Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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toadking
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby toadking » 01 Oct 2023, 13:01

The Dead Prophetess of Dagger Wound Island, if I forgets to pick it up and left the Dagger Wound Island, sometimes it will be gone the second time I comes back, so Acolyte of the Dark upgrade to Necromancer will be failed. Maybe following code would be better :D :

Code: Select all

evt.map[410] = function()
	if Party.QBits[296] and (not table.find(vars.NPCFollowers,53)) then
		evt.SetMonGroupBit(15, const.MonsterBits.Invisible, false)		
		local mon_id = MF.GetNPCMapMonster(53)
		if mon_id then			
			Map.Monsters[mon_id].X, Map.Monsters[mon_id].Y, Map.Monsters[mon_id].Z = 6142, -15870, 350  ----Add the appearance animation of the prophet, can skip
			Map.Monsters[mon_id].HP = 0
			Map.Monsters[mon_id].AIState = 5
			Map.Monsters[mon_id].AIType = 2
			Map.Monsters[mon_id].GraphicState = 6
		end
	end

magic_screen
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby magic_screen » 02 Oct 2023, 06:50

I have no Disarm trap skill yet. If I open a chest and there is an explosion, could the items in the chest be destroyed?

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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby raekuul » 02 Oct 2023, 12:16

magic_screen wrote: 02 Oct 2023, 06:50 I have no Disarm trap skill yet. If I open a chest and there is an explosion, could the items in the chest be destroyed?
Nope! Traps on Chest only damage the party, not the contents of the chest.

Andrew.Mashchits
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby Andrew.Mashchits » 04 Oct 2023, 14:18

Hi,

Any chance I can make it work on Windows 11 (Lenovo Yoga 12th gen 12-core i7 EVO, GPU Intel Iris XE Graphics)?
XP SP2 compatibility mode doesn't work. When I start the game, I can see controls (portrait, active spells, buttons), but the main screen looks like a dancing rainbow radiating from the centre of the screen.

I also have a VM Ware Workstation Pro 17 installed (not VM Player because it doesn't support screen stretching) with Windows XP SP3 virtual machine, where GOG version of MM8 is working fine, but after patching the game keeps crashing there, doesn't even start at all. Should I try another VM with SP2? Or maybe there are some hardware requirements I didn't consider when setting up the VM? Currently it has 2GB memory, 1 processor, and 40 GB hard disk, pretty standard for the M&M times :)

Best regards,
Andrew
Last edited by Andrew.Mashchits on 04 Oct 2023, 15:17, edited 13 times in total.

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby justl » 05 Oct 2023, 15:51

Hi,

quick question:
if you are playing the good side in the mm7 part you cant enter the vault of castle nivan (tularean forest).

is there some kind of query to still open it for the sake of doing it (without the respective quest).

justl
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge
https://www.mightandmagicworld.de/fileb ... index.html

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby Rodril » 06 Oct 2023, 10:06

Andrew.Mashchits wrote: 04 Oct 2023, 14:18 Hi,

Any chance I can make it work on Windows 11 (Lenovo Yoga 12th gen 12-core i7 EVO, GPU Intel Iris XE Graphics)?
XP SP2 compatibility mode doesn't work. When I start the game, I can see controls (portrait, active spells, buttons), but the main screen looks like a dancing rainbow radiating from the centre of the screen.

I also have a VM Ware Workstation Pro 17 installed (not VM Player because it doesn't support screen stretching) with Windows XP SP3 virtual machine, where GOG version of MM8 is working fine, but after patching the game keeps crashing there, doesn't even start at all. Should I try another VM with SP2? Or maybe there are some hardware requirements I didn't consider when setting up the VM? Currently it has 2GB memory, 1 processor, and 40 GB hard disk, pretty standard for the M&M times :)

Best regards,
Andrew
Hello. I think, problem on your PC is caused by Intel Iris XE, I had issue with exactly same description on my laptop. I was not able to make it work, unless in software mode. You could try to use dgVoodoo, to force game to work on modern DirectX, maybe it will solve compatibility issues with intel Iris, instructions are here: https://www.celestialheavens.com/forum/10/16658

Crash on "VM Ware Workstation Pro 17" with win XP VM is most probably related to this problem:
If you use Windows 7, and encounter crash after intro cinematics, delete "ExeMods" within your game folder, and put this one instead.
Try to replace dlls, it should work then.

xanthus1942
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby xanthus1942 » 06 Oct 2023, 15:29

Hi everyone!
I just followed the install instructions here: https://gitlab.com/cthscr/mmmerge/-/wik ... al/Install
The instructions were followed *exactly*: The game folder copied to another location, exe files set to the correct compatibility mode, latest merge pack used (media pack not needed, correct?), then the latest patch, then the revamp. I can start the game and see the opening cinematic, but it crashes after that.

I'm on Windows 11 with an Nvidia RTX 4090.

What am I doing wrong?
Last edited by xanthus1942 on 06 Oct 2023, 15:37, edited 1 time in total.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby Rodril » 07 Oct 2023, 21:55

xanthus1942 wrote: 06 Oct 2023, 15:29 The game folder copied to another location, exe files set to the correct compatibility mode, latest merge pack used (media pack not needed, correct?), then the latest patch, then the revamp.
Did you delete "Scripts" folder, before applying revamp? Does it work without revamp? If it does not, try to follow this one (despite it is related to win7), and tell me if if it helps or not:
If you use Windows 7, and encounter crash after intro cinematics, delete "ExeMods" within your game folder, and put this one instead.

