Search found 401 matches

by raekuul
02 Jul 2021, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

In fairness, I beeline towards the Jadame story quests because I'm required to recruit Overdune Snapfinger and Dyson Leland in order to complete the MM8 storyline, and they both benefit greatly from the various shrines/pilgrimages on the other continents (Dyson moreso than Overdune, since he has to ...
by raekuul
02 Jul 2021, 19:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I've gotten Town Portal in Evernmorn with ease, I've also seen Lloyd's Beacon there just couldn't afford it due to price changes I added. It's just the Fly that eluded me, and I was wondering if I accidentally messed something up so I checked a bunch of times in both MM7 and MM8 :D MM6 was complete...
by raekuul
02 Jul 2021, 10:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Your best bet for getting the top spells in each class are to visit the Paramount Guilds in Erathia, though there are a few exceptions... 1) Enroth still has guaranteed books of Lloyd's Beacon/Town Portal in the Tomb of VARN's Biblioteca, as well as the guaranteed Divine Intervention and Dark Contai...
by raekuul
30 Jun 2021, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

(somewhere along the line I hit a keyboard shortcut to log out of the forums , so apparently that's still a thing) 1) 5% bolster. Does this still disable stat bolstering while also enabling additional spells for monsters? 2) Is it normal for the game to reset bolster to 100% on reloading after closi...
by raekuul
26 Jun 2021, 15:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Also, speaking of reputation, I killed a peasant on Emerald Island by accident and it only gave me -1 reputation with nobody really getting mad. Is that intended? Same as in MM7. Intended. Except that in Unmodded MM7 the guards do become hostile if you attack their civilians (even in Nighon, where ...
by raekuul
25 Jun 2021, 20:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I'll need to go back through the MM6 story again, then. I transitioned to Comm Merge shortly after uncorking Archibald, which would have been no later than 2021-06-11 (when I successfully installed it), so I never actually got to see the Comm Merge's changes to reputation. I still think changing the...
by raekuul
25 Jun 2021, 17:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

and almost all of Enroth quests use MM6 reputation values (and it should be that way). Disagree - guard hostility AI triggers somewhere around -10 reputation. If nothing else it needs to be considered in light of the fact that guards will attack you on sight just for getting an old candle holder ou...
by raekuul
25 Jun 2021, 10:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Broken feature report: reputation works a bit weird in Enroth, at least the beginning of it. You don't get any positive rep for the New Sorpigal quests, but you get -200 for returning the candelabrum to Potbello (clearly a leftover from MM6's system that scaled from -1000 to 1000). The reputation v...
by raekuul
24 Jun 2021, 19:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Moving a discussion out of a different topic's thread and into this one since it's more general. @Echo: Probably the least invasive way to open up the promotions is to put Dimension Door "scrolls" into a lower prize pool so that the player will get more than one or two per playthrough. DD ...
by raekuul
24 Jun 2021, 10:43
Forum: Might and Magic
Topic: MERGE classes & races: a big ol' post
Replies: 8
Views: 6546

Re: MERGE classes & races: a big ol' post

In theory you're hitting all three continents at some point during the Merge, the starting continent just affects which races/classes you're allowed to start with, so certain promotions being exclusive to one continent or another shouldn't be a problem (worst case scenario, you just recruit Cauri Bl...
by raekuul
21 Jun 2021, 23:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

The MM6 master trainers teach Master for Expert 7 and teach Grandmaster for Master 10 (though unless it's Ancient Weapons you do still need to be Fully Realized in order to attain Grandmastery - no learning GM Water as a lowly Sorcerer).

MM7 and MM8 still have separate Master/Grandmaster teachers.
by raekuul
21 Jun 2021, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

MM6-style hirelings are hidden in the Hirelings menu. This is important to know for MM7 wizard first promotion since you have to actually interact with the Golem hireling to finish the quest. https://i.imgur.com/TqpTnmG.png All quest-related hirelings will sit in here under the usual rules. Please n...
by raekuul
15 Jun 2021, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

justl wrote:the alchemist ship in silver cove (mm6) aint supposed to sell weapons? maybe those clubs are categorised false?
Do other MM6 General-Store-Turned-Alchemist shops sell clubs? Because I feel like that would be a leftover from MM6.
by raekuul
13 Jun 2021, 12:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Then, I get a letter "let's meet in Dragon Sand'. Okay, I go to Dragon Sand and nothing happens, no one waits me, I speak to Verdant and she tells nothing special I find book for teleportation between continents, travel to Erathia, find locator in Stone City, speak with Verdant - nothing happe...
by raekuul
11 Jun 2021, 19:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

EDIT: Yeah so apparently my raw MM8 was pre-patched and that was screwing up my attempts at switching over to community. Doing a fresh setup fixed basically everything (except my -3080 reputation) actually you can use cheatengine to get rid of the -minus rep. I'm trying not to resort to Cheat Engin...
by raekuul
10 Jun 2021, 21:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I backtracked to Merge without Community and now I've got Karr Battlegear (I believe this is the Regna Blacksmith) replacing the DWI Alchemist shop, and the Clan Leader's Hall got replaced with an Initiate Guild of Light. So something is screwed up here. I'll re-download the base merge from OP and s...
by raekuul
09 Jun 2021, 23:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

so I'm trying out the community branch for the first time and... are there supposed to be three different inns in Dagger Wound Island, or did I just screw up on the installation? Considering I've got NPCs failing to give me quest dialog, I'm inclined to expect the latter but I'm not sure how I would...
by raekuul
06 Jun 2021, 18:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Image
Hooray for doing what I'm supposed to be doing
by raekuul
05 Jun 2021, 13:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7642673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Each continent still has their respective promotion quests: While in Jadame, you can promote Knights/Clerics/Necromancers/Minotaurs/Vampires/Dark Elves/Trolls/Dragons. While in Enroth, you can promote Knights/Archers/Sorcerers/Paladins/Clerics/Druids. While in Erathia, you can promote Enrothian Clas...

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