Search found 108 matches
- 09 Mar 2007, 17:11
- Forum: Heroes V-VI
- Topic: Next expansion?
- Replies: 8
- Views: 3003
Next expansion?
Hello all. I have been "out of the loop" for quite some time now, so I was wondering if anyone had any information regarding the 2nd expansion? Have any dates/new information been announced of late? I see nothing on the CH homepage, so I am guessing that's a negative. So far, the only thin...
- 26 Dec 2006, 03:43
- Forum: Heroes V-VI
- Topic: Nicolai - from wimp to uber in one day
- Replies: 13
- Views: 3619
I recall this pain-in-the-butt mission. I had a similar amount of troops (replaced the Sprites with Druid Elders, however) but Nicolai had more Skeleton Archers (around 9k). I cast endurance on the Treants and kept ressurecting them to tie down enemy units. This would give my archers enough time to ...
- 22 Dec 2006, 22:05
- Forum: Heroes V-VI
- Topic: Who you gonna call?
- Replies: 41
- Views: 7658
- 22 Dec 2006, 21:46
- Forum: Heroes V-VI
- Topic: Who you gonna call?
- Replies: 41
- Views: 7658
- 18 Dec 2006, 00:11
- Forum: Heroes V-VI
- Topic: How to improve the RMG?
- Replies: 4
- Views: 1855
I think it's the template as I gained a similar result when I used the same template, something z8f8. I don't know how they differ but the result seems promising. I initially had the same problem with very few mines (especially in the underground terrain). I usually use the template that ends with ...
- 17 Dec 2006, 23:22
- Forum: Heroes V-VI
- Topic: RMG - template help
- Replies: 8
- Views: 4125
- 17 Dec 2006, 20:44
- Forum: Heroes V-VI
- Topic: RMG - template help
- Replies: 8
- Views: 4125
RMG - template help
I suppose this topic would fit better in the Mapmaking Guild, but I don't think a majority of you guys frequent it as much. Hence this post. I was wondering if anyone could briefly describe the different template options that are available on the RMG. I would experiment myself, but my 2 year old lap...
- 17 Dec 2006, 20:39
- Forum: Heroes V-VI
- Topic: How to improve the RMG?
- Replies: 4
- Views: 1855
I have a gripe as far as artifacts are concerned. It seems that whenever I generate a map, the only artifacts that appear are minor ones. Never have I seen major artifacts/relics. Artifact Merchants, however, do appear on the map often. So I would add an option to the RMG that would allow users to s...
- 17 Dec 2006, 20:03
- Forum: Heroes V-VI
- Topic: New HoF bug :Decay on AI and Excorsism rune found
- Replies: 1
- Views: 1007
- 15 Dec 2006, 22:33
- Forum: Heroes V-VI
- Topic: Diversifying battlefields ideas
- Replies: 17
- Views: 5259
- 15 Dec 2006, 17:26
- Forum: Heroes V-VI
- Topic: Dream Team
- Replies: 37
- Views: 9487
Here's my list: 1. Assassin 2. Crossbowman 3. Vindicator 4. Vampire Lord 5. Archlich 6. Rakhshasa Raja 7. Archangel My rationale for picking the above is as follows: I picked two low level, yet effective shooters in the Assassin and Crossbowman. With poison and no range penalty, respectively, the op...
- 11 Dec 2006, 03:51
- Forum: Heroes V-VI
- Topic: High Elven Town
- Replies: 21
- Views: 6090
Re: High Elven Town
I have been coming across suggestions for new towns for the expansion and I feel all ideas are very good. I have a suggestion for a high elven town and hope it is given some consideration. At the moment I can come up with creature names. Feel free to comment. Level 1: Gnome; upgrade to Leprechaun L...
- 08 Dec 2006, 17:02
- Forum: Mapmaking Guild
- Topic: RMG Question: Very few mines underground?
- Replies: 0
- Views: 1871
RMG Question: Very few mines underground?
Hey guys. I've noticed that over 70-80% of the maps I generate don't seem to have "enough" mines on the map- especially when the subterranean level is "present." The underground is mostly flooded with treasure chests and random resources here and there. Is there anything I can do...
- 08 Dec 2006, 16:51
- Forum: Heroes V-VI
- Topic: varying speed
- Replies: 4
- Views: 1533
Re: varying speed
My computer exceeds the stated minimum requirements of the game, but the game speed can be very erratic....sometimes the graphics move smoothly and other times the hero movement and battle animations are slow and choppy. I have the in game speed settings at maximum and I have my Windows set at &quo...
- 08 Dec 2006, 16:39
- Forum: Heroes V-VI
- Topic: Dread Knight Mod glitch in HoF
- Replies: 6
- Views: 3050
Re: Dread Knight Mod glitch in HoF
Frankly, I love the way the Wraith looks. They're solid tier 6 units as well. However, it's nice to experiment once you have the opportunity to do so .nick123 wrote:people!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't you like the appearence of the wraith?
- 06 Dec 2006, 16:50
- Forum: Heroes V-VI
- Topic: An Idea
- Replies: 35
- Views: 8035
- 04 Dec 2006, 21:04
- Forum: Heroes V-VI
- Topic: Teleport Attack woes
- Replies: 7
- Views: 2153
- 04 Dec 2006, 17:03
- Forum: Heroes V-VI
- Topic: Teleport Attack woes
- Replies: 7
- Views: 2153
Teleport Attack woes
I'm slightly embarrassed to ask this, but it's been bugging me for a while. I recently got the Teleport Attack ability (playing with a Demon Lord) but I am not sure how to use it. It hasn't shown up as a "special ability" in my spellbook, nor does the regular "teleport" spell all...
- 03 Dec 2006, 18:46
- Forum: Heroes V-VI
- Topic: Dread Knight Mod glitch in HoF
- Replies: 6
- Views: 3050
nope, once i updated the timestamps on ALL the files in the mod, it worked fine for me in HOF. Hi Toejam, How do I go about updating the timestamps on the mod file? I'm guessing I have to go somewhere to edit its properties- do I use notepad or something else? As you can see, I'm not too familiar w...
- 03 Dec 2006, 01:27
- Forum: Heroes V-VI
- Topic: Are the ultimate skills too hard to reach?
- Replies: 16
- Views: 3640
Re: Are the ultimate skills too hard to reach?
Post your opinions and vote :-D. IMO, they are too difficult to reach AND some of them are pitiful to be honest. I think it should be rebalanced so the "weaker" ultimates are easier to get or strengthen some of the weaker ones. However, the average level you need to get the ultimate is to...