Search found 291 matches

by Rodril
Mar 17 2019, 16:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Existing secret spots are already feel like "ultra-secret", since people rarely find them. I think, i have to add hints. I'll keep town portal spell necessary, you don't need spellbook, even spell scroll will work. [Spolier] All hidden spots: https://www.dropbox.com/s/kjz4c4kppxxw933/Porta...
by Rodril
Mar 16 2019, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Hello. Patch link have been updated. Now game have french localization, look for link in "Localizations" section of first post. Though this is machine combining of original texts, so cross continents quests are not translated. Bolster adjusted further, i think it is in quiet good state now...
by Rodril
Mar 15 2019, 11:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Every time I try to enter Stone City I crash. This is the first game breaking problem I have found. I was able to finish MM6 without a problem. Any ideas on how to get by the crash? Not sure how to attach my save game file. Try to put this file into "...Scripts\Maps" folder: https://www.d...
by Rodril
Mar 10 2019, 17:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Non-automatic impossible? Pity...I wouldnt mind translating it sentence after sentence if I had some text sources that need to be translated. Tho there probably arent that many people who would need a slovak translation anyway, since that is my native language :D It is possible, just too painstacki...
by Rodril
Mar 10 2019, 17:14
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166434

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Something you may be able to tell me, though... artifacts and relics. I see examples on GitHub of how to ADD effects to them, but how would I go about removing them do you know? These effects are hardcoded, only way to remove them is editing .exe file. If you familiar with disassembly, you can use ...
by Rodril
Mar 10 2019, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D Honestly, i don't want to add this feature. It feels excess, though easy to implement. If it will make you happy, you can use it personally: https...
by Rodril
Mar 9 2019, 10:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166434

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

The potion example makes perfect sense only thing I can't figure out is which PotionEffects.evt corresponds to which potion. Is there a reference you can point me toward where I can find this? Nothing in the MME GitHub seems to tell me. Check "Potion settings.txt" in "...Data\Tables&...
by Rodril
Mar 9 2019, 10:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Patch link have been updated. Only bugfixing this time, I've left comments on tracker. Thank you. If you encounter this: Emmanuel gone missing Attempting to rescue him from the cage in the temple of the snake makes him disappear from the game. He's not in my party or the cage anymore. Quest giver sa...
by Rodril
Mar 8 2019, 17:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Templayer wrote:Also since dropbox screws files during compression, some of us have to use the zip file generated by you. What is stopping you from using 7z to make a really decently compressed package, in which wavs are going to be included?

Since i'm forced to use packages now, i'm going to try it.
by Rodril
Mar 8 2019, 17:18
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166434

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

The thing is, I would like to know how (if possible) can I make the summoned 'monster' to stand passively around, just like the Castle Harmondale guards for example. As the default behavior is that the summoned 'monster' moves around. Yes, use: mon.AIType = 3 mon.MoveType = 3 But in outdoor maps it...
by Rodril
Mar 8 2019, 10:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

You could make some base tutorial on how to make a translation for the game, and I could put it into the Tutorials Tracker. Or even better, just resend this post of mine to all the people who made the translations that are already put in place. Some of them would be happy to colab on that I imagine...
by Rodril
Mar 8 2019, 7:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Hello. I'm having hard work week, maybe this week' update will be delayed. Here is quickfixes for mentioned crashes during training skills, and for bug with excess loot: https://www.dropbox.com/s/11lov1e0i200hz6/AdaptiveMonstersStats.lua?dl=0 - put into "Scripts\General" folder https://www...
by Rodril
Mar 4 2019, 17:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Running a program in the Windows 98 compatibility mode is NOT the same as running it in Windows 98. Somehow MM8 shows twice more FPS with win 98 compatiblity than without. @Rodril What would happen if you were to rewrite your files with the vanilla version ones? :D Or putting everything into a zip ...
by Rodril
Mar 4 2019, 16:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Sent PM.
I don't know what causes that problem: installation error or hardware issues.
by Rodril
Mar 4 2019, 7:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

@fireprince96
Check sizes of your files please: https://www.dropbox.com/s/vqgni70oanech ... r.png?dl=0
Admit, icons.lod should be over 100mb. Tell me if you'll find differences or not.
by Rodril
Mar 3 2019, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Templayer wrote:Wait. What happens if the class max value is nothing? Can I still make a Vampire Cleric that will have Vampire Abilities and Regeneration?

You will. If class max value is 0, and race additional value is 1, result value is 1.
by Rodril
Mar 3 2019, 17:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

@Templayer I've shrinked installation instruction and share files alltogether now. Could you try new clean installation and tell me results afterwards? If it won't work, i'll put files into zip archive myself, so dropbox won't violate them. Other than that, patch link have been updated. Game now su...
by Rodril
Feb 24 2019, 15:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3990
Views: 334236

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Patch link have been updated. Thank you for reporting. Doubled artifacts, bug with monsters in dungeons, who did not start to attack, and also these have been fixed: Decks of Fate still don't tell you what they just boosted like Genie Lamps used to in MM7 vanilla. Another small one I noticed today: ...

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