Generating a bitmap based on models + terrain

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Generating a bitmap based on models + terrain

Postby Anubis » Jun 8 2020, 6:37

In Icons.LOD for MM6 and MM7, there are BMP files (out01, out02, oute1, oute2, etc.) of the overworld maps (e.g. map of erathia, new sorpigal, emerald isle, etc.) and I'm assuming that these maps were automatically generated based on the models/terrain in the map.

I'm just wondering if there's any tools like this available for the public.

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Round Table Hero
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Re: Generating a bitmap based on models + terrain

Postby GrayFace » Jun 12 2020, 6:32

Yes, they're rendered, then post-processed (except in MM6). Here's not-quite a guide that I've made back in the day: ... p.rar?dl=1
It involves Blender and Corel Photo-Paint. I didn't use GIMP back then.
Last edited by GrayFace on Jun 12 2020, 6:36, edited 4 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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