Anubis wrote:Elven Chainmail (The one you get from the Arcomage quest) -- it has the "Recovery" enchantment on it but I cannot figure out what it does. If that armor is supposed to reduce your recovery rate of your weapons, it doesn't seem to be working.
Aye, I think it's supposed to be that. Overall it seems that most unique items in the games are broken in one way or another, with most enchantments not working or doing something else than described. Not sure if it's been that way since vanilla or only in the patches/Merge, but I think all the unique items from all the games deserve a sweeping look at their code to see if they work as described once and for all. Error reports for individual artifacts or relics have been coming in for years now, looks like the devs were very sloppy when it comes to that part of the game

raekuul wrote:Let's talk Reanimate for a moment. The spell only works if the target has less max HP than the spell grants, right?
Well, about that...
The description in both MM7 and MM8 is unclear/incorrect as to how much health each point of skill grants you.
The description is correct in MM6, where it revives 10 HP per point of skill, multiplied by your mastery rank.
I do recall a situation where I cast reanimate on a monster and it was raised only with a certain percentage of its HP (like say, 70% or so). But usually if your Dark skill isn't high enough, you just hear the failure sound play and a message saying "club" displaying on your status bar. A bit weird
