New, new info (29. Aug)

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.

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Pitsu
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Postby Pitsu » Aug 29 2010, 17:51

ThunderTitan wrote:I always find it funny when every creature's origin is described in detail, except that of the humans... happens in 90% of games nowadays.


We do not know it very well. For instance what was the role of neanderthals in the process? Luckily in HUbiomm universe historians wrote everything down :
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Postby Corlagon » Aug 29 2010, 18:47

Pitsu wrote:Kreegans (devils but not efreets, gogs or hell hounds) had probably the most defined background


Ha, not even. We don't even know what/where their homeworld is.

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Postby SplinterHoMM » Aug 29 2010, 19:27

- 40 to 60 hours of gameplay (campaign wise)
Feee... could be more.Lets hope for more separate maps.

- hotkeys available for combat / adventure
OK.Hope they are listed in manual/readme...

- no actions of the hero on the battlefield (like in H3)
Nonsense crap! I want hero not only had more actions (like operate war machines - they shouldn't act by themselves), but also could enter combat directly (if 'they' want)...

- advanced classes
Good.Hope all are useful, not like in H4...

- area of effect for ranged units (is this really special ??)
Just what i wanted!

- arena up to 50% bigger
Excellent!Best news so far...Hate when armys get washed away in 1 turn...

- less actives capabilities for creatures (only one role for each creature : support, dps, tank, rusher)
Not good...

- archers can go in the main tower
Why just main?They should be in all towers and on castle walls...

- offensive and defensive position (does that mean formations ??)
Repeat - does that mean formations ? - if so - very good...

- capacities to shield from range
Does it work like LoS in H4? Anyway sounds good...

- no caravans (no need anymore)
OK if truly no need...

- new rare ressource is called cristalized dragon blood (yup, they took all the rare ressources off ... bold )
Another crap! :stop: Stop killing dragons for industry !!!:hanged:

- creatures buildings are illimited in the castle (wtf?) while there are to spots for up to 4 diferent unique buildings
Weren't initially announced 3 of 5 special buildings per town?Would be better ofc...

- Blue phoenixes (cause they are linked to the moon, and blue ftw)
Strange, but no problem...

- a special ability for each faction, will charge during combat with 4 levels (exponenitally lethals)
Good.I presume it is active from the start of the battle?..

- no more trolls lutins, gremlins, their SHOULD be dragons (duh)
Not good...

- haven is tanky weak offense and lots of heals, capacity : guardian angel , gives immunity to a stack (including physical)
- necro : weak offense and defense , no moral debuf and long fights, dots, capacity : necromancy (resurect)
- inferno : strong offense, strong defense, low moral capacities ... PHASING
We'll see...

About the video: isn't griffin attack taking to much time?
Liked those ghouls...

A Heroes without stacks ? HERESY ! :devil: ;)

I would like it, but because of such reactions i'm not pushing this idea...

If town conversion is VERY costly, it will not be practical to use, except very big maps.That is not good...
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Postby Metathron » Aug 29 2010, 20:46

- less actives capabilities for creatures (only one role for each creature : support, dps, tank, rusher)


I was actually counting on more creature abilities that are either activated or reloaded in a few turns, much like in King's Bounty where it was executed superbly. I hope what they're planning is not in fact as horrible as it sounds, but it does add fuel to the "dumbing the game down" rumour mill.
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Postby Mirez » Aug 29 2010, 21:17

mwa, I see where they are going, pretty much every unit had at least 1 special ability, most of them had more then one
abilities such as cleave or fear attack are nice but don't add much strategy into the battle (other then trying to kill at least 1 unit with cleave ofc.)
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Postby Meandor » Aug 29 2010, 22:47

What is so bad about Ubisoft trying to create its own bestiary and lore ?


Then maybe they should create their own IP while they are at it.
...

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Re: New, new info

Postby ecsunotos » Aug 30 2010, 2:23

Pitsu wrote:
Kilop wrote:- new rare ressource is called cristalized dragon blood (yup, they took all the rare ressources off ... bold )


:lolu: And ore is now called dragon droppings?


and gold is dragon false teeth :wall:

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Postby ThunderTitan » Aug 30 2010, 16:31

SplinterHoMM wrote:
A Heroes without stacks ? HERESY ! :devil: ;)

I would like it, but because of such reactions i'm not pushing this idea...

If town conversion is VERY costly, it will not be practical to use, except very big maps.That is not good...


It's called Disciples, you're free to go play it...


- new rare ressource is called cristalized dragon blood (yup, they took all the rare ressources off ... bold )


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Postby ThunderTitan » Aug 30 2010, 16:59

Pitsu wrote:
ThunderTitan wrote:I always find it funny when every creature's origin is described in detail, except that of the humans... happens in 90% of games nowadays.


We do not know it very well. For instance what was the role of neanderthals in the process?


They where there so we can wipe them out by being superior (and so we can steal red hair from them).
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Postby Darkström » Aug 30 2010, 21:13

ThunderTitan wrote:I always find it funny when every creature's origin is described in detail, except that of the humans... happens in 90% of games nowadays.


But in Ashan lore it actually is explained (Humans being one of the Elder races and so on).

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Postby ThunderTitan » Aug 31 2010, 6:14

Really?! Where?!
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Postby Darkström » Aug 31 2010, 12:48

There is some official timeline... Maybe on the official H5 site, I can't remember where exactly.

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Postby Elvin » Aug 31 2010, 12:56

I, for one, am dying to find out what colour they paint Michael's toenails.
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Postby danijel1990 » Aug 31 2010, 13:05

^^haha...cute comic :-D

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Postby Mirez » Aug 31 2010, 14:22

ThunderTitan wrote:Really?! Where?!

well, there's a timeline here
treants are dendrosexual 0_o

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Postby ThunderTitan » Aug 31 2010, 16:51

Mirez wrote:
ThunderTitan wrote:Really?! Where?!

well, there's a timeline here


Aren't the Elder race like the Faceless and stuff?! I mean then what are the Younger races then?!
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Postby Darkström » Aug 31 2010, 17:11

The Elder races are created to worship the elemental dragons.

Angels: Dragon of Light
Faceless: Dragon of Darkness
Humans: Dragon of Air
Elves: Dragon of Earth
Dwarves: Dragon of Fire
Nagas: Dragon of Water

The "Younger Races" are the Orcs and Beastmen, I guess...

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Postby Mirez » Aug 31 2010, 20:32

wouldn't it be cool if basically all the element factions are playable (except air I guess) + academy. And inferno would only be in the campaign with boss battles etc.
treants are dendrosexual 0_o

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Postby Kalah » Aug 31 2010, 22:03



:lolu: rofl

"Aw, man..." :loll:

I guess we have a timelinetoo. Haven't checked how updated it is.
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Postby MistWeaver » Aug 31 2010, 23:44



that was funny )


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