in other sections from Heroes III. - Heroes VII. With plans to add new content in last two.

 

Adventures of Gundula - polish mini map-mod

This comes with nice use of Fred's object patch, making lushy vegetations and rich sceneries. If you like Heroes III., map making and eye candy sceneries, I recommend to check both links! wink


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 I'm big fan of music in Heroes Series, really being touched by Heroes III. music, which were my first ones, and after some years even more by music from Heroes IV.

Time passed and there's one thing which is always remarkable about Heroes series - and that's the music. Always been here, always inspiring. With people humming the melodies and bearing them where they go.

It doesn't matter whether we are talking about NWC Heroes fiddled to the perfection under Jon Van Caneghem's baton. Or about new Heroes from Ubisoft, created under supervision of Fabrice, who was everywhere or Erwan, who ..wasn't.

Heroes music was always great!

Courtesy of Might & Magic composers: Paul Anthony Romero, Rob King and Steve Baca.

We may also call it a dream. As much as it's a classic, it's gaming music and never fade. It created its own trace in the history of gaming, giving it a soul.

There were music mods for Heroes III - IV. "Unexpectedly" they seems to be nowhere found today.

And there are players, which come and play their favourite parts. Musicians, who played  the tunes when being young. And the game likely too. This is about them.

Listen..

 

String quartet "Lively Arcanum", Moscow.

 

 

Anastasia Soina violin - Heroes of Might and Magic III - Menu Theme
Phantawalker, piano cover - Heroes of Might and Magic (Necropolis + Medley)
Mashuggah Halcyon, harp cover - Heroes of Might and Magic IV – Dirt Theme

 

Master of Sighiosara: A Gyondrian's Tale
Jim Nordström - A Dragon's Gaze
Paul Anthony Romero - A Gyondrian's Tale
Per Pouraskari - Jolly Tavern, Morgan Tentaclus Tune, Radria's Valleys, The Troll King Perko, Wintersong from Jaral

M&M official channel on Soundcloud

 And link to an article about M&M music, with greater length and few tunes.


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A very good video interview with JVC about old things and new available on Matt Barton's Youtube channel. Thanks to Quantomas for the tip.


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Master of Sighiosara team proudly presents new Ultimate Pack. Including one scenario never released before: "A Quest For No Mortal", which is set in first draft of Sighisoara world.

And as well new Havery's story written by Hero of Punk, other goodies are high-res images from all maps and wallpaper. Of course, there are also all campaigns and scenarios previously released. See full list here.

Peak in the story on the following lines..

 

Havery and the Dragon Scale Armor

The ocean breeze swept Havery's hair behind his shoulders, a mist of salt water droplets cascade over his face. His brittle armor's by now barely kept together by some knotted leather. Though it once had a proud iron coating, its current state saw it snagged at the joints due to thick layer of rust. The sound of iron clasping together reminded him of his childhood. Growing up in Dragonia, being born the son of a Dragonslayer was not easy. His father had become ill shortly after being granted access into the utopia of Dragon Slayers, making it hard to provide his family with steady income.

 

Continue the reading here.


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JVC 2016You have waited patiently, submitted your questions and now it's time. Our latest Q&A with the creator of the Might & Magic franchise, has been released for public viewing and commentary. He talks about his current work on VCME's mobile game, as well as a few things about the plans he had at NWC ... and about the future.

Read the whole interview here.

 

 

 





Celestial Heavens recently made a quick interview with Tracy Iwata, who works on visual effects JVC's new game Creature Quest, which launches globally in two days - on January 26th.

You can find the interview, along with the others we have done, on our interviews page. Enjoy!



Celestial Heavens recently conducted an interview with Bryan Farina, former NWC writer, designer and producer - currently working as an executive producer for JVC's new game Creature Quest.

Read the whole interview here.



Today Ubisoft announced a new spinoff for the Might and Magic franchise: Showdown. The game was hinted at back in November in a promotional video for Watch Dogs 2. Developped by Ubisoft Montreal’s FunHouse division, Showdown is an intriguing combination of real-time battles and customizable miniatures. The game is available now as part of Steam's Early Access program with a price tag of $19.99. Developers are still working on the game and will not reveal a launch date at this point.

For more information about Might and Magic: Showdown, check out the Ubisoft blog.


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