Search found 1179 matches

by Templayer
Feb 18 2020, 21:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As of today I have 50+ GitLab notifications.

I'll go through them eventually, just be patient. I just refuse to spend all of my free time going through these. :D
by Templayer
Feb 18 2020, 21:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can anyone tell me where I can buy the time travel (?) tomes in MM8 to go back to MM6 or MM7? In MM6 the magic shop in Paradise Valley, in MM7 the magic shop in Deya, sells them. Where can I buy them in MM8? Probably Regna since it has a high-level magic shop. You could also use town portal. It tur...
by Templayer
Feb 18 2020, 6:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... Minotaur Lords cannot have GM axe ... According to cthscr they can - Minotaur Lord as a class can master axe, but the racial skill of the Minotaur RACE is +1 to Axe. Master + 1 = Grand Master. Is that behavior not working for you? Do you use different racial skills than base Merge (like modifie...
by Templayer
Feb 17 2020, 20:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The moon cycles of Enroth-The-Planet are 7 days each, with the full moon occurring precisely on the 15th of the month. But you'd need to restore some form of UI for tracking the moon phase before restoring the timing requirement - with the first promotion you're outright given a list of four specif...
by Templayer
Feb 17 2020, 20:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@Templayer, It appears that the mod creator anticipated and worked around the potential archdruid quest "bug" by simply making every night flagged as the night of a full moon. @LadySoulCrytstal is right that you can just clear the dungeon and pray at the altar on any day. So, it's not rea...
by Templayer
Feb 16 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

OK, after very long while she gave me a connector gem and a quest for infused metal rod. Welcome back! We now have a GitLab project, which hosts a Community Branch with community made content, and a bugfix branch for the base merge! Community Branch README Issues (i.e. an actual bug and suggestion ...
by Templayer
Feb 16 2020, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@templayer thank you Btw, is there any way to query/dump to stdout info from the savegames? I was thinking of the bug where people lost some skill, any grayface utility or something to check the level of skill X in a bunch of savegames? think $ deepmagic -query 'lightarmor.level <= 4' *.dod (or may...
by Templayer
Feb 16 2020, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

When I did it it took me FOREVER for him to understand that yes means yes, don't be discouraged if the bug is still there. Oh, btw, when I did it I wanted sorcerer=>light and cleric=>dark, but my sorcerer knew a couple of dark spells, those were erased ALSO from my cleric - not sure if it's been fi...
by Templayer
Feb 16 2020, 11:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... Also I have modified the Credits Tracker to include more people. At this point we probably had more testers than any modern studio. Or not, since most modern AAA gaming studios consider every customer to be a betatester. :tired: :| ... That comment is so depressingly true. Not to mention certai...
by Templayer
Feb 16 2020, 9:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I tested several times with both Magic Lamps and decks of fate and could not replicate the glitch. Makes me wonder/worried that it was a freak glitch incident that the games code did. If it ever does come back up again i will be sure to make a copy of that save file and hold onto it. I did use Note...
by Templayer
Feb 16 2020, 9:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Who can become GM Light Magic? I've started in MM6. My priest has both MM6 promotions (High Priest) and can only become Light Master. Do I need the promotion quests in MM7 or 8 too to gain eligibility for GM Light? That is correct - you need either MM7 or MM8 Priest of Light promotion. I think. Rem...
by Templayer
Feb 15 2020, 20:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello, I have a game going where I've started in Enroth, and I'll soon be trying to promote my druid to Archdruid with the Temple of the Moon quest, which requires you to click on the altar inside the Free Haven Temple of the Moon at exactly midnight on a full moon. I can't see any way to tell the ...
by Templayer
Feb 15 2020, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

All that memory will come in handy with a 32 bit game, I'm sure... But when I upgraded 4=>20 prices fell down like a couple of months later, I hear prices are better now :D I got 16 GB (2x8) of RAM almost for free from a friend. Swapped them for 2x4. Also it might not come in handy for a 32-bit gam...
by Templayer
Feb 15 2020, 19:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

And btw, since some bugs seem to rely on having (or not having) some old savegame, a silly script that I've been using for that purpose: For those with a unix shell (aka not on windows) #! /bin/sh set -u # Run under setlock -n or suffer. printusage() { echo "Usage: $0 [-aes]" echo "k...
by Templayer
Feb 15 2020, 19:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I would like to know what you guys think about it, should all parties who didn't start in Antagarich be teleported to Emerald Island as soon as they try out any MM7 content? Seems like there will be less headaches this way. Forcing the first TP for a continent to a specific map is a good idea thoug...
by Templayer
Feb 15 2020, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe? evt[0].MoveToMap{0,0,0,0,0,0,0,0,"7out01.odm"} Note for Templayer: I didn't know that...
by Templayer
Feb 15 2020, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

cthscr wrote:Note for Templayer: I didn't know that command 5 minutes ago. Manuals are good thing.

Yeah, they are.

As long as you do not have to put entire code-blocks into the console that could have been made into a function. :)
by Templayer
Feb 15 2020, 19:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe? Added to the Suggestion Tracker and as a GitLab Issue. Choose destination for actual map during...
by Templayer
Feb 15 2020, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer made a backup of the savefile that has the placeholder text in both The Council and The Oracle, although that save focuses more on testing the Blaster damage so it's located in Castle Ironfist, you will have to Town Portal to Free Haven to see it. Well, skill description indeed says about...
by Templayer
Feb 15 2020, 19:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5038
Views: 474642

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If by any chance you still have that savegame, can you please share it Just in case you meant the savefile before unmasking the traitor, where no placeholder text is visible, here it is: https://www.mediafire.com/file/mvq4rrl514s54dd/save001.dod/file I named it 001 just in case you want to compare ...

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