Search found 287 matches

by Rodril
May 31 2019, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

How can I edit maps from 6 and 7 with the mod installed? Hitting alt+F1 and clicking internal map only lists maps from 8. I've also tried editing a map in 6 and 7 then moving the files over but that results in a crash. There are three archives with maps in "Data" folder: "games.lod&q...
by Rodril
May 31 2019, 17:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hello, patch link have been updated. Thank you for reporting. However, the following four houses with the next dark quests remain empty, and Archibald gives the option for becoming a sorcerer twice again, just like it was before. Trying to use the command multiple times didn't help, so progress is s...
by Rodril
May 23 2019, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I'm not in a rush, so I can wait until it's fixed or if something can provided to help me a bit earlier. Gives me some time to recover from that hard run~ And thank you. Hello. I'll fix this bug in next update, thank you. To continue your current walkthrough you'll have to use debug console: 1. Sta...
by Rodril
May 6 2019, 15:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I need you help. I made some meshes for the The Chaos Conspiracy. The editor excepted the meshes but not the textures. First textures should be placed into Bitmaps.lod with MMArchive ( https://grayface.github.io/mm/#MMArchive ). Select any facet in MM editor, press "E", console will pop u...
by Rodril
May 5 2019, 10:10
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165989

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Must be a bug of old MMEditor version. Use this one: https://www.dropbox.com/s/l1ch92ulz24bj3c/Newer%20MMEditor%20-%20Global.rar?dl=1 https://www.dropbox.com/s/qu6v9q2nhvwb2sk/Newer%20MMEditorDlg.rar?dl=1 Found few issues in this version: - List of monsters (when you select monster and click "...
by Rodril
May 5 2019, 10:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hello, patch link have been updated. Weather effects now will be displayed properly; fixed crash during learning skills for new classes; it won't be possible anymore to loot items in dungeons if they are too far away; workaround for Stone City crash added to the first post, also some tweaks have bee...
by Rodril
May 3 2019, 8:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

And one question: how on the Emerald Isle in the tavern to include an arcomage game. Remove "7out01.lua" from "Scripts\Maps" folder. it works, but it says "you have to be promoted to <classname> (insert any class in here, text changes with class and teacher) to learn that s...
by Rodril
May 2 2019, 16:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Some adresses in error log are different now: https://pastebin.com/wCHdbkDF One last test, please, put this file into "Scripts\Maps" folder: https://www.dropbox.com/s/6r46guldjqu7j0j/7d24.lua?dl=0 Seems problem is somwhere in monsters processing, but need to be sure, because i can not rep...
by Rodril
May 2 2019, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Unfortunately this does not help. I will now upload save files before crashes Try this: Extract scripts, replacing existing: https://www.dropbox.com/s/a54mc8wd4vmi4xl/Scripts.zip?dl=0 Put this file into "Data" folder replacing existing: https://www.dropbox.com/s/61b6erfifghvupb/mm7.games....
by Rodril
May 2 2019, 11:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

There is it: https://pastebin.com/M76CXpyc Thank you. I can not reproduce this issue, but maybe solution is: put this file into "Scripts\Structs\After" folder: https://www.dropbox.com/s/7py8vvoa7tgwom2/RemoveMapMonstersLimits.lua?dl=0 Tell me how will it affect both Zog and Stone city bugs.
by Rodril
May 2 2019, 7:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Got crash entering Stone City (so, MM7 part and merge quest are unplayable for my party now:( ) . Installed merge as said in first post, archive downloaded from MEGA. Also having crash when trying to loot Zog Send me your ErrorLog.txt from Game folder, please. some time, when i wanna update a skill...
by Rodril
May 1 2019, 8:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Access violation at address 004527BE in module 'mm8.exe'. Read of address 00000001.", if that helps at all. This happens, when Placemon.txt from EnglishT.lod have less than 130 lines. Are you sure, you've installed mod (1.7 gb) and not the update? Also you should not install patch, it is alrea...
by Rodril
Apr 29 2019, 5:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I exported a map, from the game, of Castle Ironfist and imported it in to blender and got a tiny land mass. Would this be correct? MM models are quiet big compared to Blender measure system, setup camera to view them properly: https://www.dropbox.com/s/h6jf5zx2vw6kis3/BlenderCamera.png?dl=0 Not nec...
by Rodril
Apr 28 2019, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hello. I've added quickfix for weather effects and troll's plate armors (yes, somehow i've forgot to add them), reapply latest update, please. has anyone, by chance, already written down the new recipes? You can search forum for Xfing's posts, where he describe it. Or open "Potion.txt" fro...
by Rodril
Apr 14 2019, 10:54
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165989

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I have question regarding portals in dungeons. Whenever i'm trying to "Import rooms" from custom .obj file I'm getting this error: —————————————————————————————————————————————————————————————————————————————————— ...II - Day of the Destroyer\Scripts\Global\Editor Base.lua:437: attempt to ...
by Rodril
Apr 13 2019, 6:24
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165989

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

On a similar note... how much of the contents of 2dEvents.txt controls the wares (types and treasure levels) of a shop and how much of that is hard-coded? It's one of the few text files I can't really make much sense of. 2DEvents.txt does not allow this. You'll need MM7 version of "RemoveHouse...
by Rodril
Apr 10 2019, 5:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Templayer wrote:Where the heck is the list of all items with all indexes?

In ITEMS.txt from EnglishT.lod, you can open it with GrayFace's MMArchive. Same with other variables, most of them in text files there.
by Rodril
Apr 10 2019, 5:23
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165989

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Is this what I'm after, then? No, t.Stat is numerical code of Stat, 0 is Might, 1 is Intellect, etc: https://grayface.github.io/mm/ext/ref/#const.Stats And if you want to cap all stats, there's no need to traverse through items, this should work: function events.CalcStatBonusByItems(t) if t.Result ...
by Rodril
Apr 9 2019, 5:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

***EDIT*** After digging through even more posts, it looks like I'm using an old patch, I will update my game and see if I can get the wetsuits to populate. Umm, if someone has the item code to add the wetsuits that would be amazing though!!! (Not asking for cheats like that one kid) Hello. I have ...
by Rodril
Apr 9 2019, 5:44
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165989

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I see the pieces... sort of. But I don't see how they fit together. My best guess is: Here are examples how to use events in MMExt (third one is what you need): https://grayface.github.io/mm/ext/ref/#Artifact-Bonuses You have to check if t.Stat is equal to stat, cap of which you want to alter, and ...

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