Search found 1011 matches

by Templayer
Dec 10 2019, 20:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Sometimes, when you go to town center to claim current bounty, after first click you get info about this month bounty, and after second click you get "somebody already claimed it". I didn't pay attention if you're getting gold - I suppose not, because there's no corresponding sound, but y...
by Templayer
Dec 9 2019, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

how to learn Novice Dark Elf Ability/Dragon Ability/Vampire Ability/etc. ? I am trying to play with optional content, but if I create Dark Elf/dragon/vampire with non native class it starts without the skill (so I assume it have to be learned or it's a sort of bug/glitch)... You will either have to...
by Templayer
Dec 9 2019, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Report to @Templayer: I have almost finished MM6 Enroth trip, and my team is now Thief/Hero/Priest of Light/Master Necro/Champion; my main character's status is Lv 17/86. Only the demon queen remains to be carried out. So far, only several minor bugs I encountered: 1. The Seer in Castle Ironfist. I...
by Templayer
Dec 8 2019, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Sorcerer (from MM6) promoted to Wizard can't learn light magic in the guild in Silver Cove. The second thing is a bug, and is pretty much caused by the NPC casting town portal -> game autosaves -> travel occurs. So I will add both of those to the Bug Tracker. It became possible to learn Light Magic...
by Templayer
Dec 8 2019, 10:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

There's a house in Free Haven, which have a sign of the Earth Guild, but if you'll point to its door, you'll see "Adept Guild of Mind", and that's what it really is. It's approximately at (3251, 16516). Could you give us some printscreens? You can just use the printscreen button, then do ...
by Templayer
Dec 7 2019, 17:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

raekuul wrote:I didn't know you could Town Portal to a town you hadn't yet visited. Must be a hireling perk.

Well, maybe the user (the NPC casting it) did visit it. :D
by Templayer
Dec 7 2019, 16:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Same thing as with Free Haven. You have to get to Silver Cove on foot (or by Town Portal) before coach and boat travel is allowed. That's how it's always been. Whoa... Seems like I played it too long ago ) Thanks FYI. F*ck, I missed that there was a new thread page. Again. Sorry for responding to w...
by Templayer
Dec 7 2019, 11:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Stables in Castle Ironfist doesn't offer travel to Freehaven (checked every day of the week). In original MM6 they do. if i remember right, they only do, when you have already traveled back from freehaven to castle ironfist - only stables in freehaven are "free" to go "everywhere&quo...
by Templayer
Dec 6 2019, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Weird. Did you do base merge + newest Merge patch + newest GF patch? Anyway there is a configuration text file for the GF patch in the game's folder. Forgot the name, because I am used to figuring stuff out on the fly. There are mouselook settings there, and you can also completely disable mouse-lo...
by Templayer
Dec 5 2019, 22:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, if you can make them a lot louder as well, since the originals are loud as hell. (some of the original ones are actually peaking... that's how loud the devs made those. So you would basically have to make them loud enough while not peaking, or just raise the volume enough so that it is right ...
by Templayer
Dec 5 2019, 21:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Issue: Whenever I try to change interface (which is always from MM8, modified, no matter where I start the game), I'm getting CTD with the message "Application error: "ExcepctionElayout exception in module MM8patch.dll at 00058CA3. UI Layout line 60: Negative coordinate: (53, -21.. 106, 3...
by Templayer
Dec 4 2019, 21:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

One thousandth post, yaay. I wonder what I will become. AND IT ISN'T EVEN MY FINAL FORM! MWAHAHAH. Edit: Genie. After being an Archmage, I expected something... more. :D :D Even though if that is Heroes 2 Genie, then that is all right. I played Heroes 2 PvP once, got genies, they got the turn due to...
by Templayer
Dec 4 2019, 21:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast. This is why I'm making it exclusive to Templayer. It'll then be on him for sha...
by Templayer
Dec 4 2019, 19:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for the Black Dragon, which will be voiced by me, here's some of my work. I think it needs to be louder (2x), and also there is my dog barking in the background,... but as a test, it is nice. I think. Your opinions? https://ulozto.net/file/Lbts6Jf7Tnit/dragon-black-easyfight1-v1-wav https://uloz...
by Templayer
Dec 2 2019, 16:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for the Black Dragon, which will be voiced by me, here's some of my work. I think it needs to be louder (2x), and also there is my dog barking in the background,... but as a test, it is nice. I think. Your opinions? https://ulozto.net/file/Lbts6Jf7Tnit/dragon-black-easyfight1-v1-wav https://ulozt...
by Templayer
Dec 2 2019, 15:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A VA test of Thonkerton's voice over (for a Gold Dragon voiceset) with my algorithm: https://ulozto.net/file/13QdwEK6BYTx/a-worthless-opponent-wav There is a noise that isn't supposed to be there, but that is because there is some background noise in the original recording. I haven't removed any noi...
by Templayer
Dec 2 2019, 12:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thonkerton wrote:It's an old meme. Anyway, Rodril forgot to disable Lloyd's Beacon from the final area of Breach, resulting in possibility of hilarious abuse.

Added to the Bug Tracker. You have a report from the same day, so I appended this to it.
by Templayer
Dec 2 2019, 12:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Yay, my suggestion worked. :oex: Could you try reproducing those glitches with a new savegame (starting a new game with the updated version)? (I presume you just continued from a save with a game started with an earlier version) Because that is the first time I am hearing about those, and we have q...
by Templayer
Dec 1 2019, 12:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I found no bone pile there. Maybe because i didn't installed the merge patch? Also, i can't give Lord Markham the letter, cause his door is closed. Is this a bug? Probably. I do not keep up a list of solved bugs, so people should always play the latest version... ... if they do not, then it is thei...
by Templayer
Dec 1 2019, 11:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4677
Views: 409366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there a list of racial benefits somewhere in the tracker? As I understand, the current main game gives Dwarf Knights GM Axe path but I don't see any log entry for such changes. Do goblins or elves also gain similar boon? Looks like Minotaurs are also able to GM Axe and Cleric Minotaur has Basic ...

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