Search found 275 matches

by the beavers1
Sep 27 2018, 1:08
Forum: Creature Quest
Topic: Recruit`s codes (get your free loot)
Replies: 11
Views: 1919

Re: Recruit`s codes (get your free loot)

my code is K2ES9Cf?c
by the beavers1
May 28 2018, 21:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So in regards to the light and dark magic bit, I started in enroth, I was able to get my first promotion sorcerer light magic easily, but now he cannot get dark magic, whereas my priest of light (after both enroth promotions) cannot learn either. Also I meant the blackshire archers in the tower, not...
by the beavers1
May 21 2018, 20:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ok, so here is my next set of issues/questions 1st. Archer can learn master spear (holding it in one hand) but has access to no skills that capitalize on it (dagger, shield, sword) 2nd. Priest of light cannot learn light magic, and sorcerer can only learn light magic not dark. 3rd. Obelisk treasure....
by the beavers1
May 19 2018, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So i got this letter that says for you in a chest, i went to the appointed location of by the pedestal in dragon sand, and well nothing. Am i missing something?
edit: Also, what are whisp wrappings for?
by the beavers1
May 18 2018, 8:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I think that's part of Rodril's new mechanic that makes monsters from the bounty hunt immediately available for killing. I know that it happens in Tularean Forest on Antagarich and likely in some land in Jadame too. Was it a good design decision? Not sure, but it does make getting all the bounty qu...
by the beavers1
May 17 2018, 20:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So, enjoying the game much, however i found some strange issues. First, the guards in the tower (the archers) are attacking me. Secondly, There was one Random cuisinart in new sorpigal over the bridge by the temple with the queen spider. third, I cant seem to find ID item, i have a paladin, a cleric...
by the beavers1
May 17 2018, 18:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I finally got around to starting it, now, noob question here, how do i hire people? I started in enroth, i made one character (didnt seem to have a choice to make more or am i missing something?) now im just trying to figure out how to get more characters You can make up to 5 characters during char...
by the beavers1
May 17 2018, 8:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I finally got around to starting it, now, noob question here, how do i hire people? I started in enroth, i made one character (didnt seem to have a choice to make more or am i missing something?) now im just trying to figure out how to get more characters
by the beavers1
Dec 4 2017, 12:12
Forum: Might and Magic
Topic: Slow down timescale
Replies: 5
Views: 882

Re: Slow down timescale

Speed at which the time flies. If the game time can be doubled then it can be halfed, i dont know where that parameter is but Greyface does. May not be a complete fix, but there is a program called cheat engine that I used for speed hacking before grayface's patch, I believe you can use it to half ...
by the beavers1
Nov 22 2017, 10:19
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 4262

Re: The Call of Liriel (MM678-like game) live on Indiegogo

This looks promising, i shall support as soon as i got a little extra mulah, btw the portraits look familiar.
by the beavers1
Nov 22 2017, 10:11
Forum: Might and Magic
Topic: MM1-6 $2.49, MM7/8/9 $1.49 on GOG.com (until Jun 18 2018)
Replies: 2
Views: 543

Re: MM6 $1.49, MM7-9 $0.89 on GOG.com

hmm i couldnt get them for your price, but 1.49 each isn't bad at all!
by the beavers1
Nov 20 2017, 11:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98982

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, this came out of leftfield, I will be really psyched to try it.
by the beavers1
May 25 2017, 19:09
Forum: Creature Quest
Topic: Battle of the bards quest Very hard?!
Replies: 4
Views: 957

Re: Battle of the bards quest Very hard?!

yeah I ended up beating it after i got a epic chest which allowed me to level up my wyrm to 22 with fire gems. Thanks for the tips though!
by the beavers1
May 23 2017, 21:20
Forum: Creature Quest
Topic: Battle of the bards quest Very hard?!
Replies: 4
Views: 957

Re: Battle of the bards quest Very hard?!

I have tried that, the problem is that they are all good party healers, so even focusing on one is difficult since it gets healed by the rest.
by the beavers1
May 23 2017, 10:06
Forum: Creature Quest
Topic: Battle of the bards quest Very hard?!
Replies: 4
Views: 957

Battle of the bards quest Very hard?!

I just started playing the game and I completed the first tutorial quest no problem, then i went to do the first quest i could do, Called battle of the bards. I have cleared the map and just have the boss waves left. The first one is easy, the second one is easy, but then the third one has a minstre...
by the beavers1
Jan 16 2017, 7:48
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 2169

Re: Mod idea questions.

Echo wrote:- a way to disable Town Portal/Lloyd's Beacon in a specific location?
Cheers.

Doesn't the arena do that?
by the beavers1
Dec 18 2016, 9:39
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 2169

Mod idea questions.

So I have been thinking of some mods that i may attempt, or hope someone else can do in the future for mm7, like so: i was wondering if there was a way to add relics and artifacts as really rare items in shops, and if they can do they take from the magic 15 number. I was wondering how many items you...
by the beavers1
Dec 5 2016, 7:48
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 355
Views: 140207

Re: MM8,5 - Echo of Destruction

YAY hadnt heard in a while. awesome stuff
by the beavers1
Dec 1 2016, 20:17
Forum: Might and Magic
Topic: Might and Magic VI XMAS16 Mod
Replies: 11
Views: 6317

Re: Might and Magic VI XMAS16 Mod

my game keeps crashing and i get this error message last time: . ..3DO\Might and magic vi- xmas mod/Scripts/Core/events.lua:653: array index (-10399.045620438) out of bounds [0, 198] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:1336: in function '__index' ...3DO\Might and magic v...
by the beavers1
Dec 1 2016, 10:22
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.1 [July 7, 2018]
Replies: 435
Views: 169188

Re: GrayFace MM6 Patch v2.0 [Sep 21, 2015]

For some reason my virus scanner is seeing the patch as a virus now, by chance was your site compromised by hackers?

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