King's Bounty


King's Bounty Hero Screen

Aurelain, maker of the HoMM V Skill Wheel, has done it again. This time, it's a tool for King's Bounty. It's an accurate replica of the in-game hero screen, with the added freedom of browsing all the skills, items and creatures that King's Bounty has to offer.

Click the images below to enter the Hero Screens.

King's Bounty - The Legend Skillwheel
(Hero Screen - The Legend)

 

King's Bounty: Armored Princess Skillwheel
(Hero Screen - Armored Princess)

Features:

  • Compendium of all wearable items
  • Classification of the items according to rank (which is normally hidden during gameplay) and cost
  • Ability to see only the items that fit into a certain slot
  • Equipped items contribute to the gold cost, thus giving you an idea of how much your hero is worth
  • Equipped items contribute to the hero's main attributes (attack, defense, mana, etc.)
  • Compendium of all the creatures
  • Hired creatures represent the maximum allowed by your Leadership and contribute to the gold cost
  • Compendium of all the skills
  • Each skill contributes to the total rune cost
  • Compendium of all the wives and husbands
  • Wives can have only the babies specific to them
  • Ability to switch between the 3 hero-types on-the-fly and easily compare one to another
  • Hero's level can be changed from 1 to 31, having an impact on attributes and runes
  • The changes are automatically saved, so that when closing the browser you don't lose the hero configuration.

There is also a Russian screen - see below.

Kings Bounty: Armored Princess - Russian Skillwheel
(Hero Screen - Armored Princess - Russian version)



Passwords for King's Bounty

Written by rogue.

King's Bounty for Macintosh used the old-fashioned "page, line, word" method of copy protection which required you to look up a word on a certain line of a certain page in the manual before you could play. Heroes of Might and Magic came with King's Bounty for free on the CD-ROM, but, instead of including the King's Bounty manual, it just had a sheet of passwords. Some people have contacted me asking for these passwords because they lost the sheet they were on. To remedy the situation, I am making them available here.

Please report any errors if you find them. I typed this all without looking or double-checking. Also, the word at 30,4,6 says 'oblterated' on my sheet, but in reality, it might be 'obliterated'. I left it with what my sheet says, but if anyone ever confirms this one way or another, I'd appreciate if you let me know so I can change it if I need to. Anyway, I hope you enjoy!

Page, Line, Word

  • 4,9,3 - frivolous
  • 4,20,3 - levitating
  • 5,8,1 - unbridled
  • 5,21,9 - unfurled
  • 6,2,7 - girth
  • 6,19,2 - quaint
  • 7,3,7 - parapet
  • 7,25,3 - Tome
  • 8,19,5 - laughter
  • 8,15,8 - destruction
  • 8,5,1 - master
  • 8,6,4 - regally
  • 9,5,4 - midnight
  • 9,21,7 - sewn
  • 10,10,6 - slaughter
  • 10,11,5 - undead
  • 10,8,7 - acquiesced
  • 10,20,7 - continent
  • 11,22,1 - conference
  • 11,17,10 - sinister
  • 11,23,9 - inaction
  • 11,14,1 - bother
  • 12,23,6 - paled
  • 12,2,5 - pondered
  • 12,10,10 - government
  • 13,12,1 - surveyed
  • 13,18,5 - runes
  • 14,30,3 - faithful
  • 14,23,9 - incantations
  • 14,26,5 - exertions
  • 15,9,3 - untouched
  • 15,2,7 - overconfident
  • 15,9,6 - had
  • 15,18,9 - smoke
  • 16,5,6 - cranky
  • 16,8,3 - smirk
  • 16,10,10 - haphazardly
  • 16,15,10 - mechanism
  • 17,17,5 - exulting
  • 17,12,7 - prisoners
  • 17,3,2 - furtively
  • 17,9,9 - brute
  • 18,7,3 - disturb
  • 18,6,4 - Magus
  • 18,18,3 - scaly
  • 19,8,2 - execution
  • 19,7,3 - emissaries
  • 19,21,6 - dimension
  • 20,4,5 - utter
  • 20,15,5 - collectively
  • 20,24,5 - guffawed
  • 21,2,5 - inhabited
  • 21,18,2 - seed
  • 21,20,4 - distress
  • 23,13,2 - with
  • 23,19,2 - enclosed
  • 24,3,7 - apprehended
  • 24,2,8 - advancement
  • 24,10,7 - fringed
  • 25,5,4 - instills
  • 25,6,7 - feeble
  • 25,9,3 - plateau
  • 26,5,4 - hinder
  • 26,5,1 - magical
  • 26,5,6 - progress
  • 28,10,6 - wherein
  • 28,21,1 - silhouette
  • 29,1,6 - chit
  • 29,15,10 - cardinal
  • 30,19,1 - morale
  • 30,4,6 - oblterated
  • 30,28,7 - icon
  • 31,1,8 - vampires
  • 31,9,7 - unoccupied
  • 31,17,8 - distinguishing
  • 32,5,7 - jigsaw
  • 32,15,7 - deduce
  • 32,23,9 - quantities
  • 33,12,10 - miscellaneous
  • 33,3,7 - independently
  • 34,2,2 - killed
  • 34,10,5 - artifacts
  • 34,21,1 - regeneration
  • 35,8,2 - allows
  • 35,11,11 - noise
  • 37,22,3 - impassible
  • 37,17,9 - army
  • 37,19,7 - terrain
  • 38,7,6 - absorbing
  • 38,7,8 - retaliatory
  • 38,25,11 - token
  • 39,6,5 - invoked
  • 39,11,7 - sight
  • 41,11,8 - single
  • 41,15,6 - conducted
  • 41,23,7 - blight
  • 42,7,1 - hampered
  • 42,15,9 - mystic
  • 43,8,3 - replenished
  • 43,24,2 - multiplier
  • 44,5,3 - cloned
  • 44,5,5 - proportional
  • 45,6,2 - undeal
  • 45,9,7 - torrent
  • 46,12,2 - degenerate
  • 46,28,5 - lifestyle
  • 48,11,10 - round
  • 48,21,1 - diminutive
  • 50,3,8 - decimate
  • 50,15,5 - aspects
  • 52,7,8 - aerial
  • 52,16,9 - headstrong
  • 54,14,3 - castle
  • 54,16,2 - Aristocracy
  • 56,11,3 - rigorous
  • 56,21,6 - boulders
  • 57,1,1 - appendix
  • 57,8,3 - of
  • 58,4,2 - phenomenal
  • 58,16,8 - wizardry
  • 59,7,7 - marauders
  • 59,16,5 - legions
  • 60,20,9 - photocopy
  • 60,1,6 - hotbeds
  • 60,27,7 - percentages
  • 61,3,3 - wagons
  • 61,2,4 - recharges
  • 61,5,1 - gated

