The Chaos Conspiracy has been released!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
Mn
Scout
Scout
Posts: 179
Joined: 22 Jun 2009
Location: Moscow, Russia

Baal Garden Treasure from creatures

Postby Mn » Jan 7 2010, 13:11

A cleaned this area too and don't find any artifact bow. My greatest finding is relic Poseidon Trident (10D10+20 with minor pluses and minuses to stats). With this Pike and usual sword (2D5+11) my stalker do damage 112-210! And I sell all my three Swords of Light, because combi of Riply Sword (from Mystic Isles stone) and Hammer of Gods give best effect. One two-handed weapon in my party is Axe Lugh (because it has bonus to attack damage). I'm don't lucky - at first playing I obtained second good and left-handed Sword Riply and second artifact chain armor. But don't worry about good bows - later in the game you found them.

dhalgren17
Leprechaun
Leprechaun
Posts: 41
Joined: 13 Apr 2008

Postby dhalgren17 » Jan 7 2010, 15:25

In the Liar of Koschei I see with wizard eye an enemy that appears to be stuck in the wall between the cavern farthest to the right and the next cave. Is there some type of secret entrance or is this just a glitch?
dhalgren17

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 7 2010, 21:17

dhalgren17 wrote:In the Liar of Koschei I see with wizard eye an enemy that appears to be stuck in the wall between the cavern farthest to the right and the next cave. Is there some type of secret entrance or is this just a glitch?
dhalgren17


It's simply the way the game engine generates creature spawns. So, yes, it is a game engine 'glitch'.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

User avatar
koval321
War Dancer
War Dancer
Posts: 367
Joined: 20 Jan 2008

Postby koval321 » Jan 8 2010, 8:07

Will have second part new items, graphics? Long ago i made experiments to modify items into new (i tryed to make own mm mod) They are downloable from here if you need some new gfx: http://koval321.blogspot.com/

I also experiment with new clothes, armor: http://img706.imageshack.us/img706/7101/cyber.gif

User avatar
BlackHawk
Leprechaun
Leprechaun
Posts: 14
Joined: 18 Jul 2009
Location: New Sorpigal

Postby BlackHawk » Jan 8 2010, 12:45

I've accidentally loaded the autosave when I was still in Kat'lan but then I've re-loaded the game from a normal save. Should I start from the beginning or it won't be a problem later on?

mkienenb
Pixie
Pixie
Posts: 105
Joined: 30 Dec 2009
Location: Elmira, NY

Postby mkienenb » Jan 8 2010, 13:21

Maybe you can donate them to the new MMLevelEditor project -- see new thread.

Ideally, I'd like to have a stripped-down distributable data set available with the editor, with no copyrighted assets in it, for starting completely new projects.

I was going to quickly make "smiley-face" MM6 with blank templates when I got to that point, but real resources would be better :)

I can draw a smiley-face. Anything beyond that is too hard for me :)

User avatar
Mn
Scout
Scout
Posts: 179
Joined: 22 Jun 2009
Location: Moscow, Russia

Where is the end of part 1 of TCC?

Postby Mn » Jan 8 2010, 21:22

I obtained all four exit keys from Fortress of Aharchy and, as was spoken by Seer on exit, saved game in first slot. It is the end of part 1? Or I can continue any game actions such training or shopping?
It's interesting, which abilities and equipment were transform into part 2 and which of them were usefull.
And little question about Fortress of the Ancients - every chest contains different black potion - I missed any quest?
Edition: It is possible (on part 1) have mages in party? My answer - No mages. (You may have Two healers (Paladin@Clerric) and two elemental casters (two Archers). Any else party be very weak from begining to the end. (imho) No Druids - there are very weak.

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Re: Where is the end of part 1 of TCC?

Postby Big Daddy Jim » Jan 9 2010, 17:26

Mn wrote:I obtained all four exit keys from Fortress of Aharchy and, as was spoken by Seer on exit, saved game in first slot. It is the end of part 1? Or I can continue any game actions such training or shopping?


Mn,

Part 1 is now complete. You should probably not do anything else with that saved game.

Part 2 will be released soon.

BDJ

Seven Days and Counting!
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 9 2010, 17:27

BlackHawk wrote:I've accidentally loaded the autosave when I was still in Kat'lan but then I've re-loaded the game from a normal save. Should I start from the beginning or it won't be a problem later on?


Not sure. I'd trust the SAVED Game, and not the AutoSave.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Jan 9 2010, 19:47

i guess that part 2 will be released earlier than i will complete final movie...??
You can contact me here:
maestro_mod@yahoo.com
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 10 2010, 0:25

Seven Days and Counting!

