"Forums for the Might & Magic enthusiast"
>> Might & Magic, baby! <<
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| GrayFace Druid

 | | Joined: 29 Nov 2005 | | Posts: 857 | | Location: Russia, Novosibirsk |
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| phamlongtuan Peasant

| | Joined: 18 Jan 2009 | | Posts: 95 | |
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| GrayFace Druid

 | | Joined: 29 Nov 2005 | | Posts: 857 | | Location: Russia, Novosibirsk |
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| phamlongtuan Peasant

| | Joined: 18 Jan 2009 | | Posts: 95 | |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: May 24 2009, 11:36 Post subject: |
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GrayFace wrote:
Sorry, I haven't checked the installation. Try it now (the linked files are updated).
Man some thing weird happened
Every peasant now is run extremely fast. The game seem to be laggy when i tried to click on everything (1 second) for picking a item. |
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| Goldgolem Leprechaun

 | | Joined: 06 Apr 2009 | | Posts: 30 | |
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| GrayFace Druid

 | | Joined: 29 Nov 2005 | | Posts: 857 | | Location: Russia, Novosibirsk |
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| phamlongtuan Peasant

| | Joined: 18 Jan 2009 | | Posts: 95 | |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: May 31 2009, 6:23 Post subject: |
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GrayFace wrote:
Try it now
Grayface, will your patch work fine with Maestrod' mod. If possible will you give me some of instruction for make them work together. |
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| Aku Leprechaun

 | | Joined: 06 Jan 2006 | | Posts: 25 | |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: Jun 29 2009, 20:09 Post subject: |
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I just finished MM7 with your patch and here's two more bugs:
1. The female peasants in emerald island, harmondale, bracada and tatalia are moving with 10x speed or something. Looks funny but it's also annoying.
2. The Glory Shield relic's "of spirit magic" property doesn't work. It's actually "of mind magic", dunno if the description is wrong or the item itself. However it's possible it's like this in vanilla MM7 also since it's the first time I found this shield.
Don't know if you're still working on this patch but anyway thanks. |
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| GrayFace Druid

 | | Joined: 29 Nov 2005 | | Posts: 857 | | Location: Russia, Novosibirsk |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: Jul 1 2009, 18:37 Post subject: |
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phamlongtuan wrote:
Grayface, will your patch work fine with Maestrod' mod. If possible will you give me some of instruction for make them work together.
Yes, it would work, just don't check the LODs modification option.
Aku wrote:
1. The female peasants in emerald island, harmondale, bracada and tatalia are moving with 10x speed or something. Looks funny but it's also annoying.
Now I see It was a joke I've made on my computer. I must have forgotten about it when making the patch.
Aku wrote:
2. The Glory Shield relic's "of spirit magic" property doesn't work. It's actually "of mind magic", dunno if the description is wrong or the item itself. However it's possible it's like this in vanilla MM7 also since it's the first time I found this shield.
I'll check it. _________________ My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories. I'm also known as sergroj. |
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| Deadguy118 Assassin

 | | Joined: 03 Jun 2006 | | Posts: 291 | | Location: Somewhere |
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| GrayFace Druid

 | | Joined: 29 Nov 2005 | | Posts: 857 | | Location: Russia, Novosibirsk |
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| GreatEmerald Round Table Hero

 | | Joined: 24 Jul 2009 | | Posts: 2661 | | Location: Lithuania |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: Jul 28 2009, 19:49 Post subject: |
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| Very nice! Answers my music question... Though I liked the way inactive party members could use scrolls. Doesn't make too much sense, but useful... Are scrolls cast at the same level, no matter who is casting them, or does it matter? I know that high level spells will fail if non-spellcasters use it, but what about level 1 scrolls? |
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| GreatEmerald Round Table Hero

 | | Joined: 24 Jul 2009 | | Posts: 2661 | | Location: Lithuania |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: Jul 28 2009, 20:33 Post subject: |
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Tried it out, and it's very nice. There are only a few small issues:
1. The menu music doesn't loop, even if the game music is set to loop (0).
2. Not sure if it's related to the patch or not, but in turn based combat, if there are no enemies around and you fire arrows, Danger Sense indicators don't turn grey - they stay green, even though players are inactive (I can see it by using scrolls on them).
3. General MM7 bug - "Show hits" option does nothing. Hits are always not shown, at least for me (hardware support).
4. Another general MM7 bug - the way hardware support handles tinting. With hardware support and no tinting, all units look exactly the same. With hardware support and tinting, different upgrade units have a different colour painted all over them. With software rendering (there is no tinting option there), different upgrade units have only parts of them with different colour, which makes it a lot more realistic.
Another example - towns. With hardware support and any of the tinting options, you will see all human males wearing white, and all females wearing green. With software rendering, they all have diffent coloured clothes on, again, very realistic. |
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| GrayFace Druid

 | | Joined: 29 Nov 2005 | | Posts: 857 | | Location: Russia, Novosibirsk |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: Jul 29 2009, 5:34 Post subject: |
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GreatEmerald wrote:
Are scrolls cast at the same level, no matter who is casting them, or does it matter? I know that high level spells will fail if non-spellcasters use it, but what about level 1 scrolls?
Yes, it doesn't matter who casts them, except the ones that drain SP (fly, water walk) can only be used by spellcasters.
GreatEmerald wrote:
1. The menu music doesn't loop, even if the game music is set to loop (0).
Should it?
GreatEmerald wrote:
2. Not sure if it's related to the patch or not, but in turn based combat, if there are no enemies around and you fire arrows, Danger Sense indicators don't turn grey - they stay green, even though players are inactive (I can see it by using scrolls on them).
That's because I allowed using scrolls only by the person who's selected in turn based mode.
GreatEmerald wrote:
3. General MM7 bug - "Show hits" option does nothing. Hits are always not shown, at least for me (hardware support).
It works for me in hardware mode. When I kill a monster, I see a blood spread on the ground.
4. is one of two reasons I play in software mode. This one can be fixed. The other one is harder - big monsters are very hard to hit in melee. _________________ My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories. I'm also known as sergroj. |
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| GreatEmerald Round Table Hero

 | | Joined: 24 Jul 2009 | | Posts: 2661 | | Location: Lithuania |
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CH - GrayFace MM7 Patch v1.6.2 [August 26] Posted: Jul 29 2009, 6:56 Post subject: |
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Ooh, that's good to know When I think about it, it is actually even better to limit scrolls to active players, because in combat spellcasters are not as useful as other party members if they don't cast spells, and usually they don't to save SP, so if they use scrolls, they save their SP and don't waste the turn of other party members.
1. Obviously, because when it stops playing you hear nothing, which is never a good thing. All other games have looping menu music. Though there is so little to do in the menu that I guess nobody will ever notice
2. Oh, that's what... Hmm, selected units aren't quite "active", they are both active and selected. Other units who are active but not selected could also use scrolls...
3. No, that's not what Show Hits does. What you described is "Blood splats". Show Hits is intended to show a sprite blood splat for a second on the enemy, when you hit an enemy with an arrow or a weapon. You can see a good example of that in earlier MM games, notably World of XEEN.
4. Yay! As for big monsters, why don't you use the auto attack key (a)? It automatically selects the monster and hits with melee if in range or arrows if out of range. |
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