Search found 37 matches

by Ser Ironfist
Jan 9 2016, 22:04
Forum: Might and Magic
Topic: Adding new creatures to MM8?
Replies: 16
Views: 3376

Re: Adding new creatures to MM8?

Alright, I tried a few things. Adding new creatures wont be possible for me that's for sure. What I did was replacing some creatures. First I replaced wasps by mm7 liches but the liches were too small. My idea now is to replace skeletons by liches and then replace the wasps by skeletons. We then hav...
by Ser Ironfist
Jan 7 2016, 17:29
Forum: Might and Magic
Topic: Adding new creatures to MM8?
Replies: 16
Views: 3376

Adding new creatures to MM8?

Hi guys, Is there a way of doing so? Could I just add a line in the monsters.txt and then link it somehow to the bmp files in my sprites.lod? I'm wondering, since you can easily manipulate everything in the monsters.txt What I did in the past was replacing MM8 creatures by MM7 ones. It works except ...
by Ser Ironfist
Apr 25 2015, 21:07
Forum: Might and Magic
Topic: Monster behaviour and Party Positioning
Replies: 4
Views: 1796

I remember I activated this by accident a couple of times. It was either crtl or alt.
I always thought this was nothing but annoying, but thinking about this does actually make it a useful little feature.
by Ser Ironfist
Apr 14 2015, 18:20
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

Thanks a lot! :) Your suggestions are very welcome. I never really used Earth Magic a lot, so I did not have Slow in mind. Same goes for berserk. That spell always felt more like something to have fun with for 10 minutes instead of a seriously useful spell. ^^ Making the high level opponents even mo...
by Ser Ironfist
Apr 9 2015, 20:20
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

I made some changes to NPC's like decreasing Ithilgore's (the dragon) LVL from 5 to 1 or taking Dark Magic spells from early game necromancers. I did not make Cauri weaker, because I think she should be as powerful as she is (for lore reasons). But now it should be more difficult to reach her. It wa...
by Ser Ironfist
Jan 18 2015, 21:57
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

Re: [Mod] Might & Magic VIII - Day of the serious Destro

Hey, I just uploaded my trailer to youtube.
I also changed the first post. It looks a bit better now and the mod has a name. :D

https://www.youtube.com/watch?v=Il1y-Vvb0V4&feature=youtu.be
by Ser Ironfist
Sep 22 2014, 14:22
Forum: Might and Magic
Topic: Need advice/help with MM6-8 mod tools
Replies: 1
Views: 1305

Re: Need advice/help with MM6-8 mod tools

Try MMArchive instead of MM7View. I created my MM8 mod using MMArchive. You can open EnglishT and modify it. Modding MM6 is as simple as MM7 (actually it's easier, cause MM7 crashes a lot more after changing things). The only thing you need to know is, that the txt files like monsters and mapstats a...
by Ser Ironfist
Aug 9 2014, 7:52
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

Variol wrote:did you increase the XP for killing monsters as well?


You can earn more xp from those monsters that are more powerful than before. So yes, you will get more xp at all.
by Ser Ironfist
Aug 8 2014, 17:38
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

I just replaced the old version by a new one. I also removed the 2x hp version, because I think it is not necessary. In the following screenshots you can see some examples for the changes I made. The new ogre hierarchy. The stacks are no more 3x fighter and 3x mage, but fighter, mage, fighter and ma...
by Ser Ironfist
Jul 27 2014, 17:31
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

Sooner or later I'm going to upload a new version with some more changes. I will give more detailed information (screenshots) too. But I need to play the game once again before.
by Ser Ironfist
Jul 21 2014, 8:21
Forum: Might and Magic
Topic: trivia
Replies: 34
Views: 9151

I was sure his name was a tiny bit different in one of the HoMM games. My little research told me I was wrong. :)
by Ser Ironfist
Jul 20 2014, 21:25
Forum: Might and Magic
Topic: trivia
Replies: 34
Views: 9151

Does his name appear in MM6? What about Corlagon? We meet him in H2 but in MM6 he is dead (or a Lich?).

Are Halon and Halo the same ones?
by Ser Ironfist
Jul 12 2014, 9:38
Forum: Might and Magic
Topic: [Mod] Might & Magic VIII - Day of the serious Destroyer
Replies: 19
Views: 13470

[Mod] Might & Magic VIII - Day of the serious Destroyer

Hi guys, Now I hope this will be a little bit more informative than before. :D "Day of the serious Destroyer" aims to make the game more challenging. https://www.youtube.com/watch?v=Il1y-Vvb0V4&feature=youtu.be stronger monsters - changes to hp, spells etc. I did not change every monst...
by Ser Ironfist
Jun 7 2014, 22:22
Forum: Wake of Gods
Topic: I want to do little changes
Replies: 5
Views: 3581

Thanks, I will check it out. By MMArchive I just mean the possibility to extract all these txt. files like CRTRAITS. And I used it to add fan made creatures to the game. But: you also need to add shooting frames to the creature def. Without, the game will crash. I still noticed that when I tried to ...
by Ser Ironfist
Jun 4 2014, 12:40
Forum: Wake of Gods
Topic: I want to do little changes
Replies: 5
Views: 3581

I've got a question about this. Once I tried to do some ERM scripting after reading a long guide. What I could do was changing the abilities that creatures get by earning EXP in WOG. The problem was that I had to add the ERM lines into every single map that I wanted to use these changes. Is it possi...
by Ser Ironfist
May 5 2014, 13:35
Forum: Might and Magic
Topic: [SHARE] Survival Spawn MOD =MM7=
Replies: 25
Views: 9406

I just cleared out all dragonflies with 10x HP. That was hard work, cause the better ones cast poison spray... I guess i wont try to kill the dragon this time. :P
Do you guys play with 10x HP or 2x HP?
by Ser Ironfist
Feb 24 2014, 13:22
Forum: Might and Magic
Topic: Might and Magic 8: Modify monsters.txt
Replies: 0
Views: 1169

Might and Magic 8: Modify monsters.txt

Hi, I already modified creatures in MM6 and 7 by using MMArchive. Now I'm trying the same for MM8. I am able to change the creatures names and their spawning area (mapstats.txt) but not their HP, damage, spells etc. I tried to start a new game after editing monsters.txt, but I still don't see change...

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