Search found 108 matches
- 16 Sep 2006, 03:31
- Forum: Heroes V-VI
- Topic: Persistent problem in Heroes games-lack of scaling
- Replies: 9
- Views: 2888
- 15 Sep 2006, 09:26
- Forum: Heroes V-VI
- Topic: Magic compared to earlier series
- Replies: 21
- Views: 5882
Magic has gone all over the place in the series. It's been very powerful, and very weak. Usually in the games where it was the most powerful, it took a very large percentage of your resources to get the spells. In some of the games, the sheer number of spells made it hard to get all the ones you wan...
- 14 Sep 2006, 21:26
- Forum: Heroes V-VI
- Topic: 1.3 Academy
- Replies: 179
- Views: 51719
Well, it did change your strategy if you wait until everything is built until you start making your mini-artifacts and you rely heavily on archmages. I like Academy, and I've been very successful with them, and I really don't have to change my strategy much at all. Razzak with his golems hasn't chan...
- 13 Sep 2006, 18:42
- Forum: Heroes V-VI
- Topic: Patch 1.3 changelog, patch due September 13th.
- Replies: 50
- Views: 14705
- 13 Sep 2006, 07:05
- Forum: Heroes V-VI
- Topic: Patch 1.3 changelog, patch due September 13th.
- Replies: 50
- Views: 14705
- 13 Sep 2006, 02:58
- Forum: Heroes V-VI
- Topic: Which army without heroes prevails ?
- Replies: 29
- Views: 8047
Well, you're basically looking at Duel Mode that's already there, but taking out the L15 heros. It would be nice if they had a point buy system for Duel mode to build your own armies/heros up. Anyway, I chose Sylvan, because they're probably the hardest to kill without magical intervention. No one h...
- 12 Sep 2006, 02:35
- Forum: Heroes V-VI
- Topic: Why the dungeon can not be a "might" faction...
- Replies: 46
- Views: 8487
Well, sorry to say, but mostly people that are fairly new to Dungeon think the Furies are the uber unit that dungeon has. They're actually one of the weakest, they're just good against neutrals. They're handy, but WAY overrated in big battles (which I usually use to my advantage). That's like missin...
- 11 Sep 2006, 20:51
- Forum: Heroes V-VI
- Topic: Why the dungeon can not be a "might" faction...
- Replies: 46
- Views: 8487
Nah, pretty simple tactics for Dungeon. Haven's the one that has to charge, since good placement of Blood Furies, or one fly-by and retreat by the Black Dragons will basically remove the Marksmen, giving Haven no other choice. Imperial Griffins are nice, but their greatest strength is against low in...
- 10 Sep 2006, 20:29
- Forum: Heroes V-VI
- Topic: Academy build-up
- Replies: 20
- Views: 6172
I think you over-emphasize fast build-up; this is not Heroes 3. Of course one needs to build as fast as possible, but the aim is not in the level 7 dwelling, as it is not the most effective one. That's exactly what I was going to say. I actually prefer Razzak. He can actually play a style that the ...
- 10 Sep 2006, 20:17
- Forum: Heroes V-VI
- Topic: Why the dungeon can not be a "might" faction...
- Replies: 46
- Views: 8487
Well then just double those numbers. The problem is, the AA and Paladin combo weakens considerably as the battle goes on. The AAs can only resurrect once, the Paladins can keep going until they're gone, but that's why surrounding the Paladins is a good idea. Even after they're resurrected by 4-8 Ang...
- 10 Sep 2006, 05:22
- Forum: Heroes V-VI
- Topic: Why the dungeon can not be a "might" faction...
- Replies: 46
- Views: 8487
What are you trying to compare exactly? 2 L1 Wizards to minimize the hero's effect on the units? And then exactly the same skills? And then you'd have to discount troop training (which makes a huge difference, your wizards don't have them). Then it really depends on your tactics. Let's assume 1 mont...
- 09 Sep 2006, 05:56
- Forum: Heroes V-VI
- Topic: Why the dungeon can not be a "might" faction...
- Replies: 46
- Views: 8487
I'd have to disagree a bit with dungeon having such a hard time with dungeon against neutrals. Though it is very true that you have to be extremely careful with your troops. However, between Blood Furies, Deep Hydras and at least 1 destructo-spell, there's almost nothing that you can't kill. And I g...
- 09 Sep 2006, 05:39
- Forum: Heroes V-VI
- Topic: Concerns about the new caravan
- Replies: 4
- Views: 1939
- 09 Sep 2006, 05:29
- Forum: Heroes V-VI
- Topic: Inferno Campaign ( The Cultist)
- Replies: 8
- Views: 3229
Admittedly I have only beaten it on Normal and Hard this way. I'm currently on the map in Heroic, and getting the ball rolling. Fortunately, this is a good strategy in general. It sums up a couple cliches (no accent, bad keyboard): The bigger they are, the harder they fall; and Getting the ball roll...
- 09 Sep 2006, 04:25
- Forum: Heroes V-VI
- Topic: Inferno Campaign ( The Cultist)
- Replies: 8
- Views: 3229
*SPOILER ALERT*... Kind of a spoiler, not much of one, really. The main difficulty of the map is the hordes of woodland creatures that keep spawning all around. Killing them usually isn't too hard, that's not the problem. The computer, however, likes to recruit stacks of them into the army, which us...
- 09 Sep 2006, 04:14
- Forum: Heroes V-VI
- Topic: Probability skills and Soldier's Luck
- Replies: 11
- Views: 3916
Yeah, which seems rather odd for an intermediate skill. Generally these are rather powerful (not always extremely powerful, but should be a bit more powerful than basics). It would be nice to either change the effects of them, or give the factions that literally have no use for it (especially since ...
- 08 Sep 2006, 05:24
- Forum: Heroes V-VI
- Topic: Positive and Patient
- Replies: 91
- Views: 21185
It's interesting someone brought up H2 vs. H3 way back somewhere in the thread. There was a huge difference around that time in gaming, and that was reliance on the Internet. For H2 and previous, games had to be finished before they were sent out. You didn't have much of a chance to fix any errors t...
- 08 Sep 2006, 03:34
- Forum: Heroes V-VI
- Topic: Conjure Pheonix is simply ridiculous
- Replies: 63
- Views: 14019
Also, as far as the stats are concerned, especially Att/Def, it's not as powerful as you might think. Unless they changed it, the Att/Def difference is capped anyway. If you have 30 more Attack than Defense, you do 300% base damage. Any more than that, and it's still 300% base damage (unlike Heroes ...
- 08 Sep 2006, 03:17
- Forum: Heroes V-VI
- Topic: Spell effects,knowledge and spellpower(or just magic)
- Replies: 7
- Views: 4093
Well, for the factions that focus on Knowledge, it is useful. It's also alot more useful than most of the old Heroes games. The same problem used to occur in all the old games, but they didn't have the mini-artifacts, or the knowledge/day regen. So you can imagine how useful it was before. Mini-Arti...
- 07 Sep 2006, 07:32
- Forum: Heroes V-VI
- Topic: Conjure Pheonix is simply ridiculous
- Replies: 63
- Views: 14019
One of the reasons why I like the Summon spells the way they are, is that the most powerful are reliant on still having at least a bit of an army with you. While summoners should be able to augment a large army, having someone who always went around with minimal units would be too powerful. SP is go...