Stop idolizing the guy. Last thing you want is to be like him (or is it her?)
csarmi may have some personality problems and an elitist attitude, but he / she is an awesome player. You have to respect that. Alexander Alekhine was a drunk and Nazi sympathizer, but he was also the World Champion at Chess. Even now, players respect him for the high level of play he achieved.
Barracks are a pre-requisite for both the Griffin Way and the Angel Way; You need it to build the Monastery, which in turn is needed for the Portal of Glory.
I think you missed the point.
Every Castle player will have to build Barracks. But not every Castle player must build the Griffin dwelling - only those who intend to use Griffins (like you). This costs Gold which can be channeled to Angels.
Still, when the going gets tough, it is better deal than what you might have at an intown market.
When the going gets tough, I far prefer to have 5,000 gold than an extra +1 Wood, +1 Ore a turn.
You are obviously a ranged attack fan. Nucleon thinks that you put much effort to get "Archery" and "Tactics" he? Classic. One thing you ignore though, is that such a hero build would be as efficient with any ranged troop. So your assessment of the Marksmen could be off because of that.
If a hero is not going to use Ranged attacks, he needs fast and powerful fliers. I've said this before, and I say it again. Stronghold and Inferno make do with Thunderbirds and Efreet Sultans. They're not Ranged, but they work well.
The towns fortunate enough to be blessed with powerful, low-level Ranged troops - Castle, Rampart, Conflux and Dungeon - are much easier to play than the others (especially Fortress).
Vampire Lords are fast. With your army capped at Monks/Zealots, your fastest units are your much-maligned Royal Griffins -if you built the dwelling, that is. Conceding you the advantage, you may cast a "haste" or a "slow", whatever you have in mass version, but the opposing plyer may reverse it with the opposite spell as soon as he can, almost giving him two fast successive attacks.
Indeed. That's why I said there's this thing as good play and bad play affecting the duel. If the Necropolis player moves first and casts Mass Slow, it's a mistake if the Castle player has Mass Haste. But this is not the end of the duel, and more permutations can occur.
Assuming that the V-Lords have already been attacked, Nucleon would immediatly send them at your Marksmen, from the start of turn two. Not just because of our discussion, but mainly because Marksmen are great to replenish the V-Lords; Weak defenses and an irritant attack. If they are surrounded by defenders, the whole package get Death Clouded before.
Well let's assume a fight between the two. Vampire Lords move first. They wait (reasonable, since moving forward would needlessly tip their hand. Zealots move next. Castle player casts MASS HASTE. Zealots and Marksmen both aim at the Power Liches, which drastically reduces their numbers. Without a significant Death Cloud, Necropolis could get overwhelmed (that's assuming they don't have 2k Skeleton Warriors
)
You see? And, even if the Vampire Lords do hit the Marksmen, it's one attack. Next up would be the single-Pikeman stack attacking the Vampire Lords, then the Crusaders, the Zealots, the main Pikeman stack (if there is one) and finally the Marksmen (who may choose to Defend). The Vampire Lords too could get overwhelmed, without significant aid from the back.
Nucleon does not believe that units are getting better or worse according to the difficulty. Starting ressources are affected by difficulty, as is the AI. That's all.
At higher difficulty settings, you won't have 20 Griffins. But you may have 20 Marksmen. Now 20 Marksmen is a significant early-game force, and with them you can really hope to expand without much problems.
On Easy difficulty however, you may be able to reach Angels by the end of Week 1. Now obviously Marksmen aren't so important. The logical conclusion therefore is:
Ranged attackers get stronger at higher difficulty settings.
Nucleon grants you that Lizard Warriors will be as targeted as Marksmen for discussion's sake (He would rather think that Dragonflies would rather be, but let's). However, at equal agression, the Lizard Warriors will last longer because they have better defenses and Health.
I would advance another conclusion.
At equal aggression, neither the Lizard Warriors nor the Marksmen would lose significant numbers in any fight save a castle siege or a battle against an enemy hero.
If your defenders are so thin, they will be killed by the Liches before the Vampire Lords come and feast.
Not if they do not group up, and I highly doubt the Power Liches would aim at a single-Pikeman stack.
You can claim that you will use your Marksmen to great effect inside the boundaries of your army, but you cannot claim that Marksmen are superior to Lizard Warriors. Did you try to compare them in a vs fight, 50 on each side? Marksmen lose every time.
Have you ever computed the Ancient Behemoths vs. Archangels fight? The Ancient Behemoths win - but does that make them stronger? Would
you prefer 50 Ancient Behemoths, or 50 Archangels?
