Search found 551 matches
- 22 Nov 2008, 16:02
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
Game Progress Completed Tidewater and returned to the EI, dispatched the 'flying invasion', delivered Scroll of Wonka to Blayze, got promoted to Priest, and recieved Warrior Mage Promo Quest from Zedd. Returned to Mainland. Completed Barbarian Promo by clearing Haunted Mansion, delievered new Judge...
- 22 Nov 2008, 01:04
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
- 21 Nov 2008, 23:27
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
- 21 Nov 2008, 20:24
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
Vladimir, Your confusion is understandable. You are correct that you setup the Ghouls to summon bats. But, as I've told you before in private, some map areas do not behave properly when certain creatures are added. This is an anomaly between the game engine, the map area, and the interpreter. It rea...
- 21 Nov 2008, 19:29
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
- 21 Nov 2008, 18:43
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
Variol, Yes, these creatures still 'get stuck', but now they have a Ranged Attack of Rock Blast!!! The Rock Blast Ranged Attack is what produced the result in the second photo! Gone are the days when you can stand back and shoot these puppies down! Something tells me that this new ability might just...
- 21 Nov 2008, 18:25
- Forum: Might and Magic
- Topic: Progress through Maestro's Mod
- Replies: 217
- Views: 68429
Progress through Maestro's Mod
The Barrow XV Surprise! http://s380.photobucket.com/albums/oo247/BDJ7777/BARROWGIGANTIC001.jpg Time to Reload!! http://s380.photobucket.com/albums/oo247/BDJ7777/BARROWGIGANTIC002.jpg Yah, these are some pretty nasty creatures for a 12th Level Party! And now they're "chuckin' Big Rocks". W...
- 21 Nov 2008, 01:50
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
A Bit Too Much??
So here I am, with a 12th Level Party, travelling through the Barrows after finding,the Wonka Scroll, lookin' for a EXIT to the outside. Just transported to Barrow XV, killed a couple 'creepies' and then, lo and behold, I encounter not one, but two Gigant Monsters (Behemoths). After recovering from ...
- 20 Nov 2008, 18:13
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
- 20 Nov 2008, 15:00
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
RAR files
Herry,
You cab download a program cakked '7-ZIP'. It's free and will handle the RAR for you.
Link:
http://www.download.com/7-Zip/3000-2250_4-10045185.html
Hope this helps.
BDJ
You cab download a program cakked '7-ZIP'. It's free and will handle the RAR for you.
Link:
http://www.download.com/7-Zip/3000-2250_4-10045185.html
Hope this helps.
BDJ
- 20 Nov 2008, 03:34
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
Variol, Perhaps you're right. I'm not sure that the mod has had even an Alpha playtest. However, Vladimir did state that this go around was a Beta test for debugging. I will continue to play thru the Beta and hopefully identify some of the problem areas for Vladimir. Perhaps then he can re-release t...
- 20 Nov 2008, 02:21
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
No, he made the mod this mod runs on :)! I know I was wondering if he did professional development or anything like that. In point fo fact, I worked as an Applications Engineer for 30+ years, generating program-specific applications in Assembly, Cobol, Fortran, C, and VB through the years, with a s...
- 20 Nov 2008, 00:44
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
Ooops!
Variol, It seems like I 'jumped the gun' in my first response. What I was using was the simplw wand of Fire (Bolt), which works fine. I id 'cheat' the game and added a Fireball Wand and experienced the same problem as you. As soon as I equip the wand, it 'freezes' the game. I'll see if any other wan...
- 20 Nov 2008, 00:01
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
Fireball Wands
My Mage is currently carrying three of these wands; 40 charges, 38 charges, and 38 charges, respectively. I'm back in Harmondale and went Goblin huntin' to try out each of the three wands of fireball. I equipped the Mage with each, in turn, and tried them out. All three work fine, with no problems e...
- 19 Nov 2008, 17:43
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87581
Variol ...
Unfortunately, I cannot provide such a list at this time. I am in the 'early-stages' of the game, having just completed the Courier Quest. I am using a standard Barbarian, Archer, Cleric, Mage party on this first go-round for the balance. Just be prepared for some challenging encounters early-on in ...
- 19 Nov 2008, 17:33
- Forum: Might and Magic
- Topic: Might & Magic 10; been in development for years + teaser
- Replies: 829
- Views: 383614
Easter Eggs ...
Darknessfood,
Yeah, I'd like to see several Easter Eggs in the game. They just seem to add a touch of 'class' and 'flavor' that can 'lighten up' a serious adventure and put a smile on ones face.
My vote?
Go For It!!!
BDJ
Yeah, I'd like to see several Easter Eggs in the game. They just seem to add a touch of 'class' and 'flavor' that can 'lighten up' a serious adventure and put a smile on ones face.
My vote?
Go For It!!!
BDJ
- 19 Nov 2008, 17:09
- Forum: Might and Magic
- Topic: Saying Hello + Some questions and Announcement of a new mod.
- Replies: 20
- Views: 6190
MM10 Project
Darknessfood,
Yes, I was/am refering to the MM10 project. MM10's where I'll put my money as a 'bet' that the project will be completed! That's my hope, anywise.
Big Daddy Jim
Yes, I was/am refering to the MM10 project. MM10's where I'll put my money as a 'bet' that the project will be completed! That's my hope, anywise.
Big Daddy Jim
- 19 Nov 2008, 16:32
- Forum: Might and Magic
- Topic: Saying Hello + Some questions and Announcement of a new mod.
- Replies: 20
- Views: 6190
Deja, I appreciate you enthusiasm, excitement, and motivation to produce a new MM game for the MM community. However, speaking for myself, I am knida 'burnt out' on promises and faint hopes from well-meaning 'developers'. Let's face it, over the last couple of years 'modding' has become the latest '...
- 19 Nov 2008, 16:10
- Forum: Might and Magic
- Topic: [NSFW] vladimir-maestro's MM7 mod
- Replies: 172
- Views: 87581
Variol ....
Variol, The game changes in the Maestro mod affect much more than just the graphics and 'new' character classes. The game sequence remains the same (Rev4 mod), but Vladimir has increased the game difficulty and balance a couple of levels by modifying some basic creature statistics. For instance, the...
- 19 Nov 2008, 00:36
- Forum: Might and Magic
- Topic: Maestro MOD Patches
- Replies: 168
- Views: 48940
CAUTION - Entering Deja
I dislike 'screaming' in a title post, but there appears to be a Game Stopping Bug after you enter Deja. It appears 'randomly' after or while encountering either the Harpies or the Zombies when you attempt to cast a spell. The indication is that the game 'freezes'. I have 'fixed' my personal copy of...