Hammers of Fate Q&A and Screens

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kingcranium14
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Hammers of Fate Q&A and Screens

Postby kingcranium14 » Oct 4 2006, 23:24

HV is a great game. If you think it's too much like H3, you're deceiving yourself. Ubisoft is trying to ressurect a great series - H1 - H3. I'm sure it wasn't easy going back and trying to fix what 3DO did with HIV.

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Re: Hammers of Fate Q&A and Screens

Postby ThunderTitan » Oct 4 2006, 23:27

kingcranium14 wrote:I'm sure it wasn't easy going back and trying to fix what 3DO did with HIV.


Yeah, taking out half the stuff H3 had and only adding 3-4 new things must have been quite hard. :rolleyes:
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Re: Hammers of Fate Q&A and Screens

Postby DaemianLucifer » Oct 4 2006, 23:43

kingcranium14 wrote:HV is a great game. If you think it's too much like H3, you're deceiving yourself. Ubisoft is trying to ressurect a great series - H1 - H3. I'm sure it wasn't easy going back and trying to fix what 3DO did with HIV.


Boy their "fixing" reminds me of a joke:

A mathematician was asked how he would make a tea if he had water at 0 degrees celsius in a kettle,a teabag and a stove.He said hed simply put the kettle until the watter boils,then put the tea bag inside.When asked how hed do it if he had water on 50 degrees to start with.He said "Simple.Id spill the water,pour in the new cold water and repeat the previous".

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Hammers of Fate Q&A and Screens

Postby CloudRiderX » Oct 4 2006, 23:49

@ Metal Wolf
(referring to DL's complaining)
Yeah, but after you are around for a bit, you get used to it after a while.

Right, DL? :)
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Hammers of Fate Q&A and Screens

Postby Giirov » Oct 5 2006, 10:14

"And talking about mechanics, that would be something great as a Lvl7 unit with the Dwarfs, some kind of mechanized giant that shoots freeze rays and maybe laser eyes? Or just hacks away with a really BIG axe. Anyway my point is that technology had never been something strange for M&M, but that seems to be something lost in the Heroes series."

They tried that with the Forge Town for Heroes III: Armageddon's Blade, but abandoned the concept after massive fan protests. I don't think they'll try it again.

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Postby Campaigner » Oct 5 2006, 11:10

My favorite faction in is a big plus. Dragon as lvl 7 is a minus.

Seems that Dwarves will reach their full potential in lategame if they can't choose what resources to use with their runemagic. Just imagine Thanes or Berserkers with doubleattack 8|

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Hammers of Fate Q&A and Screens

Postby Arzang » Oct 5 2006, 11:35

Everybody should know I hate dragons (you do remember me, RIGHT?!) but that's not the worst part.

look at the dragon's design. I mean wow. They really pushed that magma concept. pushed it so hard that it seems like they thought;

"Hey. let's just make a big lizard."
"that doesn't sound too good.."
"did I say it was ON FIRE?!"
"kickass."

conclusion; hello ubisoft. this is almost as interesting as your wii lineup. we've seen far cry, we've seen big lizards on fire.

I personally didn't like any of them the first time either.

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Hammers of Fate Q&A and Screens

Postby Akul » Oct 5 2006, 17:22

I don't consider the fact that there are so many dragons unoriginal. Ubi/Nival probably wanted to put dragons into all factions, but Angels, Devils and Titans are most popular highest units in HoMM.
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Postby vhilhu » Oct 5 2006, 17:31

now if they put a dragon to barbar town too instead of behemoth (if it ever comes), ill eat them.

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and i think a giant bull on fire would do better than this fire lizard. but im sure there are better choices than this.

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Postby ThunderTitan » Oct 5 2006, 17:31

Well it's not an Inferno without a Devil, is it. And putting dragons in all factions would have been even more unoriginal.
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Postby DaemianLucifer » Oct 5 2006, 17:38

ThunderTitan wrote:Well it's not an Inferno without a Devil, is it. And putting dragons in all factions would have been even more unoriginal.


Na-a!Dragons rulz!U sux!!!1!

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Postby ThunderTitan » Oct 5 2006, 17:43

Hey, i like zaping dragons to death just as much as the next titan, but sometimes too much is too much.
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Postby Eternor » Oct 5 2006, 18:51

In addition, Nival also have the official Fortress creature lineup published:
    Defender -> Shieldguard
    Spearwielder -> Skirmisher
    Bear Rider -> Blackbear Rider
    Brawler -> Berserker
    Rune Priest -> Rune Patriarch
    Thane -> Strom Lord
    Fire Dragon -> Magma Dragon
They also have some concept art of the new dwarven units.
http://www.nival.com/homm5_ru/5060/city/5116/

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Postby vhilhu » Oct 5 2006, 18:57

fire dragon looks somewhat different.

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Hammers of Fate Q&A and Screens

Postby CloudRiderX » Oct 5 2006, 19:02

If the name Fortress is taken for the Dwarves now, what will the name be if they make a swamp faction a.k.a. the real Fortress in a future Heroes game!? 8l

I'll try not to think it about it until it happens. :(
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Postby Eternor » Oct 5 2006, 19:15

Ubi also posted information about four dwarven heroes on the official German site and French forum.
http://www.mightandmagic.com/de/index2.php
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Postby ThunderTitan » Oct 5 2006, 20:35

Wow, they actualy improved the names. But there are still 6 dwarves, Thane sounds good, but i'd prefer Storm Giant > Storm Lord. Thane would work for the hero too, Runemage sounds a bit too descriptive.

I like how the first hero looks, the rest are Meh...

They're up on the US site as well: http://www.mightandmagic.com/us/
Last edited by ThunderTitan on Oct 5 2006, 20:44, edited 1 time in total.
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Postby vhilhu » Oct 5 2006, 20:38

the wiz one does look silly.

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Postby DaemianLucifer » Oct 5 2006, 21:46

ThunderTitan wrote:Wow, they actualy improved the names.


Remember that they did a lot of name changes before the initial release.We had infernal stalion -> nightmare at one point.No matter the sex change,it still is better than hell (re)charger.

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Postby Metathron » Oct 5 2006, 22:39

The dwarven faction looks alright on the whole, but their armies are comprised of too many dwarves for my taste, which gives off a rather dull vibe, and the dragons...well, it's not the fact that they are dragons that bothers me (that much - I'd still prefer they were a different creature altogether), I'm not too keen on them being associated with fire/magma since the dwarves hail from wintry lands. Though one could argue that the dwarves themselves use fire in their smithcraft and whatnot...
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