Search found 597 matches

by Xfing
Apr 16 2019, 10:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hi, I have a question about the new class system. I started the game in Jadame an I got with me a Peasant. Now I found several teachers that learn "Knight", "Sorcerer", "Druid", "Cleric" etc. I also found a trainer for Vampire and Dark Elf, both could not be ...
by Xfing
Apr 15 2019, 10:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

A little issue to report: I found a War Axe (MM6) in one of the chests in the Harmondale wilderness. It's the best Tier 3 axe. Not sure if it was ever possible for a treasure of that level to appear in these particular chests. I recall having a similar problem with finding a Regnan Cutlass from MM6 ...
by Xfing
Apr 13 2019, 11:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Yeah, those were a completely different class of items. Most of them didn't have to be identified and weren't sellable either.
by Xfing
Apr 11 2019, 15:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

If by "relics" you mean items priced 30000, then all shopkeepers are able to fix them in all three games, though they often charge a very hefty sum.
by Xfing
Apr 8 2019, 12:04
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 121
Views: 78719

Re: GrayFace MM8 Patch v2.2 [March 17, 2019]

Paralyze was disabled in the previous version, then people told me about other non-functioning spells. Do you remember blue balls Empress Medusas throw at you in MM6? That shows how Paralyze spell is supposed to look. Whether it should work as a proper spell on impact is unknown - that is, the spel...
by Xfing
Mar 30 2019, 12:10
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 121
Views: 78719

Re: GrayFace MM8 Patch v2.2 [March 17, 2019]

Ok, how do you enable a fully stretched view? StretchWidthFull and StretchHeightFull don't seem to be working for me. They should. Set them to 2 for example. Ok, will do! BTW, a question just to you - since you are following the Merge topic: are you taking note of bugs reported there which were an ...
by Xfing
Mar 30 2019, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

- And is there already a way to get a Necromancer to be a Master Necromancer, or are they doomed to lichdom? Many appreciate the individuality and voices of Devlin Arcanus or Nathaniel Roberts for instance - them being able to preserve it and still master their craft would be a really nice thing to ...
by Xfing
Mar 29 2019, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Ok, suggestion time! Today I got an idea, or at least a concept. It might be an interesting angle to try and develop the potential of the "encounter" system. What gave me the idea are the lines some housed NPCs say in Ravage Roaming about the ratmen from the temple of Eep raiding the town ...
by Xfing
Mar 25 2019, 18:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D *They get added* I think I'll actually turn off the selectable inventory grids now, they're not really that needed since we can now have continent...
by Xfing
Mar 25 2019, 9:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Thank you so much for all the work you put into this. I'm really enjoying playing Might and Magic 6 but just realized that my casters (High Priest and Master Wizard) cannot learn GM Dark and Light. Made a quick search in the thread and saw that it can be changed by editing Class Skills.txt. I edite...
by Xfing
Mar 24 2019, 17:33
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.2 [March 17, 2019]
Replies: 121
Views: 78719

Re: GrayFace MM8 Patch v2.2 [March 17, 2019]

Ok, how do you enable a fully stretched view? StretchWidthFull and StretchHeightFull don't seem to be working for me.
by Xfing
Mar 24 2019, 17:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

I think I'll actually turn off the selectable inventory grids now, they're not really that needed since we can now have continent-dependent interfaces. I'm assuming the Light/Dark interfaces are just a matter of time at this point too? :D
by Xfing
Mar 21 2019, 5:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

It may or may not have been reported before. Anyway here it is: I have not set foot in Jadame yet but I have got a shield called "Eclipse". It has value 0 and is marked as a Quest Item. Not sure how I got it (random loot or from a chest). I am sure I got in the MM7 part of the game anyway...
by Xfing
Mar 18 2019, 18:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

@Xfing "Those should be kept optional." - And they are not? I have a whole section on the Tracker for optional mods such as these! Nobody thinks those should be hardcoded into the merge! Use your head! :creative: You are not in such a standing to be dictating what aspects of the Merge we ...
by Xfing
Mar 18 2019, 14:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I think we're straying too much from the original vision and cluttering the thread by talking about all these gameplay-altering mods. Those should be kept optional. Right now I think the priority should be further content integration, though I know that doing repaints can be a bit of a pain sometime...
by Xfing
Mar 14 2019, 13:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I'm excited for new repaints now. With the new guide maybe some artists will be encouraged to help out in making the missing armors' and other items' graphics. Personally I'd love if Grayface did them all, since he's flawless at it. I could even pay him 100 bucks to do it (not lying here)
by Xfing
Mar 12 2019, 20:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Well, liches could get it as part of bolster. Dispel magic can get cast, so souldrinker shoudl too. Only single target, instant action spells like Paralyze or Mass Distortion fail when used by monsters. If Paralyze didn't fail, the last portion of MM8 would be the hardest part of any MM game, as the...
by Xfing
Mar 12 2019, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

GM Id Monster would be overkill IMO, since only the Ranger and Vampire class get that skill, and it's a large part of the utility of these classes. Aw no finger of death in the merge? D: But but! I loved the sound of it! It was so ominous, I've always missed it in MM8. I even tried to add it total-n...
by Xfing
Mar 11 2019, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

It's not really about the transparency, it's more about the fact that these inventory grid files also take the green frame portion around them. So yeah, basically transparency :D Tried editing the one from MM6 to have that nice frame all around the grid, but when saving it always got corrupted. It's...
by Xfing
Mar 11 2019, 17:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2141
Views: 199210

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D Honestly, i don't want to add this feature. It feels excess, though easy to implement. If it will make you happy, you can use it personally: https...

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