Search found 298 matches

by Phobos
May 19 2019, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hello! I've never tried the older Might and Magic series and decided to give it a go using merged mod. While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations. This applies to the MM6 specifically, right wh...
by Phobos
May 15 2019, 14:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: Clanker's Amulet artifact +15 Alchemy bonus not stacking Clanker's Amulet(15) + Ring of Fusion(5) + Ring "of alchemy"(25) expected bonus 45 real bonus: 25 if equip Ring of Fusion then equip Ring "of alchemy" 30 if equip Ring "of alchemy" then equip Ring of Fusion ...
by Phobos
May 2 2019, 3:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hey, I'm new here but not new to mm7 and 8, lol. Anyway, I didn't know if anybody else has asked this, so apologies, but whenever I start in Jadame all the places the doors on Dagger Wound Island are shuffled. Basically, without leaving the island, I can play ~10 games of acromage and see several k...
by Phobos
Mar 22 2019, 17:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

GrayFace wrote:Installed the new update and got this error:
c:\Games\mm678\Scripts\Structs\RemoveItemsLimits.lua:1643: Wrong item index (1406 in 'Armors' at 37) in 'Complex item pictures.txt'.
(Last time I updated the Merge was on September 22)
Sounds like what I had. A complete reinstall did the trick for me.
by Phobos
Mar 20 2019, 15:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

grey border of the texture to be the center. 2. Serendine's Preservation (MM8 Artifact Leather Armor) is listed as type: Leather Armor, rather than type: Artifact (most notable when looting it). That's the case for all MM8 artifacts and relics. They are categorised according to their item class in ...
by Phobos
Feb 27 2019, 8:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

About class balance I agree that Druids should be able to GM their magic skills to make them actually useful. Right now, they don't properly perform the role of either an elemental or self caster, and on top of that, they lack the mirrored path. Their Protection from Magic, Sparks, Poison Spray, Met...
by Phobos
Feb 23 2019, 21:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.02.2019]

Celeste has a weaker magic shop than Bracada in the original, so I think that's fine the way it is. Pit also has a worse shop than Deyja.
by Phobos
Feb 21 2019, 22:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

"Mekorig's Hammer" has some wrong attributes. It doesn't give +75 Might or reduce Air Resistance by 50 like it should - instead, it raises Speed and Accuracy. Staff and Unarmed seem to work incorrectly together. I have a character with GM Staff (so it should work with Unarmed), plus Expert...
by Phobos
Feb 21 2019, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

A small cosmetic bug with rings: Some MM6 rings are aligned too much to the right in the ring slots. This concerns Scarab Ring, Ethereal Ring, Witch Ring, Blessed Ring, Precious Ring, Fine Ring, Exquisite Ring, and to a smaller degree, Sparkling Ring and Valuable Ring. Curiously, Lunar Ring seems pe...
by Phobos
Feb 12 2019, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I love XFing's new wands! Renaming them would further deepen the experience. One suggestion though: Paralyze is such a good spell, debilitating a whole monster with just one cast, that I think it would be better moved to tier 5. The original games placed it kind of low - it should be in there with S...
by Phobos
Feb 12 2019, 4:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

So, I hope I am not listing bugs that have already been reported. If so, I apologise for not reading properly. A couple of those are not bugs. Mana regeneration is now associated with the Meditation skill. It's not part of the og games, but people seemed to think it was a good idea with the bolster...
by Phobos
Feb 7 2019, 12:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 3.02.2019]

The amulet Morgan seems to give too many bonuses: The description says +20 spell points and of fire, air, water, and earth, but it actually gives +25 spell points instead of 20 and also +3 armor class As far as I can tell, almost all the temples are offering meditation instead of merchant. The only ...
by Phobos
Feb 3 2019, 8:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 2.02.2019]

Great, now the game is working again! A reinstall helped. Something I noticed: Hirelings that help you travel should have stackable bonuses like the original games. Now hiring an Explorer (1-day reduction to all travel) and a Sailor (2-day reduction to boat travel) results in only the higher bonus t...
by Phobos
Feb 1 2019, 0:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I downloaded the files again and I get the same error messages from before. How strange... it seems I can't play now. Is it working for everybody else?
by Phobos
Jan 31 2019, 10:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Loving these new updates, especially the addition of Dark Magic to Enroth. I had already brought back the High Priest promotion branch for Enroth in my own game and a new Scholar class, which gets GM Light and Dark but no other magic. It's cool that other people felt similarly about the lack of Dark...
by Phobos
Jan 24 2019, 15:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I sometimes use Slow when I need the upper hand against a single mighty foe such as Master of the Sword. It is a bit lackluster because it may fail, but when it works, it is like a much weaker, cheaper Paralyze - i.e. quite good. If M or GM Slow ignored Earth Resistance (or maybe a part of it depend...
by Phobos
Jan 22 2019, 11:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Ah, I see. Thanks for the reply. Also, not certain if this is a bug or not, but when looting, artifacts and relics appear without the notifications for "artifact!" and "relic!" All that appears is, for example; "gauntlets" or "cutlass" etc. I had to keep iden...
by Phobos
Nov 25 2018, 9:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi, so I have a few questions, and I truly apologize if they could have been answered by reading through more of the thread, but I seem to be having issues finding the answer. So first off, when starting the game in Jadame (mm8), I noticed Fredrick Talimere (cleric) does not have the light magic sk...
by Phobos
Nov 22 2018, 13:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Explorers, Navigators, and Sailors can't be hired. - I was able to hire one Bard in Bootleg bay at her home, but her ability does nothing. Maybe it should be 5-10 reputation points? Other bards seem to be unhireable. - Blackshire potion shop stocks the wrong items if you reload an autosave. It has...
by Phobos
Nov 21 2018, 14:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

About reputation... is it meant to decline so quickly? This was a feature in mm6, but I liked how it stayed constant in mm7 if you didn't do anything bad. That way you could play for years of in-game time and feel that the quests you'd completed are still remembered by the townspeople.

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