hello!
so a month passes since release. any feed backs? how it was? what about balance, new economy sustem? any bugs and glitches? any fixes need to be done?
Search found 995 matches
- Yesterday, 14:47
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
- 13 Mar 2023, 09:56
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
small update about future patch v0.2 (i'll translate) new playable characters, new items and new skill - *Cloth* work in progress final plot could change. Cloth will be brand new armor skill for mages/monks. N: no any penalties on use. E: skill level raise Mana regeneration M: skill level added to H...
- 09 Mar 2023, 10:39
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
It sounds like the future version of the "Augmentation mod" is going to be most entertaining and addictive. :-D Maybe I can help in some way. All the redones that I did I did not create new palettes. I used the palettes that come with the games. It was accomplished by using corel draw. Th...
- 08 Mar 2023, 21:32
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
For example, some of the monster use spells. Harps, Gorgoles, and others. Goblins summon other Goblins etc. I believe that having monster summoning other monsters may not work because of the amount of memory already being used by the game. :) It is a simple matter of copy paste from one monster.tex...
- 08 Mar 2023, 06:32
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
- 05 Mar 2023, 17:08
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
The only thing I ask is if there is a way to translate it into Spanish, if you can't, how can I translate it manually? It is more than anything for comfort but otherwise I have no problem playing it in English. very good question. actually i was thinking about it (other languages). well if you got ...
- 04 Mar 2023, 19:50
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
hello there!
so almost 2 weeks passed.
any update from community? how did you find the mod? anything you wish to change or not? any mob-height problems?
so almost 2 weeks passed.
any update from community? how did you find the mod? anything you wish to change or not? any mob-height problems?
- 26 Feb 2023, 16:45
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
something in the atmosphererampage77t wrote: ↑26 Feb 2023, 02:54 I don't know why but I downloaded it for the fourth time and now it works correctly, thanks for the answer

- 25 Feb 2023, 17:27
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
something wrong on your side: noone had the same thing.rampage77t wrote: ↑25 Feb 2023, 16:53 I downloaded the file 3 times and it tells me that it is damaged
maybe you need to update your archive-program or use another computer to unpack archive

- 25 Feb 2023, 16:31
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
@ vladimir-maestro I have a powerful machine. Nvidia Geforce GTX 1660 Super with 6GB memory and 32GB computer memory and I had problems with graphics. Movement too slow. :( David thats why - you can find new EXE file in archive. you can have all RAM of the world and game will lag cause original EXE...
- 21 Feb 2023, 14:16
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Re: Maestro's Augmentation mod for MM7 - begins!
Happy birthday indeed! The new assets look delicious. Care to share what's planned for 0.2 onwards? well i'm planning to do a video about that soon. but i guess small sneaky-peek won't hurt: i'm working under char and inventory system now. planning to add MUCH MORE EXTRA playable chars, about 50-60...
- 20 Feb 2023, 20:42
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
- 19 Feb 2023, 21:18
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 33
- Views: 2466
Maestro's Augmentation mod for MM7 - begins!
Today 20feb - i;ve got a birthday! So i've decided to make a present for entire community - release a mod for MM7 - Augmentation mod. https://www.youtube.com/watch?v=bmUexrN8tcc (sorry, but russian language only in video) "Augmentation 0.1a" by Maestro for Might and Magic 7. This modificat...
- 17 Feb 2023, 17:07
- Forum: Might and Magic
- Topic: Might and Magic VI remake concept video
- Replies: 5
- Views: 885
Re: Might and Magic VI remake concept video
looks cool
- 16 Sep 2022, 16:00
- Forum: Might and Magic
- Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
- Replies: 72
- Views: 22398
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
i've noticed that you edit your outdoor maps inside editor by hands.
do you know that you can do it in a 3D editor - just use only vertical moves

then you can just import such map as usual OBJ
do you know that you can do it in a 3D editor - just use only vertical moves

then you can just import such map as usual OBJ
- 27 Jul 2022, 07:54
- Forum: Might and Magic
- Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
- Replies: 72
- Views: 22398
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
keep up the good way!
- 02 Jul 2022, 09:12
- Forum: Might and Magic
- Topic: >> Adding a new Mobs to MM games (full easiest tutotial)
- Replies: 5
- Views: 1711
Re: >> Adding a new Mobs to MM games (full easiest tutotial)
found artifacts in DefTool3 while editing sprites. :wall: just compare accurate photoshot VS DefTool. looks like more colors were fused. 8| we will think about it but for better effect i recommend use slow photoshop method for now. DefTool (curent version) is fast but no so pixel accurate. i guess t...
- 15 Jun 2022, 11:08
- Forum: Might and Magic
- Topic: >> Adding a new Mobs to MM games (full easiest tutotial)
- Replies: 5
- Views: 1711
>> Adding a new Mobs to MM games (full easiest tutotial)
Hello! Today I'll show you how to import new sprites into MM games the easiest way (wanted to do this tutorial long-long ago) The point is to replace that guys on mine ones: https://i.ibb.co/VTnb6yd/000.jpg So lets start: 1) You will need an MM game with patches and modding tools from Grayface (his ...
- 11 Jun 2022, 17:56
- Forum: Might and Magic
- Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
- Replies: 72
- Views: 22398
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
Modelling of Amber Town is Finished wow! nice progress! but i want to warn you about engine restrictions: engine could work only with 4.000 polys at the map without glitches and bugs. it needed to be upgraded to expand that limits but it's possible. actually we are working on engine to make it more...
- 01 Apr 2022, 08:39
- Forum: Might and Magic
- Topic: MM8,5 - Echo of Destruction
- Replies: 366
- Views: 219689
Re: MM8,5 - Echo of Destruction
yes. sadly but mm8,5 stopped for now and will not be released in the nearest future. i'll keep you up-to-date if something changes