Search found 130 matches

by justl
Jul 15 2019, 16:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Well, depends on who are you talking to. Rodril is the mod's creator, and the one who (presumably) came up with the idea. However he hasn't been here for months. Probably considers the mod finished, he worked on it for years and the bugs that are there now are rather minimalistic. It did take Falag...
by justl
Jul 4 2019, 19:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Here a draft of a visual guide for promotions. Please tell me if there is some mistake or something I misunderstood What is Thaumaturge? the promotion should be Sniper like Battle mage should be warrior mage but its nitpicking from me, i'm sorry about that... but does Thaumaturge mean sniper in som...
by justl
Jun 25 2019, 4:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

after all the cunundrum about zombies/dragons/liches etc. it would be good, when things calm down a bit, and all the talented people could help with the basic contents of the game - like repainting/redolling - or even making a how to for the not so talented ones to help. the community will sure be t...
by justl
Jun 16 2019, 17:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

*poke* *pokepoke* You wish to try your hand on adjusting equipment? Check this playlist of GrayFace's that shows how to adjust MM6 paperdolls to MM8 ones (same concept applies to armors and apparel. All we need are missing headgear textures and like 5-7 different MM8 paperdolls to fit them into aka...
by justl
Jun 15 2019, 15:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Alright, so I finally finished this mod. Bravo! In the endless basement from after you win (If that is a bug please don't fix it it's really cool) it causes out-of-memory errors once you go around 14ish floors in. EDIT 2: Getting the 3 phoenix feathers sucks since there is only one phoenix spawnpoi...
by justl
Jun 10 2019, 18:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@spectraldragon: when you want redraw armors from mm6/7 could plz begin with artifacts/relics - which are momentarily locked? Locked? I thought GrayFace did all the relic and artifact armours? there are definitly some not availiable ... like cloaks, helmets, belts, shoes, etc. - thats the ones i me...
by justl
Jun 10 2019, 17:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@spectraldragon: when you want redraw armors from mm6/7 could plz begin with artifacts/relics - which are momentarily locked?
by justl
Jun 2 2019, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

mm7, clankers laboratory: you can find "clankers amulet" there, which gives you +15 to alchemy atm (also in original mm7). there seem to be different versions of it online throughout the web, probably to some patches (grayface?), which made the amulet +30 to alchemy. to be honest, a normal...
by justl
May 30 2019, 11:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi,

the bow itself does what the description says, but i also saw that it throws the enemys back (like force from thor-artifact)
Image
cant remember if it was like that in the original mm-game - anyone knows btw?

thx
justl
by justl
May 25 2019, 19:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

here is something i wanted to say a long time ago for sure, but always forgot to think about it: thx for the mod. i always had thought about how cool it would be, to have a mod for those 3 games, but in a little different way: having 2x4 chars from mm6, mm7 and 5 from mm8 fighting together in a 13 p...
by justl
May 25 2019, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

is there any hint when mm6/7 helmets/boots are coming back in the game? (most armour types are already redrawn, i dont know the time it takes, sorry i dont wanna rush anyone with it)
havent seen twilight cloack (mm7) either, cloak of darkness/light are already back ingame
by justl
May 20 2019, 19:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

fleetfinger (mm8 gauntlets): they are giving bow + armsmaster +8, but my disarm trap skill (at 22) doesnt go up to 30 https://www.mightandmagicworld.de/mm8/Grafik/Artefakte/Flinkfinger.jpg either it aint giving the bonus, or i have hit the magic wall endofstack edit: i have changed an item, which ad...
by justl
May 13 2019, 15:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Templayer wrote:
Lucius wrote:Bug: MM7 relic Glory Shield Spirit Magic bonus not working

Added to the Bug Tracker.


i have to counter that ... it is working.
without glory shield, my highpriest has +5 to spirit magic, with glory shield its +10 ... maybe you hit a kind of "magic barrier of stacking"?
by justl
May 12 2019, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, a question about game mechanics anyone might know: if i have a relic that does negative regeneration (like ethrics staff, or hades sword) and at the same time an item, which does positive regeneration. when i have the premise, that every of that items does +/-1 regen per tick (with tick i mean t...
by justl
May 11 2019, 9:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Buying cheap weapons in new sorpigal, dagger wound etc. and GM fire aura then selling for max profit is an easy mid/late game gold boost. Similar strategies apply with enchant item. quick question: cheap things with enchant items will very likely break when trying to enchant, do you harden them fir...
by justl
May 11 2019, 7:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hirelings are affecting the amount of gold you receive from selling trade items, breaking the purpose of trade items. For example, i buy a Forged Credit Voucher for 6,500 Gold. With no Hirelings, i sell that Forged Credit Voucher for 7,237 Gold, a profit of 737 Gold. However, with 3 Instructors (-2...
by justl
May 11 2019, 7:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

another artifact/relic related thing: some of the mm7 ones with good/evil had their premises removed (old nick https://www.mightandmagicworld.de/mm7/Images/Artefakte/Oldnick.jpg can be worn by everyone with dagger ability), whilst racial ones (goblin, elves) seem to be inconsistent (elvenbane double...
by justl
May 10 2019, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, another thing with mm6 relics, there are little inconsistences with resistances: apollo (relic chain armor) has the mod "+20 to resistances" and gives it to all resistances (elemental + mind and body) artemis (relic bow) has the mod "-10 to resistances" but only draws element...
by justl
May 10 2019, 17:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, i'm in dragonsand atm and doing the loading game with corpses: out of the 17 classes of items (helmet, armor, cloak, bow, shield, weapon, boots, gauntlet, amulet, ring, gem, ingridient, belt, wand, scroll, potion, spellbook ... each having the chance of 1/17 of appearing) i found out that spellb...
by justl
May 8 2019, 15:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3312
Views: 271043

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I would like to ask how to read new potion recipes from game files, can't figure out them best open the potions.txt in an excel - makes reading easier take the resistances potions for instance: go to 256 fire resistance, mark the line - now scroll to the right there should be like a column 284, 285...

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