For now, the deck there is the original Arcomage cards, but anyone will be able to write their own cards later and it will also support everything MArcomage has, thus there will be two types of AI - general and specific. General AI doesn't deal with the specifics of cards, but goes by the trend - for example, favouring green cards when the enemy's wall is down. Specific AI will be individual for every card and people will be able to define it when they create their own cards.
Firstly I'm going to focus on general AI. So, what general strategy do you use when playing the game? So far, I have this in mind:
- When your tower is 75% or more built, favour blue cards.
- When your tower is 25% or less built, favour blue cards.
- When enemy tower is 75% or more built, or 25% or less built, and the wall is 25% or less built, favour green cards.
- When enemy wall is 5% or less, favour green cards.
- When your wall is less than 25%, favour red cards.
- When your wall is at 75% or more, do not favour red cards.
- When your resources are at 75% or more of the resource goal, favour cheap cards or discarding.
And I'm going to make specific AI one card at a time. The first card is Brick Shortage, 0 cost red card, description reads "All players lose 8 bricks". Those are my thoughts on it so far:
- When you have lower than 8 bricks, favour this card.
- When enemy has lower than 8 bricks, do not favour this card.
- When enemy's bricks are at 75% or more needed to win, favour this card.
- When you have more quarry than the enemy, favour this card, if enemy has more than you - do not favour this card.
- In all other cases, discarding it is as good as playing the card.