Search found 3476 matches
- Jan 30 2021, 3:38
- Forum: Campfire
- Topic: Talk about the weather
- Replies: 928
- Views: 148913
Re: Talk about the weather
It looks like we might get our first significant snow storm here in Virginia. It’s been a long time since the last one.
- Jan 23 2021, 23:38
- Forum: Campfire
- Topic: In Memoriam...
- Replies: 362
- Views: 99871
Re: In Memoriam...

- Jan 5 2021, 19:07
- Forum: Heroes VII
- Topic: Ubisoft's Latest Disaster for Me
- Replies: 44
- Views: 11821
Re: Ubisoft's Latest Disaster for Me
Wimfrits and HodgePodge on the forum on the same day; almost like old times. Hope you both have a great year.
- Jan 2 2021, 18:51
- Forum: Modcrafting Guild
- Topic: My last post – A Plea For Smarter Games
- Replies: 3
- Views: 2301
Re: My last post – A Plea For Smarter Games
I had noticed you around; sadly the state of MM games hasn't really improved, though several individuals are making efforts.
- Dec 31 2020, 17:52
- Forum: News
- Topic: Happy New Year 2021
- Replies: 9
- Views: 1415
Re: Happy New Year 2021
Good riddance to 2020; 2021 has to be better. Doesn't it



- Dec 24 2020, 20:39
- Forum: Campfire
- Topic: Merry Xmas to the Round Table!
- Replies: 5
- Views: 715
Re: Merry Xmas to the Round Table!
Happy holidays Wimfrits; it's been a long time. To all enjoy the holidays.
- Oct 31 2020, 15:38
- Forum: Campfire
- Topic: In Memoriam...
- Replies: 362
- Views: 99871
Re: In Memoriam...
Kalah wrote:Sean Connery dies, age 90.
Sad to hear of it, although it's no surprise, considering his age. One of my favourite actors.
The best Bond, a great addition to the Indiana Jones family; just a marvelous actor who was missed when he left acting. RIP and thanks for the great movies.
- Oct 19 2020, 23:05
- Forum: Campfire
- Topic: Sorry for being a dick a long time ago
- Replies: 8
- Views: 1882
Re: Sorry for being a dick a long time ago
Well hello HP, it's been a long time.
- Oct 7 2019, 21:24
- Forum: Heroes I-IV
- Topic: H4 Displaying a message during AI turn when an object is taking
- Replies: 9
- Views: 2406
Re: H4 Displaying a message during AI turn when an object is taking
There are ways to have the message occur again; so when do you want this to show and when would you want it to repeat.
- Oct 3 2019, 3:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6266
- Views: 817045
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
The posts that seem to have caused the upset were brought to my attention by someone that was concerned. For now no further action is planned beyond the warning issued in my previous post. Let's try and keep it on topic and as friendly as possible.
- Oct 2 2019, 22:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6266
- Views: 817045
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I have just been made aware of misbehavior in this thread. We are reviewing the various offending posts and will take the appropriate action. In the mean time I will leave the thread open for now . For well over 200 pages forum members have been suppling each other with good information and have bee...
- Sep 14 2019, 0:00
- Forum: Heroes I-IV
- Topic: H4 Campaigns Downloads - 2 Errors
- Replies: 4
- Views: 1377
Re: H4 Campaigns Downloads - 2 Errors
I will be sure Pol knows; if not I can try and email you the required files for Lamentia's Story
- Aug 30 2019, 23:09
- Forum: Heroes I-IV
- Topic: H4 Displaying a message during AI turn when an object is taking
- Replies: 9
- Views: 2406
Re: H4 Displaying a message during AI turn when an object is taking
I had to add these scripts when the victory conditions dictated the player defeat certain heroes. If an AI army defeated them or they got defeated by a neutral stack, then that condition couldn't be met. Those scripts were added as a map script and I have tested them repeatedly and they work. Now I ...
- Aug 29 2019, 23:50
- Forum: Heroes I-IV
- Topic: H4 Displaying a message during AI turn when an object is taking
- Replies: 9
- Views: 2406
Re: H4 Displaying a message during AI turn when an object is taking
You can try a conditional that runs at the start of your turn each day, if green player has "artifact" then text Green player has "artifact", and have it step through all the colors. It would be tedious if you want this for more than a few artifacts. I used this whenever a critic...
- Aug 9 2019, 0:48
- Forum: Campfire
- Topic: TV programmes/series you're currently watching?
- Replies: 27
- Views: 7594
Re: TV programmes/series you're currently watching?
Watched Good Omens - very good
Pennyworth - has promise but is unnecessarily graphic at times
Pennyworth - has promise but is unnecessarily graphic at times
- Aug 6 2019, 14:41
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 128
- Views: 26570
Re: The Chaos Conspiracy Redone
Thanks for checking
- Aug 5 2019, 21:31
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 128
- Views: 26570
Re: The Chaos Conspiracy Redone
I was so involved in the original TCC; I never got around to playing it from beginning to end; just the individual quests and new maze configurations. One thing I would ask is the in game map had a misspelling, I believe it has the Bog of Tounella instead of Tounela. BDJ had asked Maestro to fix it ...
- Jun 15 2019, 1:36
- Forum: Heroes I-IV
- Topic: Build the Grail - HoMM IV victory condition?
- Replies: 10
- Views: 2485
Re: Build the Grail - HoMM IV victory condition?
Thanks for that I will look at how this is done as I am not aware of any condition you can set to check for a structure. So I hope to learn something; it would have made some of the scripts easier and the work arounds unnecessary.
- Jun 13 2019, 20:50
- Forum: Heroes I-IV
- Topic: Build the Grail - HoMM IV victory condition?
- Replies: 10
- Views: 2485
Re: Build the Grail - HoMM IV victory condition?
Is he asking about the Grail artifact, which yes could be done with the check artifact. But I thought he was asking about building the grail structure such as the Holy Avatar which would require a check if has building script and that doesn't exist.
- Jun 11 2019, 21:57
- Forum: Heroes I-IV
- Topic: Build the Grail - HoMM IV victory condition?
- Replies: 10
- Views: 2485
Re: Build the Grail - HoMM IV victory condition?
Unfortunately there is no script in the town menu or elsewhere that checks for a specific structure; so to the best of my knowledge, setting it as a victory condition can't be done.