Search found 19 matches

by Piottor
Mar 16 2019, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Piottor: justl probably meant the fact the queen cobra appeared IN THE WATER as a bug. Added to the Bug Tracker. Oh, Ive seen countless (atleast 20) monsters in water that werent supposed to be in water that were part of bounty hunt then :D Ive seen somebody stated that monster spawning for bounty ...
by Piottor
Mar 16 2019, 14:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Hi, began a new party with the recent changes (havent played in a while, so i threw away the old save files). When i started out in Enroth and had a person to resuce (like the child in New Sorpigal, or the Gal from the Thieves Guild@Iron Fist) with me, i realised they were taking money from every s...
by Piottor
Mar 15 2019, 21:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Man, you shouldn't be photographing your screen like that, it's not 2006 anymore! :D Did you try just printscreening it (using the printscreen button...) and paste into paint? :D I'm using Bandicam to record and screencap. (do not mistake it with Hypercam, some people do). I am sorry, I used to hav...
by Piottor
Mar 14 2019, 0:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

If you are referring to the ones that have a "strange presence" around them, just use Town Gate while in the "strange presence". Those I do not consider secret. :) The real secret pathways require no activation and are offered somewhat earlier than the ones that I think you are ...
by Piottor
Mar 13 2019, 21:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Okay so after a while of playing in Antagarich, namely Emerald Isle and Castle Harmondale I noticed a few things... First thing I noticed is that mobs that had chance to give "extra" loot in forms of rings (rats) did so extremely likely...In Temple of Moon I managed to get half of one inve...
by Piottor
Mar 13 2019, 15:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Hi everyone! I discovered this mod about a week ago, and can I just say how amazed I am at all the work you have done to make this happen. I am so so excited about it and absolutely love the idea of continent hopping! I have started my game on the MM6 continent, and seek particularly to travel to a...
by Piottor
Mar 13 2019, 12:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Hi Thanks for answering me :) I knew that it was a later quest line to access the other continents but I did hear of hidden passages to the other continents so I was wondering if anyone knew of the earliest one(s) available in MM6 :) Not sure if it counts as "hidden passage" but occasiona...
by Piottor
Mar 12 2019, 22:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Hi everyone! I discovered this mod about a week ago, and can I just say how amazed I am at all the work you have done to make this happen. I am so so excited about it and absolutely love the idea of continent hopping! I have started my game on the MM6 continent, and seek particularly to travel to a...
by Piottor
Mar 11 2019, 2:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Control Room: This might be just me being unlucky, but I scoured the whole place up for storage chests (didnt kill whole place up, termination drones are hard to kill even with protection from eradication), invisibility is really a big help here...he thing is I managed to find only 2 blaster pistol...
by Piottor
Mar 10 2019, 16:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

GrayFace and Rodril did some of them, but they made no text tutorial as far as I know. There is a tutorial on how to paint gloves and gauntlets at the end of the tracker, though. The visible gloves / gauntlets on a paperdoll script hasn't been implemented yet, because in Rodril's words - we only ha...
by Piottor
Mar 10 2019, 15:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

...but we are missing artists in other places! Namely repainting equipment for the MM8-type of paperdolls! At least cloaks would be good and simple, and yet we do not have them, except for three of them! Same goes to other stuff! Check the tracker in my signature! Is there some sort of tutorial on ...
by Piottor
Mar 10 2019, 14:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

this problem with the flying enemies (flying eyes, djinss) was already an issue in the original mm6 version. when they came too near they "floated on top" of you, still making damage. in dungeons with low ceiling (like the robber hidout at castle stone, or agars lab), where to the djinns ...
by Piottor
Mar 10 2019, 1:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Okay todays report of what I found out in some of "top" dungeons of Enroth. Castle Alamos: Works mostly as intended, didnt notice anything way off, except one passage (into a room with large water pool in middle) having sort of "invisible" wall, luckily there was one more entranc...
by Piottor
Mar 9 2019, 17:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I have noticed that the minotaur "Lurch", the dwarf "Snergle" and the "Devil of Baa" (maybe others too) don't have their normal name. Instead of Lurch it's "Minotaur King", Snergle is "Dwarf Lord" and the Devil of Baa is "Devil Warrior". I...
by Piottor
Mar 9 2019, 2:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Antagarich... you might be a bit confused guessing from your original post, where you refer to Erathia as a continent you can go to... I know Erathia is just one country in there :) I just always seem to forget how the continent is called :D better call it Erathia than come up with some random fanf...
by Piottor
Mar 8 2019, 21:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Actually I gave it a bit of thinking (why there are three people me included for which DropBox generates corrupted zip files to download and no one else), and if I haven't mentioned it already... ... I'm using Firefox. And I haven't tried it on a different browser. Most people use Chrome. ... and I...
by Piottor
Mar 8 2019, 2:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Heya I thought Ill report todays findings in to provide feedback on this great mod :) After todays "sweep" through Castle Kriegspiere there are few things worth mentioning, again not sure if they were reported before as bugs or if they even are considered a bug and not a feature :) Sweep w...
by Piottor
Mar 7 2019, 14:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Hello I thought this is worth reporting, got 2 things: 1.) I found Golden Plate Armors (2 sets of em, some random enchantments on them) from corpses of Death Knights in Warlords Fortress (random loot when clicking corpses, got lots of plate armors, most of them from MM8 tho), which when I tried to w...
by Piottor
Mar 5 2019, 22:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219500

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Hello, not sure if this was ever reported as a bug, or if it even is bug but in Enroth - Silver Cove in the Silver Helm Stronghold there is a ghost of Sir John Silver, I mistakenly closed the dialogue with him (faulty mouse I clicked on ghost but mouse doubleclicked and popup "talk" window...

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