Comments (1)   

King's Bounty

Written by rogue.

I have many fond memories of King's Bounty, for it is not only the game that started the Heroes series, but it is also the game that got me into the Heroes series. King's Bounty is not actually a Heroes game, but it came out several years before Heroes of Might and Magic was released. King's Bounty did have a very primitive version of the combat system that is used in Heroes of Might and Magic, and many of the creatures you are familiar with are also in King's Bounty. (Nomads, Peasants, and Archers, just to name a few.)

Description

In King's Bounty, the king's scepter was stolen, and without it, the king and the land are dying. Yeah yeah, that makes no sense at all, but anyway, your goal is to recover the scepter before the king dies. You have a certain number of days to rescue the king in depending on the difficulty level. I think Easy gives you 900 days, Normal 600, and Impossible doesn't give you many at all. I'm probably wrong on the numbers though, since I'm saying this from memory.

When you start the game, you get to choose between Barbarian, Paladin, Sorceress, or Knight, and they all have their advantages and disadvantages which I won't get into here. So, how do you find the Scepter? Well, there is a map that shows where the scepter is. Unfortunately, the map is broken into 25 pieces, and the 17 villians in the land each hold a piece while the other 8 pieces are hidden with artifacts that have been scattered across the land. When you have enough pieces of the map, you'll be able to figure out where the Scepter is buried and save the king. If time runs out, the king dies and the game ends.

 

While exploring the map, groups of monsters will move up to you to attack, you can rent a boat, cast spells, find treasure, etc. Every time 7 days go by you get some income from the king and then you have to pay the wages of all of the creatures in your army. If you can't afford to pay a group of creatures, they leave. This is done automatically though, so you don't have to micromanage it.

To capture the villians who have the puzzle pieces, you need to get a contract for for that particular villian and find where they are. The contracts are available in towns for free and the villian you have a contract for will be shown in the top right corner of the screen. If you defeat the villian's army in combat that you have a contract for, the king rewards you with money. You also gain higher ranks (levels) from the king after you capture so many villians.

 

Battles are turn-based and are fought on a close-up map of the terrain with your army on one side and the bad-guys on the other side. You move your creatures first, then your opponent goes, and you fight until you win or lose. If you win, you get gold. If you lose, you appear back at the castle with a group of peasants (the weakest creatures). The picture below shows that the battles look like, and there is a decent amount of strategy involved. One neat thing about the picture below is that every creature on the screen, except for the Millita (people with swords), is also in Heroes III Complete.

 

Anyway, there are so many little things in the game that I couldn't explain them all here. King's Bounty has many things in common with Heroes, but it is also different in many ways. If you can find a copy of it somewhere, I'd suggest trying it out.

Macintosh availability

It would be nearly impossible to find a retail boxed version of King's Bounty for Macintosh nowdays, but the game is included for free on the Heroes of Might and Magic CD which you can still order from 3DO. If you want to run King's Bounty on a modern Mac, you will need to set the screen resolution to 256 colors before starting the game or it will run in black and white. Also, if you have lost the manual passwords, you can find them here.

The pictures here are from the Macintosh version of King's Bounty. I actually played the game 10 years ago on the SEGA Genesis, and never forgot it because it was one of the best games I had ever played. I did not know there was a Macintosh version of the game until very recently. In fact, I didn't know about the Heroes of Might and Magic games until very recently. In summer 1999 I was on Mac Gamer's Ledge and saw a picture of a combat sequence from an upcoming Mac game called Heroes of Might and Magic III. When I saw that picture, my first thought was, "That looks like the fights in King's Bounty!!!" Now look at me...


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