Search found 547 matches

by Rodril
25 Jul 2023, 12:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8201
Views: 4641970

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Arch-vile wrote: 25 Jul 2023, 05:18 Merge [upd. 23.07.2023] - crash game problem
Added patch for this issue: https://drive.google.com/file/d/1ZvWssb ... sp=sharing
Extract archive into your game folder, replacing existing files. Link is also added in first post. Thanks for detailed report.
by Rodril
23 Jul 2023, 18:31
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 15.07.2023]

Hello, updating version to 23.07.2023, I will call it beta since now, though it is rather symbolic change. Beta status will be removed once i'll complete entire game myself, being happy of how it works (doubt, it'll happen soon). Only important change in this update is support of raw saved map data ...
by Rodril
23 Jul 2023, 18:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8201
Views: 4641970

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hello, updating game files to 23.07.2023 version, it includes fixes and additions made in multiplayer branch, that also suit base version. Link (added to first post): https://1drv.ms/u/s!Am9rWpMJxt9sgTaiGT7SghDVM4st?e=gG5fTL -- Fixed at least two crash-causing bugs, and a lot of minors. -- MMExtensi...
by Rodril
15 Jul 2023, 22:57
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 15.07.2023]

Hello, updating version to 15.07.2023. -- Fixed crash caused by NPC mercenaries generation on map load; -- Fixed bug, that zeroed all travel time between outdoor maps in multiplayer mode; -- If host loads saved game, while client is on death screen, map won't be reloaded twice for client anymore; --...
by Rodril
12 Jul 2023, 07:47
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 07.07.2023]

i also tried complete reinstallment today just in case and tested all 3 dlls - same result. i even tried to remove lua51.dll - app tells you that "it can't launch without that dll", then launches and crashes Only quick solution i have at the moment - is to rollback to old dlls: delete Exe...
by Rodril
11 Jul 2023, 20:03
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 07.07.2023]

i wonder if this is windows 7 issue or something with my system... can anyone else with win7 confirm this issue? I've reached PC with win7 installed and yes, crash occurs, but once i've replaced lua51.dll with this one , error has gone. Are you sure, you correctly followed step 2 - replaced lua51.l...
by Rodril
11 Jul 2023, 14:08
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 07.07.2023]

crashing on startup after last update, i use windows 7 (no mmmextention log, just windows error) no such error for my friends, they use windows 10 1. Try to reapply multiplayer mod files and check if issue is gone; 2. If not, put this file: https://github.com/GrayFace/MMExtension/raw/master/ExeMods...
by Rodril
07 Jul 2023, 19:55
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 07.07.2023]

Hello, updated version to 07.07.2023. I'm unable to list all changes at the moment. Main thing that happened - mod is updated to latest version of mmextension. Why is this important? 1. Some cases of game crash on startup have been eliminated. 2. Lua module is moved out of MMExtension dll to lua51.d...
by Rodril
02 Jul 2023, 22:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8201
Views: 4641970

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I cannot travel back because I cannot book a ship to Evenmorn Isle. this site says there are ship travels to Evenmorn Isle https://www.mightandmagicworld.de/mm7/Reisen.shtml only one 1 ship route has the restriction to Priest. There is secret cross-continent travel point in Tularean forest inside s...
by Rodril
02 Jul 2023, 14:44
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 28.06.2023/3]

Updating version to 28.06.2023/3. It contains: -- hotfix for broken item icons (horseshoes and others); -- hotfix for crash caused by minimap zoom in dungeons. 1) Erathian smith's bug is still present (with the same behavior). Clipping+no viewport change. Check this one again, please, if something c...
by Rodril
01 Jul 2023, 00:30
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 28.06.2023/2]

Hello. Updated version to 28.06.2023/2. Only hotfixes. -- Fixed bug with step sound audio file size calculation, could lead to crashes sometimes; -- I've made a mistake in empty assortments fix: it did not affect magic guilds and caused errors on remote guild info handling. Should be fine now; -- I'...
by Rodril
28 Jun 2023, 12:18
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 25.06.2023/3]

Hello. Version is updated to 28.06.2023. -- I think i've fixed empty shop assortments bug, should not happen anymore; -- Fixed Gharik's Forge lava damage distribution, it was map-specific behaivor, that worked weird in multiplayer; -- Bolster changes will take effect immediately now (previously map ...
by Rodril
27 Jun 2023, 00:38
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 25.06.2023/3]

I've been playing this with my brother and having a blast but for some reason I started crashing every time he connects to me as host now. I get a console log pop-up which I've attached to this post. Hello, according to log it looks like you have different versions of multiplayer (packet indices ar...
by Rodril
26 Jun 2023, 06:07
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 25.06.2023/2]

Hello. Thanks for feedback. There's folowup update (25.06.2023/2), i had to remove some logging, because it bloats log files and unnecessary anymore. Also there are two little additions: -- Remote players will emit sound on picking up corpses / objects from ground, entering / exiting house; -- Mixin...
by Rodril
25 Jun 2023, 08:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8201
Views: 4641970

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I re-downloaded and reinstalled the Merge using the base branch and the latest files (the ones currently distributed), extracted items.txt and rnditems.txt so I had the most recent base for updating, and made the previously introduced changes. Here are the files: Thanks, i will check it out. Change...
by Rodril
25 Jun 2023, 08:44
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 25.06.2023]

Updated version to 25.06.2023. -- Bounty hunt targets are less likely to be killed by other monsters; -- Remote players will be shown on minimap regardless wizard eye; -- Altered attenuation of step sounds; -- Bolstering adjuasted a bit. I've added logging for chest traps and friendly fire factor ap...
by Rodril
22 Jun 2023, 06:41
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 22.06.2023]

Hello. Archive is updated to 22.06.2023. -- Turn based party movement is much smoother now: party is slower, but steps consume less time, to compensate, thus making player able to do more precise positioning; puppets will properly play walk animation; -- Fixed bug, that caused "Client timed out...
by Rodril
20 Jun 2023, 23:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8201
Views: 4641970

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Thank you. It helped to move to the Breach. As for savegame file. How to send it? Upload it to any filehost you like (google disk will work) and send the link to me via direct message. Hey Rodril is there a way to reduce melee recovery time? I tried to change ranged (bows, shooting) and it worked, ...
by Rodril
20 Jun 2023, 23:24
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83301

Re: Multiplayer for MMMerge [alpha 18.06.2023]

Not sure what version is this from, but I just noticed that when I cast Fireballs, they show as MM8 ugly spherical animation on my screen, yet what other players (or at least host) sees on their end is beautiful MM7 sprite explosion. I wanna have beautiful explosion too (: Monster fireballs also sh...

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