[SHARE] Survival Spawn MOD =MM7=

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survival
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[SHARE] Survival Spawn MOD =MM7=

Unread postby survival » 26 Feb 2014, 12:12

Hi guys.

This is my small mod for MM7.

http://www.4shared.com/rar/yAeviY7Ece/S ... PATCH.html

All credits goes to Big Daddy Jim for better graphics icons+sprites.
I have done only some small changes.

MOD INFO:


1) Orginal Storyline
2) Orginal Teachers locations + monster locations

3) Monster HP x10 !!!
4) Monster Spawn x5-x20 More !!!
5) Double Exp
6) Towns/Locations Respawn 180 days
7) Extremaly Hard GamePlay !!!



Recomended for Veterans ONLY !
REMEMBER: Create a good team or u will die quick just in 1st Village !!!!!
This mod gives a LOOOOOT ENEMYS , LOOOOOT FIGHTS !!!

_____________________________________________________________________________________________________

UPDATED !!! 03.03.2014

https://www.4shared.com/rar/tOkADzStba/SpawnPatch.html



Spawn x5-x20
HP x2
Exp x2

Higher Prices
Orginal Storyline
Respawn 180 Days


___________________________________________________________
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Image
Last edited by survival on 06 Mar 2014, 22:50, edited 5 times in total.

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the beavers1
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Unread postby the beavers1 » 28 Feb 2014, 02:39

looks interesting! I'll try it out! :D
"Rot in Hell You Penny Pinching Miser!"

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theorclair
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Unread postby theorclair » 02 Mar 2014, 05:47

I really would like to try this out, but are the original character portraits still available?

survival
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Unread postby survival » 03 Mar 2014, 01:09

I really would like to try this out, but are the original character portraits still available?
Just do not re-place icons.lod file or use only events.lod file.

This is realy hardcore some monsters HP is over 20.000 :|

First post updated check it out !

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Xdarkon
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Unread postby Xdarkon » 05 Mar 2014, 11:28

Oh god... Try and clear the Titan stronghold :ill:

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Unread postby theorclair » 07 Mar 2014, 03:41

Thanks. Started on Emerald Isle and am enjoying it.

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Unread postby Holloweyee » 13 Mar 2014, 17:51

I'm not a very pro player, is it possible to get this mod but without the HP and EXP multipliers?

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tolich
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Unread postby tolich » 13 Mar 2014, 20:19

Yep. `HD Mod` is its name.

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Unread postby Holloweyee » 14 Mar 2014, 17:27

tolich wrote:Yep. `HD Mod` is its name.
Does it include the Spawn multiplier but without HP and EXP multipliers?

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Unread postby survival » 14 Mar 2014, 17:54

Look here: UPDATED !!! 03.03.2014

There is lite version HPx2

Check 1st post

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tolich
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Unread postby tolich » 14 Mar 2014, 18:21

Holloweyee wrote:Does it include the Spawn multiplier?
No, it doesn't.

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Unread postby Holloweyee » 14 Mar 2014, 18:24

survival wrote:Look here: UPDATED !!! 03.03.2014

There is lite version HPx2

Check 1st post
Was hoping for a HPx1, EXPx1 and Spawn 5-20x, maybe that's too much to hope for.

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theorclair
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Unread postby theorclair » 15 Mar 2014, 04:36

Holloweyee wrote:
survival wrote:Look here: UPDATED !!! 03.03.2014

There is lite version HPx2

Check 1st post
Was hoping for a HPx1, EXPx1 and Spawn 5-20x, maybe that's too much to hope for.
If you have MMarchive and MMextension, you can get an original text file for the monsters from MM7 and the mod, and modify the text file so the HP and XP are the original values.

I'm not going to deny that this mod is hard, but I'm loving it so far.

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theorclair
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Unread postby theorclair » 15 Mar 2014, 04:37

Xdarkon wrote:Oh god... Try and clear the Titan stronghold :ill:
I'm looking forward to it. Imagine all the treasure you'll get.

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Unread postby Holloweyee » 19 Apr 2014, 06:37

There seems to be a problem with moster spawn outside of harmondale village for me. There is only 1 goblin on each spot where it should have been atleast 5-7 normally. Is this a known issue?

Harmondale castle was fine though it had lots of monsters in it.

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Xfing
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Unread postby Xfing » 20 Apr 2014, 09:09

How to make this work? I've already posted in the MM8 thread and I suppose the mod architecture is the same. Is it enough to put the file in the DATA folder, or what else do I need to do?

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Unread postby Holloweyee » 26 Apr 2014, 15:33

Xfing wrote:How to make this work? I've already posted in the MM8 thread and I suppose the mod architecture is the same. Is it enough to put the file in the DATA folder, or what else do I need to do?
Yeah that's all you need to do. Or atleast that worked for me.

After cleaning up all the trees in Tularean Forest I got the following loot:
Image
Image
All loot was worth about 50k
Got about 3-4 levels for all the trees (level 20 -> level 24). Pretty insane I must say.

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Unread postby Xfing » 02 May 2014, 15:05

I have noticed that items are renamed and have different stats. Is that an intended part of the mod or just some unintended leftover?

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Ser Ironfist
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Unread postby Ser Ironfist » 05 May 2014, 13:35

I just cleared out all dragonflies with 10x HP. That was hard work, cause the better ones cast poison spray... I guess i wont try to kill the dragon this time. :P
Do you guys play with 10x HP or 2x HP?

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Unread postby Holloweyee » 16 May 2014, 13:36

Ser Ironfist wrote:I just cleared out all dragonflies with 10x HP. That was hard work, cause the better ones cast poison spray... I guess i wont try to kill the dragon this time. :P
Do you guys play with 10x HP or 2x HP?
I play HP 2x, I noticed that it's not actually that hard at all with 2x. The amount of monsters you kill you gain so much exp so it evens out. Example I'm level 50 with all my characters after just some hours of game time. Also have level 30 if fire magic. All I do is metreor shower and it basically kills everything with 1-2 shots.


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