The last two instalments of Matt Chat, a series of interviews with professional game designers and developers, features Tim Lang, a former game designer at New World Computing. Tim is a friendly and outspoken fellow who has stayed in touch with various members of the community over the years.

Part one of the interview is about Brrapp Games, Tim's company, and his early days in the gaming industry.

Part two covers Tim's time at New World Computing, including his work on Might and Magic IX.

If you like to travel back in time, we had an interview of our own with Tim Lang 13 years ago. Back then, Ubisoft had just acquired the rights to the Might and Magic license and we were speculating about Ubi's ability to deliver great Heroes games.
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newshornWe are opening Creature Quest forum. If you wish to discuss the game or you are curious ask your questions here.

You can find all info about the game in Galaad's Pocket Battle Guide or in Game Summary. There's also a News thread.


This is a mobile game, put your screenshots to  screenshots thread or just sneak in. More ingame screens are in this article, just click on title or "read more" button and run the slideshow.


The game is pretty fun and nobody know, how many creatures are (and will be) in! smile teeth


By the way, the music is from Rob King & Paul Romero. Lightly reminiscing Heroes IV. to me. Soundtrack is not free, see the link in Game Summary thread.


mommy magic

 Click on Sphinx to see our gallery!

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Thundermaps site was updated with two new multiplayer maps. Both are team based XL-maps with underground. Especially Thundermaps has been blast to play with friend.


Mixture of Races Mixture_ug
Map Name: Mixture of Races
Author: Humakt
Size: XL
Version: H3:SoD/Complete
Multiplayer: Yes
Underground: Yes
Teams: 4
Players AI/Human: 8/8

Thundermaps Thundermaps_ug
Map Name: Thundermaps
Author: Humakt
Size: XL
Version: H3:SoD/Complete
Multiplayer: Yes
Underground: Yes
Teams: 4
Players AI/Human: 8/8

Tunnels Of Zaan TunnelsOfZaan_ug
Map Name:Tunnels of Zaan
Author: Humakt
Size: XL
Version: H3:SoD/Complete
Multiplayer: Yes
Underground: Yes
Teams: 4
Players AI/Human: 8/8


PS We are preparing list of all maps being uploaded from "Jul 17 2015" to presence.

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According to VentureBeat, Ubisoft has announced Might & Magic Heroes: Era of Chaos, a new mobile game intended exclusively for the Chinese market. The game will be published by Tencent and developed by Playcrab.

"This is a significant step forward in our mobile strategy, working hand in hand with Chinese developers and publishers to create games based on our existing franchises that are tailored to Chinese players and can tap into the market’s enormous potential.", said Jean-Michel Detoc of Ubisoft.

That's pretty much all the information that is available at this point. We'll be looking for screenshots and details.

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Wryn Pendragon"Wryn Pendragon: Umbramancer" - Heroes VII. Community project. For these who don't know, it aims to add mutated Xel's faction to the game, Atmos weather system and campaigns which decide about destiny of their world - Mondalar. All of that, what's been done, you can see on their pages here. And let me to say, that a lot was done!

Announced heroic cookies for audience to their Steam Group, if you wish to follow their progress or help in any other way. At the same point, they say, that they have 61% done, so I guess that some public testing will be in order soon.

Let the herds of followers happily grow! smile teeth



Greatest Mod 016 Sig

Heroes IV. Greatest Mod 016 Full by NimoStar was released! And looks like wish fullfilled for the whole community, NimoStar is adding clear Necropolis and Inferno factions. No more one town mixins..

Hundreds of new brushes for map making, remastered original campaigns and much more, check the announcement for full list of new additions and changes.  Try it and let us know!

2016-06-16 04 47 55-2016-08-14 02 40 23-Heroes IV Ca2017-02-16 18 54 50-Heroes IV Campaign Editor - A Land without a King.h4c2016-07-12 19 50 46-

Do not forget what is the fuel for mod authors, it's you!

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Mike Winterbauer is an artist behind many classic covers of computer games from the 80s and the 90s. He worked with New World Computing on Might and Magic Clouds of Xeen and Darkside of Xeen, including on the interor maps that came with the games back then. Mike has a kickstarter for a printed run of his book, "Classic Game Covers, Confessions of An Art Junkie". The project has already exceeded his goal of $4,800, but there is still time to pledge to get rewards which include signed copies of the book, Might and Magic posters and more. Or you could just visit the kickstarter page to check out pictures of some marvelous artifacts of computer game history!




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MM:EGWe have been hinted, that Ubisoft is trying something new. Not a full game but Android offspring. That is another non main stream game: Might & Magic: Elemental Guardians

The game went live on 17 March and it was silently being tested until then. Ubisoft prepared support pages, forum , twitter and HD video. Especially from HD video it seems  that game will be running on lower phone configurations. And looks to be pretty simple as it would been expecting younger audience.

Most likely with completely new team behind it and at this time with no more info available about them. Neither they published an expected release date. Again, pure Ubisoft production.

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In following days we will be moving from the combined mode, when both type of connections work simultaneously — which we have for some time — to https only. To ensure that every login will be and stay encrypted. That will be covered by simple DV certificate. This also comply with current Google & Firefox politics, which dictate that insecure login is no, no.


Content Updates

There was some progress at that field, around fifty percent of Heroes V section is now checked and fixed, exactly up to Heroes V - all articles section. We also added back Special Features menu and fixed our evergreen Map Making tricks. There's also a small advancement in other sections from Heroes III. - Heroes VII. With plans to add new content in last two.


Adventures of Gundula - polish mini map-mod

This comes with nice use of Fred's object patch, making lushy vegetations and rich sceneries. If you like Heroes III., map making and eye candy sceneries, I recommend to check both links! wink

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 I'm big fan of music in Heroes Series, really being touched by Heroes III. music, which were my first ones, and after some years even more by music from Heroes IV.

Time passed and there's one thing which is always remarkable about Heroes series - and that's the music. Always been here, always inspiring. With people humming the melodies and bearing them where they go.

It doesn't matter whether we are talking about NWC Heroes fiddled to the perfection under Jon Van Caneghem's baton. Or about new Heroes from Ubisoft, created under supervision of Fabrice, who was everywhere or Erwan, who ..wasn't.

Heroes music was always great!

Courtesy of Might & Magic composers: Paul Anthony Romero, Rob King and Steve Baca.

We may also call it a dream. As much as it's a classic, it's gaming music and never fade. It created its own trace in the history of gaming, giving it a soul.

There were music mods for Heroes III - IV. "Unexpectedly" they seems to be nowhere found today.

And there are players, which come and play their favourite parts. Musicians, who played  the tunes when being young. And the game likely too. This is about them.



String quartet "Lively Arcanum", Moscow.



Anastasia Soina violin - Heroes of Might and Magic III - Menu Theme
Phantawalker, piano cover - Heroes of Might and Magic (Necropolis + Medley)
Mashuggah Halcyon, harp cover - Heroes of Might and Magic IV – Dirt Theme


Master of Sighiosara: A Gyondrian's Tale
Jim Nordström - A Dragon's Gaze
Paul Anthony Romero - A Gyondrian's Tale
Per Pouraskari - Jolly Tavern, Morgan Tentaclus Tune, Radria's Valleys, The Troll King Perko, Wintersong from Jaral

M&M official channel on Soundcloud

 And link to an article about M&M music, with greater length and few tunes.

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