Well, all those change ideas are really cool, but personally I'm happy this merge has remained as vanilla as can be. If some serious, game-altering changes were to be implemented, it would probably be better if they were a separate, parallel release. Just so us purists can be happy too
It hasn't, e.g. it changes weapon damage in a major way and monsters' strength depends on party level. I personally like that it's a different experience, but gotta see how it plays out when I decide to play some more MM.
Templayer wrote:And the dragons in vanilla MM8? They are just broken. I made suggestions on how to fix them properly.
I think making their attack damage depend on skill expertise would be a good step. They're especially powerful before the party gets to GM skills, although they're themselves very fast at acquiring GM, because they have only 1 important skill. Reducing health would be right too. And I like your suggestions for a full makeover of them.
MM8 has too many shortcuts - dragons, lvl 50 hirelings (and that lvl 15 necromancer that gives you Town Portal ability immediately), artifacts in hidden chests.
Templayer wrote:For Rodril and Grayface - please give me your Google account names, so I can add you as editors.
Mine is sergroj, I've sent a request. Good job!
Templayer wrote:Or for bug tracking - tell me about the bug and I will write it down there. I have read every single post in this thread and from now on, I will track the reported bugs into the tracker, actively. I will however not go back the thread / remember stuff already reported, so it's going to be from now on.
For bug tracking a document isn't right. Making a GitHub page for the project is the way to go.
Templayer wrote:Anyway, there are three paperdoll types in MM8, correct? Normal, Minotaur, Troll? Or are there more?
Male, female, minotaur, troll.