Search found 1429 matches

by GrayFace
Oct 16 2019, 8:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can i make a wish for further patches, please? :) Is there any way to change the attack button be turbo immediately? Now it takes time after first click to begin hit constantly, which makes one mad if he has a high attack speed. It depends on key press delay set up in the system. I wrote it down. A...
by GrayFace
Oct 16 2019, 7:20
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

What do you think about giving the MM8 plane/chaos behemoths Paralyze as a Melee effect instead? Without the spell they're not very hard. Removing the spell at least fixed the problem of them wasting their turns, but giving it as a melee effect would win back some of the difficulty for these monste...
by GrayFace
Oct 16 2019, 6:32
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

1) Is there still the limit of how many we can acquire with one party (~13)? I've read that in the Merge there is none, so how about a vanilla game? Nice idea. 2) Is there any possibility to prevent artifacts from disappearing ( forever ) from chests when the map reset occurs (before we could get i...
by GrayFace
Sep 21 2019, 22:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

raekuul wrote:And I've looked at the MP Regen component of Meditation. It restores 1/2 the amount that the skill adds to your total per tick.

That's a crazy amount! I'd say restore 1 MP on Master level, 2 MP on GM and maybe +1 each 10 levels.
by GrayFace
Sep 21 2019, 21:46
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4 [Sep 17, 2019]

These edited ones are all yours now when it comes to their game implementation and appearances. I'd personally like to see them with their proper function in vanilla MM8 itself if possible This package is for vanilla and I'm going to include it with my patches. In the past few days I've actually go...
by GrayFace
Sep 21 2019, 19:29
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 401
Views: 214132

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Figo wrote:So for party without ID monster on proper lvl, will we have some kind of confirmation when halving occurs (other than dialog box)?

Same as with Mace, in status bar.
by GrayFace
Sep 21 2019, 19:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

From what I know GrayFace's patch is already included in the Merge (the Merge cannot work without it, in fact), so you are probably just screwing it up by updating to a version that the Merge isn't ready for / tested against, maybe overwriting important files. Nope. When the patch is installed befo...
by GrayFace
Sep 20 2019, 5:56
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4 [Sep 17, 2019]

Version 2.4.1
[-] My bug: Random items weren't appearing in chests with quest items.
by GrayFace
Sep 19 2019, 23:16
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4 [Sep 17, 2019]

I've updated the crystal monsters archive: https://www.dropbox.com/s/p9naxoaeg0iys ... s.rar?dl=1
I though I'd make a preview of all monsters, but a simple grid collage program is much easier to write than to find on the Internet!
by GrayFace
Sep 19 2019, 23:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

From what I know GrayFace's patch is already included in the Merge (the Merge cannot work without it, in fact), so you are probably just screwing it up by updating to a version that the Merge isn't ready for / tested against, maybe overwriting important files. Nope. When the patch is installed befo...
by GrayFace
Sep 19 2019, 21:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

You know what, they DO have eyes! The original sprites that is. The color isn't very different from the rest of the creature, but they have them! So, I can easily use them for recolors. I see, so then the program you made is supposed to be a sort of a GIMP plugin? Just curious there. ^^; Just a stan...
by GrayFace
Sep 19 2019, 17:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I want to make each cell contain three values: 1 - minimum skill level for race ( B , E , M , G ), 2 - addition to class' max tier (number), 3 - exeption ( S - bonus goes only to classes with SP; W - only to warriors - classes w/o SP; Number - exeption for class kind). I don't see a reason for sing...
by GrayFace
Sep 19 2019, 16:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

So why wouldn't you do stuff I do together with GrayFace after your surgery pain days/weeks are over and done with? I'm sincerely asking this and I really don't wish to hear excuses like "I'm busy" (you can always take your time off your day to edit at least one asset, don't you?) or &quo...
by GrayFace
Sep 19 2019, 15:12
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 487
Views: 203258

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Kinox wrote:LAST BUILDING

Yes, a weird behavior. They should have added code to remember TP location to map loading instead.
by GrayFace
Sep 19 2019, 12:22
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 401
Views: 214132

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

[-] Fixed problems with timers: timer countdown was reset if you visited the location before the timer period passes; in MM6, upon revisiting the map late into in the game, wells could be used a huge number of times; in MM8 timers not related to refill were working differently than in other games. ...
by GrayFace
Sep 18 2019, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Now we're talking! https://www.dropbox.com/s/h7kjjl3gzxegg4s/diamondDrag2.png?dl=1 There gotta be some place where to use it. I like how it turned out too much :) Frames: https://www.dropbox.com/s/5uuiqtz9b6caq4c/CrystalMonsters_Diamond.rar?dl=1 [edit] This is not final version. I've tweaked colors ...
by GrayFace
Sep 18 2019, 10:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

These look really sweet! Do you still have color codes for each of them, so that I can easily reproduce these on every frame of their animation with your tool? What do you mean by color codes? Here are resulting frames with my palettes (their current iteration): https://www.dropbox.com/s/dwe6ev810h...
by GrayFace
Sep 18 2019, 10:00
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4 [Sep 17, 2019]

From spriters-resource website, Cyrus Annihilator did giant "ref sheets" of every single vanilla MM7 and MM8 enemy sprites (not MM6 ones, unfortunately), but thank you for giving me proper ones as well. It's easier to extract than to download - just open an archive with MMArchive and use ...
by GrayFace
Sep 18 2019, 5:48
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4 [Sep 17, 2019]

No, actually. Templayer sent me them looking like that mess of colors. ^^; Well, I was right, that's exactly what he did wrong when he extracted them. So, you had to essentially redraw the frame from scratch using only silhouette? 8| Do you need proper frames? If you do, https://www.dropbox.com/s/y...
by GrayFace
Sep 18 2019, 3:21
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 196
Views: 92585

Re: GrayFace MM8 Patch v2.4 [Sep 17, 2019]

I've updated the tool, just added description right inside it: https://www.dropbox.com/s/tie43q98lc0uijt/PaletteTool.rar?dl=1 Ok, thanks, but since I'll need that info for reproducing it onto other animation frames, should I then drop these into original (aka messed up) sprites in order to make them...

Go to advanced search