Search found 272 matches

by Rodril
Feb 24 2019, 15:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Patch link have been updated. Thank you for reporting. Doubled artifacts, bug with monsters in dungeons, who did not start to attack, and also these have been fixed: Decks of Fate still don't tell you what they just boosted like Genie Lamps used to in MM7 vanilla. Another small one I noticed today: ...
by Rodril
Feb 23 2019, 15:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.02.2019]

Reapply latest update, please. I've missed one file there. Also, goblins should be bolstered in normal way now, and peasants without animation won't try to attack player. Oh, and pls introduce the protection from magic potion, it could really be helpful - also finally give the sad Water Breathing po...
by Rodril
Feb 22 2019, 17:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Hello. Patch link have been updated. Bolster was altered a bit, i'm thinking about extending it's tweaking possibilities via text tables. Artifacts respawn fixed, also in current version even chests with defined artifact won't generate same one, so doubles are excluded. To recount found artifacts in...
by Rodril
Feb 21 2019, 15:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Bracada Desert, Celeste and Castle Lambent being permanently hostile after stealing the Tapestry, even after a map reset, is preventing me from continuing the main questline. I just killed Xenofex, yet can't turn in the quest to Resurrectra due to the Throneroom in Castle Lambent being locked. They...
by Rodril
Feb 17 2019, 7:20
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Replies: 141
Views: 81931

Re: GrayFace MM8 Patch v2.1 [July 7, 2018]

I think you don't need high res mod for 2.1 version of patch. Just edit fields in mm8.ini:
WindowWidth=-1
WindowHeight=720
BorderlessFullscreen=1
Press "f4" to switch to fullscreen.
by Rodril
Feb 16 2019, 17:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

"The MM6 loading screens aren't animated!" -> wait, are those animated now?!?? :O Sorry, i've selected this one accidentally. They are not animated. And, to be honest, i doubt they will be ever. It just will be strange to have one animated screen amongst all with just barline. And second ...
by Rodril
Feb 16 2019, 11:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello, patch link have been updated. Only bugfixes this time (full list below). Thank you for reporting. (from bottom to top of tracker) Reported by: MagicIsMight » Feb 13 2019, 12:53 When you rescue Melody Silver, it gets triggered every time you walk over the threshold, instead of just once. Not t...
by Rodril
Feb 10 2019, 20:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I applied the latest update and i am not 100% sure about daggers, but about maces and spears yes. Expert effect of those skills(damage bonus) doesnt work at all. Not only after reaching expert level, but also later increasing skill points- at least in Antagrich- i didnt chceck this in Jadame or Enr...
by Rodril
Feb 10 2019, 16:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello again Rodrilsan :) Unfortunetly, i found another issues. First, i guess mentioned by Xfing above, GM Dagger damage effect doesn't work. Developing dagger skill at GM level increases attack but not the damage. Second, there is something wrong with bonus to armor class from monk's dodge skill a...
by Rodril
Feb 10 2019, 14:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I'm having issues. I get the following message when starting a new game "Can't load file - anims\7intro.smk. When loading a game the graphics are totally messed up, some items seem to have non existing sprites. I followed the installation instructions as explained in the first post. Your "...
by Rodril
Feb 10 2019, 7:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I will try to send it to you tomorrow, but you can easily check it yourself. Just start new game with troll with leather skill. If you equip him only with leather without any weapon everything it is ok, but giving weapon causes problem. No matter if it is sword or mace or if you put armor first and...
by Rodril
Feb 9 2019, 17:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Mortis wrote:Hi, after last update there is once more problem with incorrect leather armor coordinates on troll models

Could you send screenshot, please?
by Rodril
Feb 9 2019, 9:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello, patch link have been updated.
Some MM6/7 monsters will drop items upon death like mm8 ones; Enrothian Master teachers will offer teaching to grandmastery too; Armsmasters teachers added in Free Heaven; few minors. Thank you.
I left comments in "suggestions" section of tracker.
by Rodril
Feb 3 2019, 16:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 2.02.2019]

Hello, patch link have been updated. Only bugfixes. Dagger bug fixed, potion descriptions and behaivor fixed, Albert Newton's texts fixed, autonotes stays as they are for now. Few other minors too. @Templayer, i'll look through suggestions a bit later. @lightbringer23, all artifacts moved to 6th tie...
by Rodril
Feb 2 2019, 8:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Patch link have been updated, new potions implemented, few important bugs fixed: sometimes naked characters could get enormous armor class; sometimes debug console popped up at attempt to repair item. Update localization files, if you use them. @Xfing I agree with text changes of warlock quest, but ...
by Rodril
Feb 1 2019, 7:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I downloaded the files again and I get the same error messages from before. How strange... it seems I can't play now. Is it working for everybody else? Could you try to download whole game files and apply them replacing existing, or maybe complete reinstall? I can not reproduce this issue for now. ...
by Rodril
Jan 31 2019, 13:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Is it the new patch? I haven't edited these scripts that the game talks about (only PromotionTopics.lua for my little class experiment, but I replaced it with the new patch). I'm starting to suspect dropbox in corrupting patch files... Could you redownload and reapply latest update? BTW, what do yo...
by Rodril
Jan 31 2019, 8:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Ah I see, are there any in game hints to get there? I finished the Enroth world and have started both Erathia and Jadame, plus finished making hte telelocator rod, but after I finished that it seems no more quests will pop up from Verdant. She will talk with you after finishing all of three contine...
by Rodril
Jan 30 2019, 11:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. Changes: 1. High priest and Master wizard classes have been added. Both are able to master dark and light magic. These classes replace Enrothian Archmage and Priest of Light promotions. 2. Random hirelings won't disappear by their own anymore, only way to get rid...
by Rodril
Jan 27 2019, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2916
Views: 241374

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, it would only be accessible via a promotion on Enroth that dude that promotes priests normally. A priest that refuses to adhere to a specific path, so draws from both of them (but limited to Master) would be a cool idea IMO. You could make it so High Priests can still be promoted to any one p...

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