Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
Destructive, if you ask me

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Caradoc wrote:Now where can I find out more about the editor? I miss map making the most.
Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
Banedon wrote:Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
Fair point, but judging from the game trailers H6 looks and plays very much like H5. Some of the redesigns you mentioned (resources, fixed hero skills on level up, new race) are simple enough too that one can anticipate exactly how the new game will play like, and it does not promise to be much different from H5.
Also far as I can tell the optimal strategy even in larger maps is to keep your main army together. You can build up a second force led by a second-tier hero, but to split your army is a general no-no. If either army gets hit alone, it's game over.
Mirez wrote:there was a bug in heroes 5 that caused the AI turns to take forever, that might have been your issue.
They say they really wanted to improve the speed of the AI turns in h6 so I see no concern.
ChimTheGrim wrote:Banedon wrote:Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
Fair point, but judging from the game trailers H6 looks and plays very much like H5. Some of the redesigns you mentioned (resources, fixed hero skills on level up, new race) are simple enough too that one can anticipate exactly how the new game will play like, and it does not promise to be much different from H5.
Also far as I can tell the optimal strategy even in larger maps is to keep your main army together. You can build up a second force led by a second-tier hero, but to split your army is a general no-no. If either army gets hit alone, it's game over.
I can see your frustrations with the strategy in Heroes V, but I think you also have to remember that one of the main reasons the game wasn't good was because it was a buggy game. If it ran as smoothly as Heroes III, then I think a lot of the complaints wouldn't have existed. If Heroes VI can run smoothly and if the new gameplay rules create a fun game, then it could be awesome. We'll wait and see.
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