High Resolution Might and Magic 6 7 8 with dgVoodoo 2

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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GrayFace
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby GrayFace » 18 Aug 2018, 02:23

Installing dgVoodoo on my 2.1 patch only slows the game down, unless you disable native HD mode of my patch.
Of course black bars are there, it's a 640*480 game, it would be stretched otherwise.
Last edited by GrayFace on 18 Aug 2018, 02:23, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

Cravez
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Cravez » 05 Sep 2018, 09:13

Sorry only saw your reply now. On tomchen1989's OP on this he has screenshots of this running in 1440x1080 with no black bars in the screenshots? I'm trying to get the same thing.

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GrayFace
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby GrayFace » 06 Sep 2018, 00:28

1440x1080 should be without black bars and 1920x1080 with them. If that's not the case, please attach a screenshot.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

Cravez
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Cravez » 06 Sep 2018, 08:37

Yup I did in my first post, attached again:
Image

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GrayFace
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby GrayFace » 09 Sep 2018, 02:26

I'm talking about a screenshot of black bars in my patch on a 4:3 resolution. Or do you want the patch to change resolution for some reason?
I'll add non-proportional stretching, as it would indeed be useful for 5:4 monitors, because they're too close to 4:3.
Also, if you want to use dgVoodoo, you can add "SupportTrueColor=0" to patch ini.
Last edited by GrayFace on 09 Sep 2018, 03:54, edited 9 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

Cravez
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Cravez » 10 Sep 2018, 21:07

I've tried running the game in native 720x480 but it still had black bars, albeit smaller. When I ran the game natively in 800x600, the black bars were gone but there was no high defintion quality.

Where can I find the patch ini to add "SupportTrueColor=0"? I don't see one tied to your MM8 patch I downloaded.

I don't know if I'm doing a particular step wrong, I followed all the steps here - https://www.celestialheavens.com/forum/10/16657, and then followed the steps on the first page of this thread for dgVoodoo2.

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby blacktrance » 06 Oct 2018, 18:59

This used to work for me, but after not playing for a while, I came back to the game (the 6 + 7 + 8 merged version, if it matters) and the game's internal resolution is stuck at the default and doesn't change. DgVoodoo is clearly having some effect - when I change the resolution, the size of the mouse cursor changes, and the black bars on the sides appear or disappear (depending on what I have it set to). But the actual game looks the same. Is it possible that a Windows update messed things up?

Edit: Never mind, it magically started working! I set the resolution to the maximum available one and it actually changed how the game looked, and then I changed it back to one with black bars (and the normal aspect ratio) and it was still good. Baffling, but at least it works now.
Last edited by blacktrance on 06 Oct 2018, 19:13, edited 1 time in total.

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby J8tattoo » 19 Feb 2019, 02:44

Happy to report it does work with Might and Magic 9 - Writ of Fate (GOG).
Last edited by J8tattoo on 19 Feb 2019, 04:45, edited 2 times in total.

EstelRandir
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby EstelRandir » 01 Mar 2019, 04:51

How are you getting MM9 to run with dgVoodoo2? I added the directory, then ran mm9.exe and dgVoodoo2 does not appear in the video / display driver options in game. I am using the original version.
Last edited by EstelRandir on 01 Mar 2019, 04:52, edited 1 time in total.

Cravez
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Cravez » 11 Mar 2019, 23:19

Coming back to this as I originally gave up but gave the instructions another go again and don't really mind at this stage about the black bars. However after trying all the instructions when I run the game (MM678 merge btw) in full screen the game seems very low resolution, laggy and the music skips a lot. If I press F4 to go windowed it looks great, no lag, no music skipping etc.... but the window is extremely small.

Screenshot here - https://i.imgur.com/PwLWtWQ.jpg

can anyone advise?

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby J8tattoo » 12 Mar 2019, 07:41

EstelRandir wrote:How are you getting MM9 to run with dgVoodoo2? I added the directory, then ran mm9.exe and dgVoodoo2 does not appear in the video / display driver options in game. I am using the original version.
Quite late sorry :( Hope these help
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Cravez
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Cravez » 21 Mar 2019, 10:27

Cravez wrote:Coming back to this as I originally gave up but gave the instructions another go again and don't really mind at this stage about the black bars. However after trying all the instructions when I run the game (MM678 merge btw) in full screen the game seems very low resolution, laggy and the music skips a lot. If I press F4 to go windowed it looks great, no lag, no music skipping etc.... but the window is extremely small.

Screenshot here - https://i.imgur.com/PwLWtWQ.jpg

can anyone advise?
Anyone able to help with this one?

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Anubis
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Anubis » 21 Mar 2019, 10:47

I want to say GrayFace's 2.2 patch did something with the graphics that is similar to what DGVoodoo would have done, making this no longer necessary to improve one's graphics. Not 100% sure about that though, you'd have to ask him and clarify.

Btw, I found out that if you have his 2.2 patch installed and you want DGVoodoo to work, you have to edit the MM6.ini file and add in SupportTrueColor=0

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Cravez » 21 Mar 2019, 12:11

Anubis wrote:Btw, I found out that if you have his 2.2 patch installed and you want DGVoodoo to work, you have to edit the MM6.ini file and add in SupportTrueColor=0
This screenshot was before I installed the Grayface 2.2 patch but I think you might be onto something with the MM6.ini file, thing is I don't have that file. I followed instructions on the MM6/7/8 merge and I installed GOG version of MM8 so I only have the MM8.ini file?

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Anubis
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby Anubis » 23 Mar 2019, 16:03

Sorry, my mistake. I meant to say MM8.ini and add "SupportTrueColor=0" inside that. I believe you also had to do it for his 2.1 patch as well.

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby dominatorek1 » 27 Apr 2019, 05:23

Can you send me dgvoodoo config with 1920x1080 beacuse its not working.

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby BBD » 19 Jul 2020, 18:55

using dgVoodoo 2 when i trying teleport to other world i got error all time. if i start game without dgVoodoo it's ok
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Last edited by BBD on 19 Jul 2020, 18:56, edited 1 time in total.

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tomchen1989
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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby tomchen1989 » 20 Jul 2020, 18:48

BBD wrote:using dgVoodoo 2 when i trying teleport to other world i got error all time. if i start game without dgVoodoo it's ok[/url]
Sure. You don't need dgVoodoo at all, I quote the "UPDATE" block from the original post:
UPDATE: Note that GrayFace's MM7 and MM8 Patch version 2.1 (July 2018) and later version include the "high resolution rendering in Hardware 3D in 32 bit color mode" feature, therefore you don't need to use dgVoodoo 2 anymore (unless you are using a version that cannot apply GrayFace Patch, such as MM7/8 of Chinese, Japanese or Korean version).
(Maybe I should put the text in red in the original post, yeah, I'm doing that...)

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby BBD » 20 Jul 2020, 18:52

tomchen1989 wrote:
BBD wrote:using dgVoodoo 2 when i trying teleport to other world i got error all time. if i start game without dgVoodoo it's ok[/url]
Sure. You don't need dgVoodoo at all, I quote the "UPDATE" block from the original post:

but if i teleported to m&m7 and start with dgVoodoo same errrors. cant play in other world. :(

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Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Unread postby cthscr » 22 Jul 2020, 16:09

BBD wrote:but if i teleported to m&m7 and start with dgVoodoo same errrors. cant play in other world. :(
Don't use "UI depends on continent" setting from Controls - Video Options.


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