Search found 272 matches

by Rodril
Jan 27 2019, 18:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Have you downloaded latest patch or using old one? I've just tried to apply newest patch to my copy and it did not cause anything.
Also latest patch already applied to main files.
by Rodril
Jan 27 2019, 8:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I just ran through the Dark Dwarf Compound with the quest to get the Rod. The Rod didn't appear in any of the chests. I ran through three separate times, to see if it would appear, but it didn't. I did not have the quest for Balthazar's Axe, if that matters. The Axe appeared. I was able to console ...
by Rodril
Jan 26 2019, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Issue should have happen during installation, maybe reinstall in other root folder would help, i'll try to reproduce it myself and will write later.
by Rodril
Jan 26 2019, 19:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Try to put this file https://www.dropbox.com/s/n8pxi87k5asii ... s.lua?dl=0 into "...Scripts\Sturcts\After" folder. Tell me if debug console will pop up again. I can not reproduce issue myself.
by Rodril
Jan 26 2019, 18:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Check your files for "Read only" flag to be toggled off, make sure game is not installed in Program files folder and game path does not contain non english letters.
by Rodril
Jan 26 2019, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Make sure you have "House exits.txt" file in "...Data\Tables" folder, if you don't - redownload game files.
by Rodril
Jan 26 2019, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How long ago you have finished last storyline? She should connect you again after few weeks of game time and give new instructions.
by Rodril
Jan 26 2019, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Item Ids are: 1349 - Sun Cloak, 1350 - Moon Cloak, 1352 - Vampire's Cape.
I'll write down bugs a bit later.
by Rodril
Jan 26 2019, 15:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello. Patch link have been updated, highlights: 1. Introduced mechanic to learn dark spells in Enroth, certain NPC will offer swap class to it's dark counterpart: Su Lang Manchu, Rebecca Calaway will offer Dark path class swap; Ki Lo Nee, Virginia Standridge, Marton Ferris will offer Light path cla...
by Rodril
Jan 25 2019, 20:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

5. Find a solution for a dark magic caster in MM6 or MM7. Creating a character, choosing light didnt have that possibility, had to migrate to Jadame to hire necromancer there. I'm thinking to solve it this way: few NPC in Enroth will offer class swap: by talking with them Priest of Light can become...
by Rodril
Jan 25 2019, 14:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I can confirm that the problem also occurs with leather armor, too. I just hadn't reached a high enough AC with my leather character yet. The cap varies per character, and is in the upper 70s to low 80s. I've added quickfix for this, thank you. Problem was in "NPCFollowersSkills.lua" scri...
by Rodril
Jan 24 2019, 18:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

You can reapply latest update, but i'm sure problem somewhere in installation. Make sure "Read only" flags are not set, path to the game folder does not contain non english letters, and game is not installed in Program files folder. Install patch you've downloaded from my link, then extrac...
by Rodril
Jan 24 2019, 8:12
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 620
Views: 152359

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hi! How do I use the MMExtension2.2? I really want to delve into scripting but I don't know where to start. I mean what do I have to download and where do I put it? Do I just unpack it inside MM6 installation folder? Some of you may find the question silly but I am new to this and my search on the ...
by Rodril
Jan 24 2019, 8:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello. Sorry for not being active recently, i was ill. I did few attempts on new interfaces, technically it is possible to switch interface upon continent change, but i was not able to draw any good looking interfaces, or even combine old one to fit mm8 frame. Also i thought about usage of some spel...
by Rodril
Dec 31 2018, 22:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also having an "automatic" option that would simply change in accordance with the continent (and path chosen in Antagarich) would be AWESOME. I thought about it, the main problem about repainting interface is character portraits... These heads do not have transparent background, it is gre...
by Rodril
Dec 31 2018, 11:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello. I found a bug in "Shadow guild" dungeon in Frozen highlands - there should be trap where you should fall down the floor to the room with spikes, however once you walk over it and nothing happens and return there, you actually can't fall or even go there, like it was an invisible wal...
by Rodril
Dec 29 2018, 18:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. Now Smiths, Armorers, Alchemists, Sailors, Navigators, Horsemans and Explorers are available to be hired; Sounds of mm6 monsters will be quiter/louder depending on distance to party, same as mm7/8 ones; First levels of Breach's basement will be less swarmed with ...
by Rodril
Dec 27 2018, 17:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated, bunch of minor bugs have been fixed, thank you.
by Rodril
Dec 23 2018, 20:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 2829
Views: 238200

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Apply latest patch, make sure game is not installed in "Program files" folder and "Read only" flag of game files is not set. Tell if it will work.
by Rodril
Dec 14 2018, 16:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 620
Views: 152359

Re: Re:

Mainly exit button from spell book. You can use "HardcodedTopicFunctions.lua" from mm678 files. Put it into "...Structs/After" folder. Call function "ExitCurrentScreen()", it will work in most cases, but it does not exit screen immediatley, use ... ExitCurrentScreen() ...

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