All fo One is a typical tournament map, which displays all of what the early H3 had to offer. That being said, almost all tournement maps are over generous in lose ressources and chest, to favor a quicker game.
Suggest a different map then. A different map where multiplayer is possible.
That is erronous; The Barracks are a prerequisite of both the Monastery (which in turn is needed for the Portal of Glory) and the Griffin Tower. Check it out.
wimfrit's point is this. The player going for Griffins will need:
Archer Tower
Barracks
Griffin Tower
Upg. Griffin Tower
Griffin Bastion.
Upg. Archer Tower (this is needed sooner or later)
However, the player going for Crusaders will need:
Archer Tower
Upg. Archer Tower
Barracks
Upg. Barracks
Comparing the two, one finds that going for Griffins takes 6 turns, while taking the Crusader route takes 4. This is a crucial advantage. Because the Crusader player can go directly to Zealots and Angels
without ever building the Griffin Tower, he gains the resource advantage.
After you bought (or attempt to) Portal of Glory? It will take many, many weeks of Royal Griffin production to equate the cost of the Monastery, then the Portal itself, then the Angels. Plus, Chances are Nucleon will have the Capital towards the end of week two, even on high difficulty maps.
You won't have enough Royal Griffins to recruit. If you have 24,000 gold in your bank at the start of a new week, does it mean you can recruit 100 Royal Griffins? No, because there won't be enough! The Castle player tends to have enough Gold to completely recruit his Marksmen and Crusaders, and this is all that is necessary. The remaining resources go to the Portal of Glory.
Week 1 build for Castle -
1. Town Hall
2. Upg. Archer Tower
3. Blacksmith
4. Barracks
5. Monastery
6. Citadel
7. Castle
The extra revenue you gain here is a boon for you, but not too big a boon. It can be compensated for by loose resources, and since a Castle player using this build would have Marksmen early, he would be able to take out neutrals with greater ease than one using your build. This equates to more resources, albeit those being non-renewable resources.
Week 2.
1. Mage Guild level 1.
2. Marketplace
3. City Hall
4. Stables (or save the gold, or Capitol)
5. Wait (or any necessary building)
6. Wait (or any necessary building)
7. Portal of Glory
Again, though this build costs more gold, that extra gold can be
found. It does not need to be earned. The player using this build expands much faster, and this is the compensating factor.
And what do you have for that? One Angel, and less of all the other troops. The 3 "Cs", Citadel, Castle and Capital, have very few chances to see the light on week two my friend. Force is to admit that Nucleon's building scheme is much more suited to Expert and Impossible maps. On the first day of week 3, Nucleon will have enough money to buy more forces than you ever will, and He may well have more Angels on the map -as opposite to in the walls, whereas you will have 2 more, as well as in the future, since His Castle is already built.
A difference in one Angel is insignificant in the war against neutrals, but such a difference is crucial in the end fight. Having 1 extra Angel on the battlefield in Week 3 will not give you any advantage, while having 2 extra Archangels in Month 2 Week 1 will give wimfrits a huge advantage. See?
Having extra creatures is irrelevant if an army lacking those same creatures can destroy neutrals just as quickly.
No, the condition is wrong. Nucleon would like all of His troops to have Unlimited retaliation. There is even a spell that attempts to mimic it: "Counterstrike", a 24 pts level 4 spell, nothing less, and not nearly as good as the Royal Griffin's hability.
True, Unlimited retaliation is a strong ability that is of great use in the final battle. But it is not an ability that you would exploit against neutrals (unlike Marksmen's double shot, for example). You take too much damage.
Wait! So if Nucleon understands correctly, it would be a mistake to attempt melee combat. It that it? No melee unit can claim superiority over any shooter, right? Damn! Nucleon is getting good! Thanks to you, Wimfrits!
If you are going to attempt melee combat with the same efficiency as ranged combat, you need to outlevel your prey, as in using level 5 Thunderbirds against level 2 Marksmen. Where a good stack of Power Liches can aspire to an easy win against Minotaurs, the same stack of Thunderbirds will take casualties.
Nucleon must say: It shows a bit.
To this I'll quote a Chess book I've read.
"Tactical prowess fades with time [away from the board], but strategical understanding stays with a player forever." wimfrits may have gone 6 years without playing a serious game of Heroes 3, but he / she remains a brilliant player.
So Nucleon guess you're no fan of Inferno, are you? Because such a ridiculous statement, if it had a remote chance to be true, would be tantamount to say that Inferno cannot win.
Actually, csarmi was arguing for Inferno against Conflux in the previous forum
You can ask him about it.