Something wrong about the Spectral Dragon

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Should the Spectral Dragon have an "incorporeal" ability?

Poll ended at Jun 19 2006, 0:00

Yes
10
45%
No
12
55%
 
Total votes: 22

xover88
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Something wrong about the Spectral Dragon

Postby xover88 » May 19 2006, 0:00

When I saw the Spectral Dragon, it didn't have incorporeal ability which it should have. It's just a bone dragon with more strengths.
I am pretty disappointed about this.

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Gaidal Cain
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Postby Gaidal Cain » May 19 2006, 0:05

No insubstancial ability suits me just fine. In fact, I'd be happy if it wasn't on any of the creatures in the game...
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theGryphon
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Postby theGryphon » May 19 2006, 0:33

Incorporeal on a level 7 (or even level 6) is an overkill. That's why they got rid of them on Spectrals and Wraiths. Besides, I hate random events in games, so I'd like it better if that ability didn't even exist, or just implemented differently.
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Postby trailMix » May 19 2006, 0:42

Incorporeal on a level 7 (or even level 6) is an overkill. That's why they got rid of them on Spectrals and Wraiths. Besides, I hate random events in games, so I'd like it better if that ability didn't even exist, or just implemented differently.
I hate random events too. It really screws up your strategy, especially if the battle is going to be close. I thought H4's implementation on ghosts were pretty good. Incorporeal should reduce physical damage by 25% or something.

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asandir
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Postby asandir » May 19 2006, 1:34

i think incorporeal is an overkill, while random it seems to click in at the most unfortunate times (like when you are about to kill them all, but .... Miss!)

it activated 6 times on a single stack out of 8 attacks against it .... wtf???!!

it makes me just hate attacking wandering stacks of ghosts/manes ... and then to add it to level 7?? Necro would go from slightly underpowered to insano very quickly!

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cooper82
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Postby cooper82 » May 19 2006, 7:03

But look at its HP (and other stats as well)... it is very low for a level 7 upgrade.
Perhaps the behavior of the ability would have to be fixed.

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asandir
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Postby asandir » May 19 2006, 7:19

yeah, but with the special dwelling you do get 3 of them a week ... so bear that in mind, plus they are cheap as, compared to other l7's .... it's not as black and white as stats alone!!! but as a case in point 3x160 HP works out to 540 HP a week ... black dragons get 480 per week, damage 75-105 per week, black dragon 90-140

att and def similar .... but other factors must be considered .... it's not all bad for the necro level 7 thou

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Postby dragonn » May 19 2006, 8:53

Do you remember those AI cheats in HIII. Strangely when the AI wanted to finish the battle quickly it had a lot of morale and luck bonuses. And I simply "love" those situations when AI knows were to move, because it will recieve a moral bonus right away.

So I don't think those random effects would be a good idea. In HII GD were quite good, but not as good as the rest of 7th levels, In HIV they BD were very strong. And they didn't have the incorporeal ability...
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Orfinn
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Postby Orfinn » May 19 2006, 9:23

Voted no

since necropolis focus on cheapness and numbers there is no need for incorperal abilities, well expect on the ghosts and spectres

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DaemianLucifer
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Postby DaemianLucifer » May 19 2006, 10:29

Voted yes.Instead of removing the ability,they shouldve just tone it down a bit.

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dallasmavs41
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Postby dallasmavs41 » May 19 2006, 10:30

I voted Yes, they just need to change the incorporeal ability to something similiar to what it was in HIV..

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Ethric
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Postby Ethric » May 19 2006, 10:36

Well the name implies incorporability somewhat. On the other hand it's a very annoying ability.

Perhaps incorporeal should work on a per-creature basis. Each creature has it's own chance (50% isn't it?) to evade the attack, independantly of each other, and then the damage is reduced by a % equal to how many in the stack evaded.
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DaemianLucifer
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Postby DaemianLucifer » May 19 2006, 10:54

Well the name implies incorporability somewhat. On the other hand it's a very annoying ability.

Perhaps incorporeal should work on a per-creature basis. Each creature has it's own chance (50% isn't it?) to evade the attack, independantly of each other, and then the damage is reduced by a % equal to how many in the stack evaded.
Yes,this would work very well.Much better then now.

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Malicen
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Postby Malicen » May 19 2006, 11:29

This ability, though annoying is OK IMO. So, I like it. Use spells on them, not melee attacks.
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igoraki
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Postby igoraki » May 19 2006, 14:32

Well the name implies incorporability somewhat. On the other hand it's a very annoying ability.

Perhaps incorporeal should work on a per-creature basis. Each creature has it's own chance (50% isn't it?) to evade the attack, independantly of each other, and then the damage is reduced by a % equal to how many in the stack evaded.
i would like to see it work like that but for creatures that attack

like this

100 swordsman attack 50 ghosts
each swordman have a 50 % chance to miss
those swordsman that missed are not even calculated in the attack
lets say 35 swordsman missed
rest of the 65 swordsman are calculated normally

so would still do some damage to stack,but reduced
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Postby Pugsley » May 19 2006, 21:17

Well the name implies incorporability somewhat. On the other hand it's a very annoying ability.

Perhaps incorporeal should work on a per-creature basis. Each creature has it's own chance (50% isn't it?) to evade the attack, independantly of each other, and then the damage is reduced by a % equal to how many in the stack evaded.
i would like to see it work like that but for creatures that attack

like this

100 swordsman attack 50 ghosts
each swordman have a 50 % chance to miss
those swordsman that missed are not even calculated in the attack
lets say 35 swordsman missed
rest of the 65 swordsman are calculated normally

so would still do some damage to stack,but reduced
Interesting way to do it, still has the luck factor of the ability, but without making it so 1 spook is likely to survive 600 arrows, which can be incredably frustrating. However I think Spectral Dragons are balanced as they are, but implimenting this for the spooks would be a good thing imo.

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DaemianLucifer
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Postby DaemianLucifer » May 19 2006, 21:31

Interesting way to do it, still has the luck factor of the ability, but without making it so 1 spook is likely to survive 600 arrows, which can be incredably frustrating. However I think Spectral Dragons are balanced as they are, but implimenting this for the spooks would be a good thing imo.
It would be an excelent ability for wraiths and spectral dragons as well.

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Bandobras Took
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Postby Bandobras Took » May 19 2006, 22:23

Perhaps incorporeal should work on a per-creature basis. Each creature has it's own chance (50% isn't it?) to evade the attack, independantly of each other, and then the damage is reduced by a % equal to how many in the stack evaded.
I'll second that. Great idea.
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Gaidal Cain
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Postby Gaidal Cain » May 19 2006, 22:42

Except that you'll have to keep attacking that stack again and again, since you'll only be killing half the units every attack. Doesn't sound like a good solution to me.
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DaemianLucifer
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Postby DaemianLucifer » May 20 2006, 0:36

Except that you'll have to keep attacking that stack again and again, since you'll only be killing half the units every attack. Doesn't sound like a good solution to me.
No you wouldnt,since it says that the damage is reduced by a % of how many evaded.So basically,damage is reduced by 50%,which means that you can still kill more then half of a stack.But I like the idea of independant misses better.Although,this one migh work in a similar fashion:reduces damage by 50%.


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