Yes I get the same message.Baronus wrote:It is the same message if you insert you new liches in pirates row? And pirates in 199 - 201 places? And rename pirates to liches in mapstats?
Search found 41 matches
- 18 Jan 2016, 16:38
- Forum: Might and Magic
- Topic: Adding new creatures to MM8?
- Replies: 16
- Views: 8222
Re: Adding new creatures to MM8?
- 17 Jan 2016, 09:53
- Forum: Might and Magic
- Topic: Adding new creatures to MM8?
- Replies: 16
- Views: 8222
Re: Adding new creatures to MM8?
Alright in between I am convinced that this has to be coded somewhere so that I don't have the possiblity to do it. Monsters.txt, Monlist.txt, hostile.txt and sounds.txt seem to be all the txt files that have to do something with monsters. In each of these files I added the lich just in the way all ...
- 12 Jan 2016, 22:44
- Forum: Might and Magic
- Topic: Adding new creatures to MM8?
- Replies: 16
- Views: 8222
Re: Adding new creatures to MM8?
Mapstats is ONLY to respawning. Not to replace monster. You must paste lich in pirates lines in tables. And then see how it works. And tell us about result. Then we can think what to do next to ad new monster. I think that you must add frames too. Only pictures? Computer dont knows how to move it. ...
- 12 Jan 2016, 17:41
- Forum: Might and Magic
- Topic: Adding new creatures to MM8?
- Replies: 16
- Views: 8222
Re: Adding new creatures to MM8?
There's a separate file where all the sprites are compiled to for use in hardware accelerated mode. Grayface did manage to fix a bug in it (palette swapping not working), so it's probably possible to edit too, though I wouldn't know how. I did find nothing, any idea where it would be? I tried some ...
- 09 Jan 2016, 22:04
- Forum: Might and Magic
- Topic: Adding new creatures to MM8?
- Replies: 16
- Views: 8222
Re: Adding new creatures to MM8?
Alright, I tried a few things. Adding new creatures wont be possible for me that's for sure. What I did was replacing some creatures. First I replaced wasps by mm7 liches but the liches were too small. My idea now is to replace skeletons by liches and then replace the wasps by skeletons. We then hav...
- 07 Jan 2016, 17:29
- Forum: Might and Magic
- Topic: Adding new creatures to MM8?
- Replies: 16
- Views: 8222
Adding new creatures to MM8?
Hi guys, Is there a way of doing so? Could I just add a line in the monsters.txt and then link it somehow to the bmp files in my sprites.lod? I'm wondering, since you can easily manipulate everything in the monsters.txt What I did in the past was replacing MM8 creatures by MM7 ones. It works except ...
- 25 Apr 2015, 21:07
- Forum: Might and Magic
- Topic: Monster behaviour and Party Positioning
- Replies: 4
- Views: 3260
- 14 Apr 2015, 18:20
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
Thanks a lot! :) Your suggestions are very welcome. I never really used Earth Magic a lot, so I did not have Slow in mind. Same goes for berserk. That spell always felt more like something to have fun with for 10 minutes instead of a seriously useful spell. ^^ Making the high level opponents even mo...
- 09 Apr 2015, 20:20
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
I made some changes to NPC's like decreasing Ithilgore's (the dragon) LVL from 5 to 1 or taking Dark Magic spells from early game necromancers. I did not make Cauri weaker, because I think she should be as powerful as she is (for lore reasons). But now it should be more difficult to reach her. It wa...
- 18 Jan 2015, 21:57
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
Re: [Mod] Might & Magic VIII - Day of the serious Destro
Hey, I just uploaded my trailer to youtube.
I also changed the first post. It looks a bit better now and the mod has a name.
https://www.youtube.com/watch?v=Il1y-Vv ... e=youtu.be
I also changed the first post. It looks a bit better now and the mod has a name.
https://www.youtube.com/watch?v=Il1y-Vv ... e=youtu.be
- 22 Sep 2014, 14:22
- Forum: Might and Magic
- Topic: Need advice/help with MM6-8 mod tools
- Replies: 1
- Views: 2216
Re: Need advice/help with MM6-8 mod tools
Try MMArchive instead of MM7View. I created my MM8 mod using MMArchive. You can open EnglishT and modify it. Modding MM6 is as simple as MM7 (actually it's easier, cause MM7 crashes a lot more after changing things). The only thing you need to know is, that the txt files like monsters and mapstats a...
- 09 Aug 2014, 07:52
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
- 08 Aug 2014, 17:38
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
I just replaced the old version by a new one. I also removed the 2x hp version, because I think it is not necessary. In the following screenshots you can see some examples for the changes I made. The new ogre hierarchy. The stacks are no more 3x fighter and 3x mage, but fighter, mage, fighter and ma...
- 27 Jul 2014, 17:31
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
- 21 Jul 2014, 08:21
- Forum: Might and Magic
- Topic: trivia
- Replies: 39
- Views: 20522
- 20 Jul 2014, 21:25
- Forum: Might and Magic
- Topic: trivia
- Replies: 39
- Views: 20522
- 12 Jul 2014, 09:38
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 25648
Day of the Serious Destroyer - Difficulty Mod for MM8
Update 2022 - New version Can be downloaded here: https://www.nexusmods.com/mightandmagicviii/mods/5?tab=description Monsters -More health points and generally better stats for most monsters -Powerful items are found less frequently -Most monsters give less gold and experience -Locations of some mo...
- 07 Jun 2014, 22:22
- Forum: Wake of Gods
- Topic: I want to do little changes
- Replies: 5
- Views: 6033
Thanks, I will check it out. By MMArchive I just mean the possibility to extract all these txt. files like CRTRAITS. And I used it to add fan made creatures to the game. But: you also need to add shooting frames to the creature def. Without, the game will crash. I still noticed that when I tried to ...
- 04 Jun 2014, 12:40
- Forum: Wake of Gods
- Topic: I want to do little changes
- Replies: 5
- Views: 6033
I've got a question about this. Once I tried to do some ERM scripting after reading a long guide. What I could do was changing the abilities that creatures get by earning EXP in WOG. The problem was that I had to add the ERM lines into every single map that I wanted to use these changes. Is it possi...
- 05 May 2014, 13:35
- Forum: Might and Magic
- Topic: [SHARE] Survival Spawn MOD =MM7=
- Replies: 25
- Views: 17472