ArcoMage HD: open-source clone of the card game, 10 earth languages + Erathian, Desktop / Mobile browses / Desktop app

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
tomchen1989
Pixie
Pixie
Posts: 114
Joined: 21 Jun 2008
Location: Europe / China

ArcoMage HD: open-source clone of the card game, 10 earth languages + Erathian, Desktop / Mobile browses / Desktop app

Postby tomchen1989 » Mar 31 2021, 21:35

English (en), French (fr), German (de), Simplified Chinese (zh-Hans), Traditional Chinese (zh-Hant), Spanish (es), Italian (it) and Russian (ru) fully available, with Czech (cs) and Polish (pl) in progress.

I wrote a simple AI, please tell me whether it's hard or easy :)

TypeScript React stack and runs in modern browser. Fully supports mobile devices. PWA (playable offline). Controllable with keyboard. Read the GitHub readme page for details.

To do list includes AI levels, settings storage, leaderboard, and multiplayer feature.

Here is the ArcoMage HD GitHub repo. I also created @might-and-magic on GitHub, but for ArcoMage HD, I created a new org account, @arcomage, to use the arcomage.github.io domain. :tongue: Please star the repo and follow me (@tomchen) there.

Play it here

Image

Tutorial image:

Image
Last edited by tomchen1989 on Apr 13 2021, 20:18, edited 10 times in total.

User avatar
Neecko
Leprechaun
Leprechaun
Posts: 24
Joined: 21 Aug 2016

Re: ArcoMage HD: web-based open-source clone of the card game, 5 languages...

Postby Neecko » Apr 1 2021, 4:02

Awesome! Great work on this!

User avatar
tomchen1989
Pixie
Pixie
Posts: 114
Joined: 21 Jun 2008
Location: Europe / China

Re: ArcoMage HD: web-based open-source clone of the card game, 7 languages...

Postby tomchen1989 » Apr 6 2021, 20:19

Some update of ArcoMage HD: since the initial alpha release, I've added surrender feature for some rare situation, fixed several bugs including negative resources and new game that crashes the program. With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I completed the Spanish & Italian translations despite zero knowledge of the languages. I also extracted localized tavern names and location names in all ten languages.

Thanks to CognizanceGaming for the suggestion on the cards' polishing effect (gradient reflection), Plamcia for the Polish translation, and Mercs for the ongoing Russian translation with lots of thinking and weighing.

From what I can tell, the current ArcoMage HD v1.0.0-beta.10 is bug-free. I mean I can't find any situation where the game could crash or behaves very ilogically like the bugs I fixed and mentioned above. If you find any bugs, please report, maybe with a screenshot.

The game supports all modern browsers (no IE), but it runs better in Chrome (and Chrome's Blink engine-based Edge & Opera) than in Safari (which performs better than Firefox). The game is quite experimental. If you are familiar with web development, you know developers rarely use HTML elements + CSS animation for games with 3D effects. Anyway, at least it's good in Chrome, so I think it's a nice and successful experiment. For users without Chrome engine-based browsers, I'll release Desktop versions for Windows/MacOS/Linux with Electron, which bundles the game with Chrome engine.

I will make the game responsive to medium-small tablet & mobile screens, cache image and sound files locally (i.e. PWA), before versioning the game "v1.0.0 stable".

User avatar
tomchen1989
Pixie
Pixie
Posts: 114
Joined: 21 Jun 2008
Location: Europe / China

Re: ArcoMage HD: web-based open-source clone of the card game, 8 earth languages + Erathian, mobile devices supported

Postby tomchen1989 » Apr 11 2021, 16:51

The forum system is buggy and I can't edit the original post any more. I sent a PM to Pol.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 14 guests