Metathron wrote:Jolly Joker wrote:Growth factor? Ah, yes. Right. That would make Storm Elementals still best level 2 - but Phoenix best level 7 and Sprites best level 1 - undisputedly I presume.
Why?
I can understand the odds being in favour of the phoenix due to the insane growth, but why should the sprites and storm elementals be the outright best, still less indisputably so?
Speed 9, No-Retaliation Flyer, damage 1-3 and a Growth of 50 is an incredible creeping force. Centaur Captains have a growth of 28 only, so Sprites have nearly double as much in numbers. True, in an end battle the Caps may be more durable, but for heroes 3 mechanics a level 1 unit that is its own creeping force, coming in these numbers, doing enough damage with speed NINE (heroes are FAST on the adv. map) must be considered best level ONE unit without any discussion. Note further that the speed 9/no-retal combo allows taking on the speed 3 and 4 walkers in small numbers even.
For the Storm Elemental: 25 HPs (for a level 2 shooter!) = 300 HPs for 12 units. The 18 Wolf Raiders have 180; 16 Lizardmen come with 240. 18 Marksmen come with 180 as well. 20 Battle Dwarves have 400, okay. Next, attack and defense 9, Gargoles and Dwarves have 7,7 as next best, while Raiders have attack 8, Lizards Defense 8. Speed is 8, beaten only by Gargs by 1. So what about damage? 2-8 with attack 9. Average damage of 5 is the same as Marksmen with their 2 shots. That means, 18 Marksmen will do an average of an unmodified 90 damage compared to the modified 69 of the Storms. However, Blessed, Marksmen will do 108 damage only, Storms 110.
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