Search found 560 matches
- 11 Jul 2023, 14:08
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 07.07.2023]
crashing on startup after last update, i use windows 7 (no mmmextention log, just windows error) no such error for my friends, they use windows 10 1. Try to reapply multiplayer mod files and check if issue is gone; 2. If not, put this file: https://github.com/GrayFace/MMExtension/raw/master/ExeMods...
- 07 Jul 2023, 19:55
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 07.07.2023]
Hello, updated version to 07.07.2023. I'm unable to list all changes at the moment. Main thing that happened - mod is updated to latest version of mmextension. Why is this important? 1. Some cases of game crash on startup have been eliminated. 2. Lua module is moved out of MMExtension dll to lua51.d...
- 02 Jul 2023, 22:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982511
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I cannot travel back because I cannot book a ship to Evenmorn Isle. this site says there are ship travels to Evenmorn Isle https://www.mightandmagicworld.de/mm7/Reisen.shtml only one 1 ship route has the restriction to Priest. There is secret cross-continent travel point in Tularean forest inside s...
- 02 Jul 2023, 14:44
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 28.06.2023/3]
Updating version to 28.06.2023/3. It contains: -- hotfix for broken item icons (horseshoes and others); -- hotfix for crash caused by minimap zoom in dungeons. 1) Erathian smith's bug is still present (with the same behavior). Clipping+no viewport change. Check this one again, please, if something c...
- 01 Jul 2023, 00:30
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 28.06.2023/2]
Hello. Updated version to 28.06.2023/2. Only hotfixes. -- Fixed bug with step sound audio file size calculation, could lead to crashes sometimes; -- I've made a mistake in empty assortments fix: it did not affect magic guilds and caused errors on remote guild info handling. Should be fine now; -- I'...
- 28 Jun 2023, 12:18
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 25.06.2023/3]
Hello. Version is updated to 28.06.2023. -- I think i've fixed empty shop assortments bug, should not happen anymore; -- Fixed Gharik's Forge lava damage distribution, it was map-specific behaivor, that worked weird in multiplayer; -- Bolster changes will take effect immediately now (previously map ...
- 27 Jun 2023, 00:38
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 25.06.2023/3]
I've been playing this with my brother and having a blast but for some reason I started crashing every time he connects to me as host now. I get a console log pop-up which I've attached to this post. Hello, according to log it looks like you have different versions of multiplayer (packet indices ar...
- 26 Jun 2023, 06:07
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 25.06.2023/2]
Hello. Thanks for feedback. There's folowup update (25.06.2023/2), i had to remove some logging, because it bloats log files and unnecessary anymore. Also there are two little additions: -- Remote players will emit sound on picking up corpses / objects from ground, entering / exiting house; -- Mixin...
- 25 Jun 2023, 08:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982511
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I re-downloaded and reinstalled the Merge using the base branch and the latest files (the ones currently distributed), extracted items.txt and rnditems.txt so I had the most recent base for updating, and made the previously introduced changes. Here are the files: Thanks, i will check it out. Change...
- 25 Jun 2023, 08:44
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 25.06.2023]
Updated version to 25.06.2023. -- Bounty hunt targets are less likely to be killed by other monsters; -- Remote players will be shown on minimap regardless wizard eye; -- Altered attenuation of step sounds; -- Bolstering adjuasted a bit. I've added logging for chest traps and friendly fire factor ap...
- 22 Jun 2023, 06:41
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 22.06.2023]
Hello. Archive is updated to 22.06.2023. -- Turn based party movement is much smoother now: party is slower, but steps consume less time, to compensate, thus making player able to do more precise positioning; puppets will properly play walk animation; -- Fixed bug, that caused "Client timed out...
- 20 Jun 2023, 23:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982511
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thank you. It helped to move to the Breach. As for savegame file. How to send it? Upload it to any filehost you like (google disk will work) and send the link to me via direct message. Hey Rodril is there a way to reduce melee recovery time? I tried to change ranged (bows, shooting) and it worked, ...
- 20 Jun 2023, 23:24
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 18.06.2023]
Not sure what version is this from, but I just noticed that when I cast Fireballs, they show as MM8 ugly spherical animation on my screen, yet what other players (or at least host) sees on their end is beautiful MM7 sprite explosion. I wanna have beautiful explosion too (: Monster fireballs also sh...
- 18 Jun 2023, 13:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982511
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hey Rodril, been a while. Did you receive my private message some time ago? I'm curious what you think about the latest proposals Hello, last private message i have is dated more than year ago. If that one is correct, could you resend modified text tables, please? Unfortunately, I just found out th...
- 18 Jun 2023, 13:28
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 16.06.2023/2]
Hello. Updated to 18.06.2023. -- Chest traps will properly do damage to all players standing nearby. -- Adjusted bolster monster HP and AC penalty formulas. -- Another step sounds tweaking. I've added Soloud audio library to play step sounds. It is realtively small and works as layer between winmm a...
- 17 Jun 2023, 00:59
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 16.06.2023/2]
Version changed to 16.06.2023/2. I've accidentaly disabled HP bolstering and sprites state synchronization in previous updates... Reverted it back to normal. 1. aoe damage to self seems to be modified by friendly fire factor? No it is not. You sure? 0.1 factor completely negates most damage to barel...
- 16 Jun 2023, 19:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982511
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Yes, I followed the instructions. Installed nomedia. Then media. Then master, and then revamp. I'm also instructed to delete and replace a script folder. There are only two available. The base from nomedia, and the master. Hello. I've done Revamp installation myself, i believe this is the order you...
- 16 Jun 2023, 18:00
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 16.06.2023]
I've updated version name to 16.06.2023. It contains partially reworked monsters synchronization routine, aimed to fix cases when groups of monsters aimlessly stand without performing any actions, untill player comes into melee range. I hope it won't break anything, but in case it does, i'm temporar...
- 16 Jun 2023, 10:23
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 13.06.2023/4]
Updated version name to 13.06.2023/4. It contains another tweak for step sounds. Doing it often, because i still could not reproduce issues with it on my side. Report new status,once you'll happen to play, please. Back to aggro topic, what i have in mind at the moment is to make additional tab in sp...
- 15 Jun 2023, 09:21
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 266
- Views: 105331
Re: Multiplayer for MMMerge [alpha 13.06.2023/3]
Hello, updating archive to 13.06.2023/3 version, it contains only minor fixes, most notable: -- Host won't have screen freeze, when trying to save game / move to other map right after save loading. -- Monsters were not able to use Ice Bolt and Ice Blast spells due to removal old fix without updating...