MM7Rev4mod A Radical... Today, 01:47 by DaveHer (4 replies) in Might and Magic At this point I am working on the MAPSTATS.txt file which may be causing the problem. It has some errors...
Best Deals! 26.04, 18:28 by Pol (449 replies) in Hall of the Heretics GoG is having sales with Torchlight + II, Myst III Exile, Noita, Torment: Tides of Numenéra & some...
Another issue with... 26.04, 09:25 by breathespell (3 replies) in Heroes V-VI Test whether the console commands work outside of combat to ensure that the console is functioning correctly....
MM7 skill emphasis... 25.04, 11:26 by Tomsod (10 replies) in Might and Magic The first one requires GM 40 in Perception and Disarm Traps (on the same PC), so it's literally impossible...
In an upcoming interview with VG24/7, the developers of Witcher 2 have stressed that downloadable contents should be viewed as a "post-sale service" included in the original price. This in contrast to most other developers, including Ubisoft, who defended their choice to charge €10 for the Heroes VI DLC in this Q&A.
CD Projekt's Konrad Tomaszkiewicz:
"Back when retail games were dominant, we had expansion packs. These were really large chunks of content, which were worth their price. If today's DLCs offered the same amount of content, they would be worth paying for, but in most cases players think they are overcharged for what they receive. That's why we offer expansions to our game for free. This is also a way of saying "thank you" to the people who decided to buy our game instead of copying it from an unauthorised source."
We agree with Tomaszkiewicz, not Ubisoft. The fact is that regardless of the amount of work put into it, the "Pirates... DLC contains too little to be priced as high as it was, or even priced at all. Setting aside the argument that the fans should be given the DLC as a way of saying "thank you for your support" (or in this case, "sorry for the way the game was launched in the first place"), placing such a price tag on such a small product does very little for the good of the business.
I think a better way of doing it is to release small DLC packs free of charge, possibly launching larger expansion packs later, charging money for those.
Re: Heroes Music Once per time there's a new one. Like this some days ago ;)
HoMM IV: Hope
Which every player of H4 must have got under skin.
https://www.youtube.com/watch?v=Ay6il97Wn34
Re: Heroes of Might... Interesting news. If his offer of 700ETH is still valid, the current exchange rate would make the Heroes of Might & Magic III ORIGINAL MASTER RECORDINGS...
Re: Mininews Two weeks into Early Access: Development update and a few tips!
https://store.steampowered.com/news/app/867210/view/3299462255005122527
There are links...
MM7Rev4mod A Radical... Today, 01:47 by DaveHer (4 replies) in Might and Magic At this point I am working on the MAPSTATS.txt file which may be causing the problem. It has some errors...
Best Deals! 26.04, 18:28 by Pol (449 replies) in Hall of the Heretics GoG is having sales with Torchlight + II, Myst III Exile, Noita, Torment: Tides of Numenéra & some...
Another issue with... 26.04, 09:25 by breathespell (3 replies) in Heroes V-VI Test whether the console commands work outside of combat to ensure that the console is functioning correctly....
MM7 skill emphasis... 25.04, 11:26 by Tomsod (10 replies) in Might and Magic The first one requires GM 40 in Perception and Disarm Traps (on the same PC), so it's literally impossible...