Image

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 10 2010, 0:55

vladimir-maestro wrote:i guess that part 2 will be released earlier than i will complete final movie...??


I thought that you were going to independently issue a 'patch' for ANIMS1.vid file that includes the Game-end video (SMK) sequence using Grayface's LOD Add program.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 10 2010, 11:08

Six Days and Counting!

Image

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Jan 10 2010, 11:39

Big Daddy Jim wrote:
vladimir-maestro wrote:i guess that part 2 will be released earlier than i will complete final movie...??


I thought that you were going to independently issue a 'patch' for ANIMS1.vid file that includes the Game-end video (SMK) sequence using Grayface's LOD Add program.

BDJ

yes, it is.
the main problem is - if player will end the game and see old ending and won't save game before it, players will need to complete the game again or cheat to see this final video =)

because only 736 frames are ready and 1-2 big animation blocks need to be done.
------------
i saw 3 bubles in "6 day left" section...
and how about fire\storm ones or this ones are something different and new?
;|
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
vladimir-maestro
Archmage
Archmage
Posts: 973
Joined: 19 Jun 2008

Postby vladimir-maestro » Jan 10 2010, 11:48

TCC fix 1
http://rapidshare.com/files/333124475/anims2.exe
fixes 2 videos (swaps intro and staff videos + fixes their resolutions and quality)
---
put patch in your MM\anims folder and execute.
---
pay attension that this is a patch from maestro and do not contain any viruses or veil programs (you can see "M" symbol as my signature). so allow your firewall to run it. my files tested on most popular antiviruses such as symantec, nod32, kasperski, dr.web -some antiviruses could think that this is virus but you can trust patches from me since mm7 maestro mod ;)
You can contact me here:

maestro_mod@yahoo.com

---

Site about MODs: http://www.mmgames.ru

---

if you wish to upload some materials for this site - let me know.

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 10 2010, 13:16

vladimir-maestro wrote:yes, it is.
the main problem is - if player will end the game and see old ending and won't save game before it, players will need to complete the game again or cheat to see this final video =)

because only 736 frames are ready and 1-2 big animation blocks need to be done.


Good point! I'll put a notice in the TCC Part2 Player's Installation Guide about this. Thanks.

vladimir-maestro wrote:------------
i saw 3 bubles in "6 day left" section...
and how about fire\storm ones or this ones are something different and new?
;|


These are called Flashing Tunnels, and are different from the end-game Sacred Fire.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 10 2010, 13:19

vladimir-maestro wrote:TCC fix 1
http://rapidshare.com/files/333124475/anims2.exe
fixes 2 videos (swaps intro and staff videos + fixes their resolutions and quality)
---
put patch in your MM\anims folder and execute.
---


Once I can download this file, I'll put it on the 'official' TCC download site.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

User avatar
GrayFace
Round Table Hero
Round Table Hero
Posts: 1525
Joined: 29 Nov 2005

Postby GrayFace » Jan 10 2010, 14:38

Why not delay part 2 until the end video is ready? The time can also be spent on testing. Or maybe it would be better to release it as beta.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Postby Big Daddy Jim » Jan 10 2010, 20:54

GrayFace wrote:Why not delay part 2 until the end video is ready? The time can also be spent on testing. Or maybe it would be better to release it as beta.


That's both a fair question and a possible suggestion.

First, to the question. I have been working constantly and tirelessly on releasing the final TCC Part 1 and completing the new world for TCC Part 2 since September. And frankly, I'm both exhausted and way behind on my personal, real-life commitments. I need to 'put this project behind me' so that I can rejoin the 'real-world'. To postpone the release at this point would be counterproductive for me and my personal life.

Then the suggestion. Part 2 has been Alpha and Beta tested already, but I'm not adverse to releasing it as a beta. Besides, a project is not finalized as long as patches are required. So, when the final videos are delivered to me under their proper import names (both start-of-game and end-of-game) , I will import them into a 'virgin' ANIMS video for total rebuild and then post that rebuilt ANIMS file on the official download site.

That's the best I can do for now. As it stand now,

Six days and counting!

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.



http://www.mediafire.com/BDJs

cortisan
Peasant
Peasant
Posts: 54
Joined: 13 Feb 2009

Postby cortisan » Jan 11 2010, 2:30

...I just got promoted to dark magic master, and I had an expert level of 30 so when I became master it went down to 11 is there anyway I can revert it or have I wasted a **** load of skill points?


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 16 guests