I keep reading "behemoths are wider than some tunnels" in old threads...
But they're only 90% the size of the ones you actually have to get through, even if there're packs of three, meaning you have to wait for them to all randomly move to one of left/right side.
Anyone else actually had the patience to get through like this like I did back in the day?
MM7: Invisibility to Eeofol
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its quite tricky to use invis in those tunels but its doable. But even considering behemots are strong monsters they can be taken down due to their size since they often get stuck in small rooms and slow/parlisys effectively disables them. Personaly i consider all tunnell complex(tunderfist,to nighon and to eofol) as most boring dungeons. B
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I've done it, both fully and partially. The partial one had me going through the first half or so invisible, until I could reach a certain spot where the behemoths would get stuck. After that, it was relatively easy run past them or lead them to the spot where they'd get stuck, and then be easy prey.
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I did it once, but not full way. (in regular game, not in MOD). Somewhere almost after the "jump" (usual one, not spell) invisibility was over. Rest just run, got some hits and one of characters was killed completely. The hardest spot in my opinion was last turn before exit. Usually there are three begomots and they blocking the way. Just necessary to wait a bit when they are moving ahead and after that just run around and no problem to finish. But while this team will get heavy hits from medusas.
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