Klasiant wrote:Templayer wrote:Klasiant made a bug report straight on the Bug Tracker!
I don't think I can help out in any other capacity on this project, so I'll just keep plugging along.
Do you happen to have any insight into how perception works, Templayer? I've usually kept it to one character, and found moderate amounts of extra loot when picking up corpses, but now I'm running a silly party where so far all my dudes have expert perception (since not one of us can disarm an actual trap) and I've seen an insane increase in the amount of random crap I find from corpses. My best guess is that the bonuses from different characters is stacking for some reason, but I don't know for sure.
No, I don't. I know it shows you hidden buttons and such, and also gives you a chance to dodge traps when they are sprung. Also in MM8 perception was supposed to enable you to gain treasures from overworld objects, such as from a buoy, a small pillar in Shadowspire, etc. but those use Repair instead due to a dev overlook. They were quite screwed with the time schedule they had on MM8!
Let me check the Internets...
"Main use of Perception in MM VI is chance to avoid trap's damage, ability to loot from bone piles and ability to open door in one of Baa Temples which is mandatory for progress. It doesn't really help much to notice hidden switches and doors. And you don't really need more than 4 Expert in Perception to be able to loot all bone piles and open that one door in Temple."
"abbayarra: I may be wrong, but I remember reading somewhere that perception level along with luck also influenced rewards from creatures killed. You can get better and more treasure from a character with a high perception."
"People in my land disassembled nearly entire game and they found nothing about perception influencing loot."
"In MM6, some objects only allow you to retrieve treasure from them with a certain level of Perception skill. Skull piles and Garbage mounds are the two that I know of. "
"in MM7 & MM8, I like when hidden passages glow red. Very helpful. "
"Everything she said. Not all treasure box are place in front of you in MM, you need to find them, and perception helps. "
"I had two characters with master perception but one of them also had disarm trap.
For testing purposes I used the one without disarm trap. I also used a character who did not have any perception or disarm trap skill.
The character with no skill always was damaged by the trap when she opened losing as many as 30 HP and as few as 15.
The character with perception skill only also lost as many hp as 30 on some occasions when opening the trap. He also went as low as losing only 3 hp, and some times lost none.
So having perception gives a chance to completely avoid damage and also can reduce the damage output. There is also a chance you will take maximum damage. "
"in MM6, the Perception skill is also required to pick up crystals, like the ones you can find in Snergle's Ironfist dungeon. Some crystals will say "useless crystal" when clicked on. These aren't lootable, and really are useless. Other crystals (depending on your selected character's perception skill) will either be picked up or don't do anything (not even give a message). So if a crystal doesn't give a message and you can't pick it up, it means your perception skill isn't high enough or you don't have the right character selected."
I'm 99,99% positive that Perception does not affect standard loot from browsing the internet.
Also it depends on Rodril's implementation and modification. The treasures in MM8 requiring Repair instead of Perception to get an item from them is a vanilla bug that I would like to see fixed, because it makes zero sense...