Search found 264 matches

by Rodril
Apr 3 2019, 17:30
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Am I able to add strings to this as necessary, or am I limited to only the blank spots that I have? In mm7 you are limited, i don't rememeber if you can use blank spots, probably yes. In mm8 (in merge mod) this limit is removed. It's also making me want to go back and look a the RemoveItemsLimits.l...
by Rodril
Apr 3 2019, 15:18
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

In either case, I can't seem to find where these event strings are located... any help? Also, where should this script be placed and is there anything functionally wrong with anything I just posted? These strings should be located in "NPCText.txt" from events.lod, you can open it with MMA...
by Rodril
Apr 2 2019, 15:31
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

So... just to get an example to work with... the barrel code: The simpliest solution would be: evt.Global[389] = function() local CurrentPlayer = math.max(Game.CurrentPlayer, 0) -- select first player, in case if there is no active if Party[CurrentPlayer]:GetRace() == const.Race.Goblin then evt.Add...
by Rodril
Apr 2 2019, 15:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Dont know what to do to fix these problems, sad to day. Anyone got any clue ? Try these solutions: 1. Set compatibility mode of launcher and mm8.exe to win98. 2. If your screen resolution higher than 1920x1080, decrease it to 1920x1080. 3. Reinstall Grayface's patch into game folder and reapply lat...
by Rodril
Mar 30 2019, 8:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Have you moved old Weather.lua out of "General" folder before applying new?
by Rodril
Mar 30 2019, 6:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Of course deactivating 3D worked, but that is of course not what I want. So, has anyone have another idea, how to solve this problem? I'm using win 98 compatibility, otherwise it does not work for me. If it won't help, chek this out: https://www.celestialheavens.com/forum/10/10078?start=280#p372781...
by Rodril
Mar 30 2019, 6:02
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I'm afraid, everything. These features working in merge mod though. You could look into it's scripts for examples and modify it.
by Rodril
Mar 27 2019, 12:05
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

BTB wrote:EDIT: think I figured it out... the very first lines of the .lua script were checking for MM8 and returning on false. Removed those and I got what I needed.

Hey, this line is important because this script is only for MM8, it will crash other games. With which one do you use the script?
by Rodril
Mar 27 2019, 12:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

DaveHer wrote:I asked this question four pages ago. How do you go to the Breach? I have the rod from V. I must have missed something. Are there clues?

Verdant should have tell you to cast town portal on the ruins of Escaton's Crystal.
by Rodril
Mar 24 2019, 12:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Hello, patch link have been updated.
MMPatch 2.2 now included in game files; game interface now can be switched via video controls menu; few minor bugs (marked on tracker).
by Rodril
Mar 23 2019, 9:33
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I place the Potions.lua you provided in my scripts folder and that will generate a text file which I can use to customize potions with code that looks like this: Not exactly. Script "RemoveItemsLimits.lua" have to be placed into "...Scripts\Structs" folder. It will generate text...
by Rodril
Mar 20 2019, 18:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I've been having some trouble getting into Stone City. After loading the map it gives a view down the hall then crashes when any input is given. I downloaded the main files a month ago and was patching them up when I hit the issue a week or so back (don't have that save anymore). I saw there was a ...
by Rodril
Mar 20 2019, 18:34
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.2 [March 17, 2019]
Replies: 345
Views: 194556

Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

Cravez wrote:Can these new patches be used with the MM6,MM7,MM7 merge mod?

Yes. You have to install only MM8 patch and reapply latest mod update after it.
by Rodril
Mar 17 2019, 16:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Existing secret spots are already feel like "ultra-secret", since people rarely find them. I think, i have to add hints. I'll keep town portal spell necessary, you don't need spellbook, even spell scroll will work. [Spolier] All hidden spots: https://www.dropbox.com/s/kjz4c4kppxxw933/Porta...
by Rodril
Mar 16 2019, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Hello. Patch link have been updated. Now game have french localization, look for link in "Localizations" section of first post. Though this is machine combining of original texts, so cross continents quests are not translated. Bolster adjusted further, i think it is in quiet good state now...
by Rodril
Mar 15 2019, 11:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Every time I try to enter Stone City I crash. This is the first game breaking problem I have found. I was able to finish MM6 without a problem. Any ideas on how to get by the crash? Not sure how to attach my save game file. Try to put this file into "...Scripts\Maps" folder: https://www.d...
by Rodril
Mar 10 2019, 17:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Non-automatic impossible? Pity...I wouldnt mind translating it sentence after sentence if I had some text sources that need to be translated. Tho there probably arent that many people who would need a slovak translation anyway, since that is my native language :D It is possible, just too painstacki...
by Rodril
Mar 10 2019, 17:14
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Something you may be able to tell me, though... artifacts and relics. I see examples on GitHub of how to ADD effects to them, but how would I go about removing them do you know? These effects are hardcoded, only way to remove them is editing .exe file. If you familiar with disassembly, you can use ...
by Rodril
Mar 10 2019, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2329
Views: 219189

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D Honestly, i don't want to add this feature. It feels excess, though easy to implement. If it will make you happy, you can use it personally: https...
by Rodril
Mar 9 2019, 10:45
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 610
Views: 149619

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

The potion example makes perfect sense only thing I can't figure out is which PotionEffects.evt corresponds to which potion. Is there a reference you can point me toward where I can find this? Nothing in the MME GitHub seems to tell me. Check "Potion settings.txt" in "...Data\Tables&...

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