Search found 61 matches

by Mercs
03 Dec 2023, 10:31
Forum: Might and Magic
Topic: Harmondale lore: HoMM3 Contested lands vs. MM7
Replies: 12
Views: 3802

Re: Harmondale lore: HoMM3 Contested lands vs. MM7

As for the fights, I guess they happen off-map? You can cross any outdoor map in a couple of hours, and then it's a five day travel to the next one. Plenty of space to fight it out. Travel time is irrelevant here. Just like we presume that Erathia is bigger than MM7 map of "Erathia" that ...
by Mercs
28 Nov 2023, 13:37
Forum: Might and Magic
Topic: Harmondale lore: HoMM3 Contested lands vs. MM7
Replies: 12
Views: 3802

Harmondale lore: HoMM3 Contested lands vs. MM7

Lorebeards, I summon thee. Please help me get things right, because it's driving me nuts, the more I think about it the less sense in makes. So during the course of Contested Lands campaign in HoMM3, Harmondale basically gets independence and a grail installed in Welnin. And from what I understood f...
by Mercs
06 Nov 2023, 18:46
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/17]

forgot to report yesterday:

one of the players got resurrected on Emerald Isle after dying at Nighon :D fortunately, was able to just cast off to Harmondale.
by Mercs
05 Nov 2023, 20:41
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/15]

1. ((null)) items will now often spawn instead of duplicated items, but sometimes items would still duplicate normally. still getting a lot of crashes trying to pickup items from the ground at random. overall it seems the update have made it worse. 2. placeholder text on thunderfist mountain entranc...
by Mercs
20 Oct 2023, 14:21
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/13]

MM7, last version + MAW: 1. stoned dwarves (hehe) were duplicated for some players in medusa mines - one player would cure a dwarf, dwarf disappears for them, but other players found exact same dwarves still standing there later 2. also in several different dungeons, gold and items would be duplicat...
by Mercs
16 Oct 2023, 11:42
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/13]

One minor inconvenience I have when healing is that, personally, I'd love to use 1,2,3,4,5 after a keybind for heals, where 1 is my own character (just like in single player). And with one of the latest updates, I can actually keybind these buttons now and it works, but 2-5 are always different play...
by Mercs
29 Sep 2023, 02:19
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/11]

1. crashed a few times on entering stone city with no console. similar bug actually ended one of my single player campaigns long ago, stone city just won't allow in. usually much earlier saves helped. 2. only the first player able to play Arcomage cuz others have no deck (MM7) 3. sometimes when i tr...
by Mercs
24 Sep 2023, 23:52
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/11]

Single target projectiles are really weird vs party members. At some points I tested Firebolt on other players and they were never hit by it. At other times, literally everyone I attacked were hit by firebolt, or the projectile would actually pass through them, yet they would still receive damage. I...
by Mercs
23 Sep 2023, 07:18
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/10]

Started MM7 with a party of 5 including @Malekitsu yesterday As always, will post issues as well as general feedback as we go Also we are using MAW mod, but since we are playing with it's author, we should be able to distinguish issues 1. no 4th ally portrait in UI, not sure if resolution related, I...
by Mercs
25 Aug 2023, 10:36
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023/7]

I'd argue showing eradicated players as a pile of ash (fire elemental death sprite) is a better way. I know that's not exactly what eradication IS, but still. A scenario of a player dying somewhere alone and other players having to look for their invisible corpse using UI as a proximity tool is yike...
by Mercs
09 Aug 2023, 08:57
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023]

Crazy wishlist: - casting scrolls from spellbook, casting spells with alchemy from spellbook - more effects for alchemy and better scaling - Scroll and Wand (!) effect scaling with some skill (Magic school or some item skill like ID Item, maybe renaming the skill), such functionality exists in Revam...
by Mercs
07 Aug 2023, 05:29
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [beta 23.07.2023]

I'd say instead of "MMO" think of Diablo 2 MP implementation (early battle.net). There will never be a lot of people in a single game server, can even limit 5 artificially. People have characters of various levels that persist through games. The characters enter a lobby w/ chat and a serve...
by Mercs
14 Jul 2023, 10:41
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 07.07.2023/2]

Oh, another thing I always forget to report: Maybe look into how time works in multiplayer. First of all, I think player travelling to a different location at least used to (I havent tested it in a long time) pretty much end up in a different timeline (like some players stay in Ironfist on 22 dec, a...
by Mercs
03 Jul 2023, 18:30
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 28.06.2023/3]

MM6, [alpha 28.06.2023/3] 1. noticed in castle Darkmoor, that often the new potion sprite will kinda flash in the corner of the screen when moving around, jumping, etc. looks like another of those "support object sprites" issue. 2. when putting Memory Crystals into their sockets in Free Ha...
by Mercs
23 Jun 2023, 08:19
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 22.06.2023]

I just tested and Friendly Fire factor definitely does affect damage done by character to self with Fireball, even in single player (since that's how I tested it). UPD. 22.06.23 ver: triggering a chest trap damages all player on the map no matter how far, same issue as stepping into lava with one ch...
by Mercs
18 Jun 2023, 14:59
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 18.06.2023]

Not sure what version is this from, but I just noticed that when I cast Fireballs, they show as MM8 ugly spherical animation on my screen, yet what other players (or at least host) sees on their end is beautiful MM7 sprite explosion. I wanna have beautiful explosion too (: Monster fireballs also sho...
by Mercs
18 Jun 2023, 06:51
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 16.06.2023/2]

MM6, 16.06.23/2 ver 1) several times crashing fighting druids in Superior Temple of Baa C:\MM8_new\Scripts/Core/events.lua:2088: array index (267) out of bounds [0, 266] stack traceback: in function 'error' C:\MM8_new\Scripts/Core/RSMem.lua:1426: in function '__index' C:\MM8_new\Scripts/Core/events....
by Mercs
17 Jun 2023, 04:25
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 16.06.2023/2]

No it is not. You sure? 0.1 factor completely negates most damage to barely visible changes. Never "sure", but I am able to fire Fireballs at point blank and deal almost no damage to self, I don't remember it being so in single player or before friendly fire factor update. I mean I do app...
by Mercs
16 Jun 2023, 21:27
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 16.06.2023]

MM6, 13.06.23/4 1. aoe damage to self seems to be modified by friendly fire factor? in general the default setting of 0,1 is too low. 2. poison spray damages other players. can also shoot arrows at other players, they play hurt animation, but don't actually lose health unless it's Poison Spray (and ...
by Mercs
16 Jun 2023, 13:08
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 265
Views: 101920

Re: Multiplayer for MMMerge [alpha 13.06.2023/4]

This is big :) Maybe too big. I'd argue it's a bit too complicated and too much of a stray into custom mechanics territory for a mod that is centered around a feature (multiplayer) instead of gameplay changes. I'd like to reiterate on my previous suggestions if you don't mind, to show how they can f...

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