Oops - you're right, I've done an audit and it seems I totally underestimated the sheer number of these mistakes.
History of Ammi-eshuh is the history of permanent struggle between the Death and the Great Forest of the Aranorn Elves. Every night hundreds of the dead walk to the town walls and destroy the young forest growth which tries to secure a place under the sun. During the day the Great Forest takes its ground back, and then the cycle repeats.
In the old days, a majestic city was rising here - one of the first founded by refugees from Erathia. During its history the town survived many wars but finally has been destroyed. Now, when Shagarakti was built on the ruins, the ancient graves serve as a source of reinforcements for the Undead army.
Each Demon must visit Gradl - the first Demon town in Axeoth - at least once during their lifetime. That's where it all started, and according to the legend that's where it all is going to end. Every week pilgrims come to town, providing it reliable protection.
Many years ago Elf troops came to help the defenders of Hadiya fighting against the Undead. In memory of that battle the Druids of Aranorn put a powerful spell on the graves of the fallen now every week crystals grow on the burial mounds, to protect the dead from the dark magic of Necromancers.
Lost in the thickets of Aranorn, Meneflor is a Druid town. Here they talk to the Forest and absorb its power and wisdom. Some of the Druids become hermits and get from the Forest permission to settle down near Meneflor. They are always ready to help in case of emergency.
Timberwood's resource warehouse is a gift from the Aranorn Elves to the Humans, to commemorate the signing of the White Treaty. Now the Great Forest of the Elves produces twice the regularly amount of wood for Timberwood residents.
According to a very old tradition, the annual marksmanship competition in which the best Aranorn archers participate, takes place in Halthilloth. And for all these years Halthilloth was home for the best arrow makers even the town smithy, against all customs, works exclusively for the needs of the contenders.
Shuma-ishkun was founded by Necromancers in the long-ago times, when the plague raged all over Axeoth. These were the years of despair, and many came to Shuma-ishkun hoping to live on after the inevitable death. The bodies of these unfortunates still serve as a source of military might for Shuma-ishkun.
The legend says that the Gate to another world is hidden inside the Amel-ishkun mountain - the world where the dead will find eternal peace. That's why hundreds of the dead are gnawing into the mountain, incidentally extracting tons of ore. The Necross rulers don't interfere - it's the third location of the mythical Gate the search for which provides a good source of income for Necross.
Yaffiah is the place where Emilia, the founder of Arcane, is buried. In the middle of the town a majestic monument to Emilia rises and if enemy gets close to Azhar walls, defenders of the town just need to take one look at the monument to restore their spirits and repel the attack.
As if Sandro wasn't enough, they killed Emilia too and misspelled her nation. At least I guess tress will be pleased to hear it.