#10 Patch for Olden Era

(v. 0.80.24)

 Sylvan 01538

The unit formation selected during the tactics phase is now saved for battles against AI players.

  • Important details about how the system works:
  • The formation is saved separately for each of the player's heroes.
  • Formation saving only applies to standard battles against neutral enemies. In battles for objects or against other players, armies are placed in their default positions.
  • The formation is saved at the moment the tactics phase ends in standard battles against neutral enemies.
  • If for any reason (for example, due to an obstacle on the battlefield) a unit cannot be placed in its previously saved position, it will be placed in its default position instead.
  • Unit placement takes into account the order in which stacks occupy the hero's army slots.
  • Example: a hero had Skeletons in the first slot and Wights in the second → During the tactics phase, a formation was saved with Skeletons placed higher and Wights lower → After the battle, the player swapped Skeletons and Wights in the army slots, so Wights are now in the first slot and Skeletons in the second → In the next battle, Wights will be placed in the higher position (where Skeletons used to be) and Skeletons in the lower position (where Wights used to be).
  • Improved the visual display of unit movement in tactics mode; sound has been added

Balance

  • Reduced the damage dealt by the Avatar per point of hero Spell Power: 12–12/16–16/20–20 → 12–12/12–12/12–12. This change is a temporary fix ahead of an upcoming major balance update.

Bug Fixes

  • Fixed a bug that caused numerous UI errors after loading a previously started Hotseat game, or when swapping positions with an AI player in the lobby of a previously started game.
  • Fixed a bug where, in rare situations, the timer in the lobby settings could display "00."
  • Fixed a bug where part of the progress from an old campaign profile could carry over to a new profile created in the same slot.
  • Fixed a bug in tournament templates where moving a unit between slots (from a hero to a town, from a town to a hero, etc.) in the last second of the timer before a tournament battle started could result in creatures being duplicated or disappearing.
  • Fixed a rare bug in tournament templates where a player who attacked a neutral stack in the last second of the timer before a tournament battle started would lose the ability to interact with that neutral stack after the battle ended.
  • Fixed a rare AI bug where, under certain circumstances, the AI could freeze during its turn.
  • Fixed a potentially serious bug related to checking adjacent zones for the possibility of interrupting simultaneous turns when casting adventure map spells.
  • The notification about an upcoming tournament battle on tournament templates now adjusts to fit the text size.
  • Fixed an error where an incorrect value was displayed in the tooltip for the "Eternal Service" sub-skill of the "Necromancy" skill.
  • Fixed a bug where, after researching the "Elite Liches" law, the resurrection bonus it provides was not displayed in the Lich ability tooltips.
  • Fixed a bug where the "Ambassador's Word" set effect was not triggering.
  • Fixed an error where a connection loss window appeared in the following situation: one player upgrades creatures in the "Pit of Glory" while the other player simultaneously moves a hero from the garrison slot to the guest slot (or vice versa).
  • Fixed an error where the extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located.
  • Fixed a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode.

Please see the original annoucement Patch #10: Tactics Phase Formation Saving & Bug Fixes


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