Yes, that's what I meant; the version of the A.I.
Have fun
Search found 335 matches
- 28 Sep 2013, 13:00
- Forum: Heroes V-VI
- Topic: H5 random map generator
- Replies: 15
- Views: 12387
- 28 Sep 2013, 00:44
- Forum: Heroes V-VI
- Topic: H5 random map generator
- Replies: 15
- Views: 12387
- 28 Sep 2013, 00:25
- Forum: Heroes V-VI
- Topic: H5 random map generator
- Replies: 15
- Views: 12387
Because I came so late to H5 almost all that I know, I had to learn on my own. Take mapping, for a long time I fought with the editor and game trying to figure out how to get all the Heroes back when lost in battles...I never did, I'm no programmer. Anyway, you're in luck because I just came across ...
- 27 Sep 2013, 15:56
- Forum: Heroes V-VI
- Topic: Map Generator
- Replies: 6
- Views: 8716
Re: Map Generator
The maps created using the in-game generator didn't appear in my "maps" folder, but here's the method I used to delete them: I opened the map the editor, found the generated map in the "maps" folder (which begs another obvious question) and then deleted the map rather than openi...
- 24 Sep 2013, 16:20
- Forum: Heroes V-VI
- Topic: Map Generator
- Replies: 6
- Views: 8716
Re: Map Generator
Where are the maps stored? I want to delete some maps, but they don't appear to be in the same folder that other maps are stored in. All should be in your "Maps" folder under your Drive installation. I only have TotE installed but I would guess if you have all versions installed; it might...
- 23 Sep 2013, 23:32
- Forum: Screenshots
- Topic: Ice World
- Replies: 3
- Views: 2444
Goofed?
Who has and how?
- 22 Sep 2013, 09:00
- Forum: Mapmaking Guild
- Topic: Markkur, H5 Mapping Ideas & Questions
- Replies: 28
- Views: 16887
True. However, if you want to create a balanced map you'll want to take potential creature value into consideration. I remember playing a map by Franzy (Mercenaries) that I think overall is an example of an extremely well balanced map... up until the point where one can purchase a ballista and 'hir...
- 22 Sep 2013, 08:43
- Forum: Heroes V-VI
- Topic: Best Town in Heroes of Might and Magic 5 (HOMM5)
- Replies: 35
- Views: 136422
Necro's not so secret...secret
...unless you can put the skeleton transformer to a good use. Reading your posts sound so much like what our friend Primus always tells me on this subject. I mean that in a very good way; meaning; you "Battle-Masters" :D have cussed and discussed this topic quite a bit and come to agreeme...
- 21 Sep 2013, 13:23
- Forum: Heroes V-VI
- Topic: H5 random map generator
- Replies: 15
- Views: 12387
- 20 Sep 2013, 13:57
- Forum: Mapmaking Guild
- Topic: Markkur, H5 Mapping Ideas & Questions
- Replies: 28
- Views: 16887
- 20 Sep 2013, 13:28
- Forum: Heroes V-VI
- Topic: H5 random map generator
- Replies: 15
- Views: 12387
- 17 Sep 2013, 19:50
- Forum: Mapmaking Guild
- Topic: Markkur, H5 Mapping Ideas & Questions
- Replies: 28
- Views: 16887
Using Mag's HoA Mod with "J"
When MapMaking and playing H5 TotE 3.1, I always use Quantomas' "J" A.I. In the past, some of us wanted to use this; magnomagus' Heroes of Axeoth Mod but it conflicted with Q's A.I. version "J". So, I wanted to try and make it work. original page http://heroescommunity.com/viewth...
- 16 Sep 2013, 06:55
- Forum: Heroes V-VI
- Topic: New unofical AI patche for h5
- Replies: 71
- Views: 73163
- 15 Sep 2013, 23:08
- Forum: Heroes V-VI
- Topic: New unofical AI patche for h5
- Replies: 71
- Views: 73163
I think this is a good example of why Q went back to square one; there are just too many unknowns that affect things for some people and yet not affect others. One big bug of mine; (it remains a mystery) is that my in-game Screenshot just quit working. For whatever reason, no one else seems to be af...
- 15 Sep 2013, 22:59
- Forum: Screenshots
- Topic: Lava
- Replies: 2
- Views: 1656
Lava Java by Kalah
I like it. "You're a poet and don't know it"
- 15 Sep 2013, 16:54
- Forum: Heroes V-VI
- Topic: Unofficial balancing patch between upgrades v 0.35
- Replies: 37
- Views: 25623
I'll wait and test the next version. One thought; I think making all Inferno fire-proof or at least resistant makes sense. I always thought it's strange they have no immunity. Why Nival went that way Idk, but a guess it might be, it made them too strong against Dungeon? That might be a load of rubbi...
- 14 Sep 2013, 16:03
- Forum: Heroes V-VI
- Topic: New unofical AI patche for h5
- Replies: 71
- Views: 73163
- 14 Sep 2013, 15:14
- Forum: Heroes V-VI
- Topic: Unofficial balancing patch between upgrades v 0.35
- Replies: 37
- Views: 25623
- 14 Sep 2013, 13:56
- Forum: Heroes V-VI
- Topic: New unofical AI patche for h5
- Replies: 71
- Views: 73163
I always forget to put this one here, but it seems like in your patch the Champion Charge of the Champions is not working - it never hits the target in the back. That's odd, I seldom use the Champions but just a couple of days ago I did and they struck twice. Once it was when the A.I. did that &quo...
- 14 Sep 2013, 13:51
- Forum: Mapmaking Guild
- Topic: Markkur, H5 Mapping Ideas & Questions
- Replies: 28
- Views: 16887