Search found 545 matches

by Rodril
24 Dec 2023, 06:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

After a long time I decided to play this game again with the Rewamp version, everything works perfectly until there was a moment when I said goodbye to a character that I had created at the beginning of the game to be able to pass some objects, after doing so I went to hire him again but he is not ...
by Rodril
11 Dec 2023, 22:48
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82867

Re: Multiplayer for MMMerge [beta 23.07.2023/17]

hello have a problem in mm7 when go on ship from emerald island to harmondale the game shows cutscene but dont let me play further,maybe it can be helped somehow all my allies went with no problem,only me have these bug You have to enter ship and click "Cast off" topic. If topic present, ...
by Rodril
10 Dec 2023, 08:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Q1: I started as a Troll Peasant and switched to Knight, the character never started with Regen as Peasant doesn't get this Skill, despite the Troll pic. For RP purposes, how would I now give my character Regen? I can edit the Class Skill table to allow the character to learn it to XYZ level, but t...
by Rodril
10 Dec 2023, 08:10
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82867

Re: Multiplayer for MMMerge [beta 23.07.2023/17]

Nice to hear, thanks.
by Rodril
21 Nov 2023, 18:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

You should not modify script, you only need to enable weather effects in "Extra Settings" tab: https://media.discordapp.net/attachments/1010241126587973682/1176589786962739381/4.png?ex=656f6ba1&is=655cf6a1&hm=8b10751e264aed9bc1834ebfc82b0170b59c5748753b178b0fefdffd59b7a1e1&=&am...
by Rodril
18 Nov 2023, 23:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Just come back to this after a couple of years because excited to see an updated version! Couple of qns: * There used to be a bunch of slightly different "community branches" but the links post show those as "outdated". Have they been incorporated into the latest base merge mod,...
by Rodril
09 Nov 2023, 21:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Update 05.11.2023 Is there a detailed description of the changes and improvements somewhere? So far, I have only noticed a change in the structure of localization files. The Czech localization by Templayer is still not functional anyway. There's link in first post: https://www.celestialheavens.com/...
by Rodril
06 Nov 2023, 12:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

2. Maybe there was a not very correct translation into English, I meant is it possible to have characters in one company - one grandmaster of darkness, another of light? 3. Yes, I already understood that. Well, the Master/Grandmaster of Light is not in Eel-Infested Waters, where he was in the origi...
by Rodril
06 Nov 2023, 12:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi,where is thescript updating the world after 2 years? There's no such script. Maps refilled by the engine. If you need to change amount of days, when map is refilled, you have to edit MapStats.txt from mmmerge.T.lod (you will need Grayface's MMArchive and TxtEdit), if you want to trigger map refi...
by Rodril
06 Nov 2023, 11:39
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82867

Re: Multiplayer for MMMerge [beta 23.07.2023/17]

Hello. I've updated version to 23.07.2023/17. It contains fix for Zombie condition, in multiplayer there was a way to loose data about pre-zombified portrait of the characeter, causing the glitch. Objects synchronization method is reverted to stable one, please note me about all weird behaivor you'l...
by Rodril
06 Nov 2023, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hello. Updating version to 05.11.2023. Main reason of this update is better compatibility with revamp branch, but version also have handful of features: -- Extra settings menu: "Increased view range" option had no effect after MMPatch 2.5.7 (view range is controlled in mm8.ini file now), s...
by Rodril
04 Nov 2023, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Any update here, or fix for Stone City remaining closed? I started on Enroth. I didn't want to get blasters, so I played Enroth to the start of the memory sphere quests, I have gotten to the point of needing to do the elemental plane quests in Jadame. Seeing this was about the same spot progress wi...
by Rodril
04 Nov 2023, 01:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Anybody else getting 2 cubes from Tolberti/Robert the wise? If not, I managed to screw up two installations in the exact same way :D savegame at https://ufile.io/folvlcn1 It is bug of current version, it should not affect gameplay other than giving excess cube. I will post upcoming version soon, bu...
by Rodril
04 Nov 2023, 00:50
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82867

Re: Multiplayer for MMMerge [beta 23.07.2023/15]

If you folks know (like the console) a fix please let me know. I did try with the save editors but could not get far with only the mm8 editor working obviously. Hello. Triggering map refill should help. Last versions of the mod have some improvements to prevent map data collisions, if possible, upd...
by Rodril
31 Oct 2023, 13:59
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 474452

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

But, before I get to that branch, I want to at least finish MMMerge Base first (which I have never achieved). I did not try it in Redone. It current version of Base TrainPerWeek(n) is functional: TrainPerWeek(2) correctly sets it to 2 levels per week. Also there is event related to training time, p...
by Rodril
31 Oct 2023, 13:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Its been eons since I was here. I recently reinstalled Merge678 and despite being only level 14 5 man party, bolstering had already been turned on despite only being in Enroth in the Temple of Baa. I thought Bolstering wasn't until level 50? Was it because my party was a combined level 50? I turned...
by Rodril
24 Oct 2023, 21:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

MM7 i hired a scholar (for unlimited identify) but not works... I cant identify anything... Please fix even for MM6. This is inteded, and i won't change that. This NPC still able to identify any item, except weapons and armors. I see original behaivor as clear oversight, because it nulifies meaning...
by Rodril
23 Oct 2023, 20:46
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82867

Re: Multiplayer for MMMerge [beta 23.07.2023/15]

While we had no crashes this time, MAW uses charges in item field to extabilish extra enchants. Dropping an item on the ground would cause charges to change kinda randomly deleting items enchant most of the time. Beside that everything went smooth and clean! I did use free 3 bytes of Charges field ...
by Rodril
21 Oct 2023, 05:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4531730

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

How can i set a human use axe skill at GM? Master is max. Dwarfs can use GM as Knight but humans only Master. Check also "Race skills.txt" in "Data/Tables" folder. It has racial skill bonuses (this table make dwarfs be able to GM axe as knights). Format of the values: min master...
by Rodril
21 Oct 2023, 04:45
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82867

Re: Multiplayer for MMMerge [beta 23.07.2023/14]

MM7, last version + MAW: ... 2. also in several different dungeons, gold and items would be duplicated for some players - in a sense player would pick up gold that others wouldn't even see at all, while they themselves have collected their copies of said gold/item, it's like personal loot in wow lo...

Go to advanced search