well it was done for some kind of project and won't work correct above merge mod for now. i hope someday i'll return to this idea but not now, sorry
Search found 1033 matches
- 27 Jan 2024, 14:44
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87341
- 23 Jan 2024, 19:41
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87341
Re: Multiplayer for MMMerge [beta 13.01.2024]
There' s no convenient way to do it. Multiplayer uses standart MM monsters with disabled AI to mimic remote player actions. Each monster have set of frames assigned, which we can change on the fly via script (i.e. Map.Monsters[0].Frames[0-8]). But there's no adequate method of adding new unique set...
- 18 Jan 2024, 18:01
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87341
Re: Multiplayer for MMMerge [beta 13.01.2024]
is there a way to replace standart monster sprites into new ones that won't copy existing monsters and looks unique?
can't find where to edit it.
thanks
can't find where to edit it.
thanks
- 17 Jan 2024, 06:11
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
found bug with undead chars, no faces for new ones. working on them.
- 09 Jan 2024, 17:30
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
- 08 Jan 2024, 15:14
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Next update will bring The Children of Enroth! New type of NPCs.
- 01 Jan 2024, 19:47
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Check your email. The screen shots are there. This way you can post them wherever you wish. One of the pics show how a palm tree needs to be moved. There are other trees and palm trees that need to be moved. When I was making my mods, I was very careful where I put the trees. Thank you the self-ext...
- 01 Jan 2024, 18:32
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
- 01 Jan 2024, 17:32
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Part 2 and 3 had the following broken files: 10 MAESTRO.SPRITES.LOD AND 10 MAESTRO.BITMAPS.LOD. I installed the game with out them. The game came up but the window was small. The same size as the original MM6. Can it be adjusted for full screen? David something strange with archivator cause i've te...
- 30 Dec 2023, 16:57
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
What program do you use to open the RAR files. I have two 7zip and Bandzip neither one worked. When opening part2 bandzip gave me a message saying "Do you want to open part1?" 7zip gave me error messages about broken files. :( David oh. it was simple winRAR. didn't knew that 7zip do not s...
- 30 Dec 2023, 10:50
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
What program do you use to open the RAR files. I have two 7zip and Bandzip neither one worked. When opening part2 bandzip gave me a message saying "Do you want to open part1?" 7zip gave me error messages about broken files. :( David oh. it was simple winRAR. didn't knew that 7zip do not s...
- 29 Dec 2023, 23:12
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
- 29 Dec 2023, 17:52
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
happy new year.
later will translate article into english or just use a google =)
later will translate article into english or just use a google =)
- 29 Dec 2023, 17:51
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
v0.2a is here see the 1st post for more info and download https://i.ibb.co/SmD5JP9/title-mini.jpg https://i.ibb.co/Q98LccX/s02.jpg https://i.ibb.co/d78PkhL/s03.jpg https://i.ibb.co/PhKM3bF/s04.jpg https://i.ibb.co/RQ1jt2t/s05.jpg https://i.ibb.co/zQZhzV5/s06.jpg https://i.ibb.co/zxqNhhm/s07.jpg http...
- 27 Dec 2023, 05:58
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 62
- Views: 18255
Re: MM7 new modding
wow! looks awesome!
- 27 Dec 2023, 05:53
- Forum: Might and Magic
- Topic: Help with revamping 3D assets in Might and Magic 6, 7, or 8
- Replies: 7
- Views: 1672
Re: Help with revamping 3D assets in Might and Magic 6, 7, or 8
i'm doing just the same now by reworking Heroes3 building into MM
- 23 Dec 2023, 18:19
- Forum: Might and Magic
- Topic: ...modloader or mod manager - whoever calls it...
- Replies: 3
- Views: 1226
Re: ...modloader or mod manager - whoever calls it...
i was planning to create something like that for mm games but got some difficulties with that.
plus mm engine got troubles: world reset every 1-2 years until that you will see no changes done.
plus mm engine got troubles: world reset every 1-2 years until that you will see no changes done.
- 29 Nov 2023, 12:46
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - begins!
Sometimes they returns https://i.ibb.co/QCg2RrC/k-XZd2mw9-UEg.jpg In the end of 2023 - v0.2 will be - some minor fixes - druid swap GM skill as it should be (dark GM elements, light GM ego) - some sprite fixes - about 50 BG music tracks - new ships - new light system and decor (especially at night) ...
- 23 Jul 2023, 12:58
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - begins!
I've just discovered a physics in 3Ds =)
- 10 Jun 2023, 11:07
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 51017
Re: Maestro's Augmentation mod for MM7 - begins!
Thanks for your work. The mod is really amazing, sometimes it challenged my skills a lot, despite the fact i've been playing this game for almost 25 years.I didn't notice any bugs, everything works perfectly. Only a small mistake in translation of "Thunderbird". [img] https://www.dropbox....