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby mmcrazy » 09 Oct 2023, 11:01

Hello, first thank too much for this great mod. I started a new game MM6 and skills were only Master max but now Grand Master i saw. How can i be GM in MM6 ? Thanks.

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Arch-vile
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby Arch-vile » 09 Oct 2023, 18:17

mmcrazy wrote: 09 Oct 2023, 11:01 Hello, first thank too much for this great mod. I started a new game MM6 and skills were only Master max but now Grand Master i saw. How can i be GM in MM6 ? Thanks.
In the MM6 section, master teachers also teach the grandmaster level.

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby mmcrazy » 09 Oct 2023, 22:34

Arch-vile wrote: 09 Oct 2023, 18:17
mmcrazy wrote: 09 Oct 2023, 11:01 Hello, first thank too much for this great mod. I started a new game MM6 and skills were only Master max but now Grand Master i saw. How can i be GM in MM6 ? Thanks.
In the MM6 section, master teachers also teach the grandmaster level.
I was only expert for now thanks. I think I need to play a little more. Thanks friend.

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby mmcrazy » 10 Oct 2023, 00:53

I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?

Throa
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Throa » 11 Oct 2023, 11:25

DariusArgent wrote: 07 Jun 2023, 18:40 I am trying to do the Skeleton Transformer quest with Dyson but the cutscene just won't happen. I locked the door with the beam and everything and when I enter the big room nothing happens.
Did you get an answer to this? I'm having the same problem. This entire thread just seems to be people complaining about the lore of portrait options instead of discussing shit that's important.

Throa
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby Throa » 11 Oct 2023, 11:31

I'm in the Necromancer' Guild with Dyson, did the door puzzle locked it all up, and no matter what I try I can't get the quest to complete, or the cutscene to blow up the Transformer. I have Dyson in my party, I've tried zoning in and out, going in and out of the room. I'm at a loss for what to do now. I saw one person with the same problem who posted a year and a half ago, but I see no response to his issue.

happyh7
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Missing quest items

Unread postby happyh7 » 11 Oct 2023, 13:10

Hi. I'm new here. I love the merge and have been playing it for many hours. And now I'm getting to the last part on all three games. In the main quest in mm6 when I get to the quest where I'm supposed to get Memory Crystal Alpha in Supreme Temple of Baa, there is nothing there. I have been looking for every guide I can find, and I'm doing it correctly. The crystal just is not there. I have already found one of the other crystals (don't remember witch), so I'm not there to early or something like that.
And in mm8, I'm supposed to get the Heart of Earth, it just was not there. And there were one other crystals in the main quest that were missing aswell. And here too, I have found two of then, and the others just isn't where they are supposed to be.
Nothing so far that I have seen has been missing in any of the games except the items in the main quest. Has anyone had the same problem, or is my game bugged for some reason?

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby cthscr » 11 Oct 2023, 14:47

mmcrazy wrote: 10 Oct 2023, 00:53 I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?
First, there is nothing to revert back to - MM8 had no hirelings mechanics. Second, look at Scripts/General/NPCNewsTopics.lua, near line 385.

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby justl » 11 Oct 2023, 17:33

cthscr wrote: 11 Oct 2023, 14:47
mmcrazy wrote: 10 Oct 2023, 00:53 I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?
First, there is nothing to revert back to - MM8 had no hirelings mechanics. Second, look at Scripts/General/NPCNewsTopics.lua, near line 385.
in other words:
once you enter an area, the jobs of the free roaming people there are fixed - but only those on the streets, if i remember right.
people in houses (like mason and carpenter in mm6) are already prepositioned from their respective games - so there should be some in the houses for you as well
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge
https://www.mightandmagicworld.de/fileb ... index.html

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby mmcrazy » 11 Oct 2023, 17:50

cthscr wrote: 11 Oct 2023, 14:47
mmcrazy wrote: 10 Oct 2023, 00:53 I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?
First, there is nothing to revert back to - MM8 had no hirelings mechanics. Second, look at Scripts/General/NPCNewsTopics.lua, near line 385.
I started a new game MM6 continent friend. This occured at New Sorpigal. MM6 has hireling mechanics. Thanks.

xanthus1942
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby xanthus1942 » 11 Oct 2023, 18:29

Rodril wrote: 07 Oct 2023, 21:55 Did you delete "Scripts" folder, before applying revamp?
This totally solved the problem for me! Cheers!

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Unread postby Rodril » 12 Oct 2023, 01:59

Throa wrote: 11 Oct 2023, 11:31 I'm in the Necromancer' Guild with Dyson, did the door puzzle locked it all up, and no matter what I try I can't get the quest to complete, or the cutscene to blow up the Transformer. I have Dyson in my party, I've tried zoning in and out, going in and out of the room. I'm at a loss for what to do now. I saw one person with the same problem who posted a year and a half ago, but I see no response to his issue.
Hey. Turns out, there's a bug in current version, that prevents completion of this quest.
Put this file into your "Scripts/Maps" folder, replacing existing. Make sure, you have "Find the skeleton transformer" entry in your quest log. I'll include the fix in upcoming version, thanks.


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