Search found 119 matches

by justl
May 20 2019, 19:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

fleetfinger (mm8 gauntlets): they are giving bow + armsmaster +8, but my disarm trap skill (at 22) doesnt go up to 30 https://www.mightandmagicworld.de/mm8/Grafik/Artefakte/Flinkfinger.jpg either it aint giving the bonus, or i have hit the magic wall endofstack edit: i have changed an item, which ad...
by justl
May 13 2019, 15:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Templayer wrote:
Lucius wrote:Bug: MM7 relic Glory Shield Spirit Magic bonus not working

Added to the Bug Tracker.


i have to counter that ... it is working.
without glory shield, my highpriest has +5 to spirit magic, with glory shield its +10 ... maybe you hit a kind of "magic barrier of stacking"?
by justl
May 12 2019, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, a question about game mechanics anyone might know: if i have a relic that does negative regeneration (like ethrics staff, or hades sword) and at the same time an item, which does positive regeneration. when i have the premise, that every of that items does +/-1 regen per tick (with tick i mean t...
by justl
May 11 2019, 9:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Buying cheap weapons in new sorpigal, dagger wound etc. and GM fire aura then selling for max profit is an easy mid/late game gold boost. Similar strategies apply with enchant item. quick question: cheap things with enchant items will very likely break when trying to enchant, do you harden them fir...
by justl
May 11 2019, 7:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hirelings are affecting the amount of gold you receive from selling trade items, breaking the purpose of trade items. For example, i buy a Forged Credit Voucher for 6,500 Gold. With no Hirelings, i sell that Forged Credit Voucher for 7,237 Gold, a profit of 737 Gold. However, with 3 Instructors (-2...
by justl
May 11 2019, 7:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

another artifact/relic related thing: some of the mm7 ones with good/evil had their premises removed (old nick https://www.mightandmagicworld.de/mm7/Images/Artefakte/Oldnick.jpg can be worn by everyone with dagger ability), whilst racial ones (goblin, elves) seem to be inconsistent (elvenbane double...
by justl
May 10 2019, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, another thing with mm6 relics, there are little inconsistences with resistances: apollo (relic chain armor) has the mod "+20 to resistances" and gives it to all resistances (elemental + mind and body) artemis (relic bow) has the mod "-10 to resistances" but only draws element...
by justl
May 10 2019, 17:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, i'm in dragonsand atm and doing the loading game with corpses: out of the 17 classes of items (helmet, armor, cloak, bow, shield, weapon, boots, gauntlet, amulet, ring, gem, ingridient, belt, wand, scroll, potion, spellbook ... each having the chance of 1/17 of appearing) i found out that spellb...
by justl
May 8 2019, 15:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I would like to ask how to read new potion recipes from game files, can't figure out them best open the potions.txt in an excel - makes reading easier take the resistances potions for instance: go to 256 fire resistance, mark the line - now scroll to the right there should be like a column 284, 285...
by justl
May 7 2019, 19:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Finally I started to play with this awesome mod. I see there is a lot of things was done, thanks for your work!!! Well, actually I'm here with a report)) I have some trouble at Free Heaven. After killing any of those fire archer girls (green) all guards in all regions of Enroth become a hostile! Be...
by justl
May 6 2019, 16:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

As I am able to recall, Well of Wishes in Land of the Giants in vanilla MM7 is not supposed to take 5000 gold every time. It CAN give 10000, but not take gold in original game its actually grayface's "fault", he fixed a bug with a mm7 patch, which ended the never intended "cheating&q...
by justl
May 5 2019, 16:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi,

mm6, dragonsand/paradise valley/hermits isle: when the character gets armour damaged by enemys the sound from drinking a bottle is playing - there is for sure a sound for "breaking things" in vanilla mm6.

justl
by justl
May 5 2019, 11:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi,
castle darkmoor@mm6 (lich-home): problem with the steamy cauldrons (+2 fire) - wont give any character the treat
suggestion: disable them in mm6 overall?
justl
by justl
May 3 2019, 17:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

it works, but it says "you have to be promoted to <classname> (insert any class in here, text changes with class and teacher) to learn that skilllevel". classname is actually always the class/promotion the character currently has (even if the skill is unlearnable by that class). but at le...
by justl
May 3 2019, 5:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Replace RemoveClassLimits.lua from "Scripts\Structs\After" folder with this one: https://www.dropbox.com/s/4d3w741sl2uawsh/RemoveClassLimits.lua?dl=0 , tell me if it works, please. hi, it works, but it says "you have to be promoted to <classname> (insert any class in here, text chang...
by justl
May 2 2019, 20:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

some time, when i wanna update a skill with an expert/master i get this error message and the game quits: Replace RemoveClassLimits.lua from "Scripts\Structs\After" folder with this one: https://www.dropbox.com/s/4d3w741sl2uawsh/RemoveClassLimits.lua?dl=0 , tell me if it works, please. hi...
by justl
May 1 2019, 18:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

some time, when i wanna update a skill with an expert/master i get this error message and the game quits: —————————————————————————————————————————————————————————————————————————————————— ...he Destroyer\Scripts\Structs\After\RemoveClassLimits.lua:360: attempt to index a nil value stack traceback: ...
by justl
Apr 30 2019, 15:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

one more thing i noticed:

the memory crystals gave some kind of buzzing sound at the 4 locations (where you had to procure them) ... this is now missing
by justl
Apr 30 2019, 7:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hi,

mm6: anyone noticed that the shield-master in blackshire doesnt give grandmaster also?

found this beauty in the alchemy shop@eel infested waters:
Image
(seemingly with no selling text)

justl
by justl
Apr 28 2019, 8:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]
Replies: 2332
Views: 220059

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hermits island, supreme temple of baa:
Image up in the northeast corner the shrine of earth gives +10 to fire resistance instead of earth - the temples of baa seem to have it with fire somehow ....

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