Search found 32 matches

by Nirran
19 Feb 2023, 14:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

loaded the earliest save i had,the qeust is aquired but after drinkign and returning it still doesnt recognize i drank from the well did you find the right well? the right one is in bootleg bay near the southern little town. else also the healing well inside the firelords dungeon worx. think so yea...
by Nirran
11 Jan 2023, 21:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

To be clear: You spoke to Albert Newton first. You recovered SP when you drank. I know in Vanilla you can't just drink-and-go, there's something specific about it, but I can't remember what so doing both of the above in that order should take care of the whatever-it-is. loaded the earliest save i h...
by Nirran
11 Jan 2023, 01:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

in mm6 you can do every promotion quest availiable, but only chars with the class fitting get the reward of a class-levelup all of the party gets xp and maybe <classname honorable>, etc. (dont know for certain) thank you,the quest isnt completing tho,i drank from the well adn got the 'something hap...
by Nirran
08 Jan 2023, 22:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete is this a bug?or do i have to have a sorc in party? edit : or how can i trouble shoot thsi myself?what script has the 'house' qu...
by Nirran
07 Jan 2023, 01:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete is this a bug?or do i have to have a sorc in party? edit : or how can i trouble shoot thsi myself?what script has the 'house' qu...
by Nirran
02 Jan 2023, 02:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete
by Nirran
28 Dec 2022, 23:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

heya

In merge is this website of skill upgrades still valid for mm6?also is it also valid for nicoli quest?>

https://the-spoiler.com/RPG/New.World.C ... 1/mm6.html

edit : or does a merge walkthrough exist?
by Nirran
13 Dec 2022, 21:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

edit 2 : since putting the evt unique function(num) into the /scripts/maps *.lua of the map in question over rideded the compiled version of the well, does this hold true for all map vanila functions in map scripts? If you just add function "evt.Map[XX] = function ... end" then it will be...
by Nirran
09 Dec 2022, 04:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Question : What script handles wells?looked at 'oute3.lua' for new sorpigal and well isnt listed edit: nvm got it working edit 2 : since putting the evt unique function(num) into the /scripts/maps *.lua of the map in question over rideded the compiled version of the well, does this hold true for all...
by Nirran
07 Dec 2022, 05:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

And Once ive rescripted them,i have to recompile?or can mmext read them from maps folders? MMExtension Ref: "Note: You can't turn a decompiled script back into EVT file, even if it's in text form. In case you do need to edit raw EVT files, you can use my 010Editor Templates." But that won...
by Nirran
26 Nov 2022, 04:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

And Once ive rescripted them,i have to recompile?or can mmext read them from maps folders? MMExtension Ref: "Note: You can't turn a decompiled script back into EVT file, even if it's in text form. In case you do need to edit raw EVT files, you can use my 010Editor Templates." But that won...
by Nirran
24 Nov 2022, 23:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hello im trying to make a personal mod within merge,wanta alter cauldron and barrel rewards,are all of the mm map files recompiled within MMM?if yes how can i aquire the source code? You can Decompiled Scripts yourself. This link will show you how. Scroll down a little till you see "Decompiled...
by Nirran
24 Nov 2022, 03:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hello im trying to make a personal mod within merge,wanta alter cauldron and barrel rewards,are all of the mm map files recompiled within MMM?if yes how can i aquire the source code?
by Nirran
13 May 2022, 00:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

what settings make the boost code run always?seems the boost isnt always making mobs tougher

edit : wtf i went back to new sorpigal and all friendlies were dead??
by Nirran
11 May 2022, 02:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

just wondering if a list of map scripts exists?as oute3 is listed as new sorpigal map name,but the correspoding script doesnt have the well script in it edit : it seems i havent over ridden the treasure type as i posted above,what is the code to set the treasure type? should be similar to mon.Treasu...
by Nirran
10 May 2022, 23:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hello Ppl, im want to set loot from kills dependant on party llv,anybody know what the finnal returns are?i have this but it doesnt seem to work mon.Level = PartyLevel --+ 10 mon.Experience = PartyLevel * 15 mon.TreasureItemPercent = 15 mon.TreasureItemLevel = DropLevel(PartyLevel) also what lua scr...
by Nirran
10 May 2022, 06:33
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 497642

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

hello people :) were can i find docs on the hooks this mod adds?i wnata change the time of lvl training,it is possible isnt it? thnx edit : found it ,yay now training takes 0 time :P How were you able to do this? Hello, I Altered the training time per learning skills reduction function - it is in s...
by Nirran
17 May 2021, 05:18
Forum: Might and Magic
Topic: MM8 start with party
Replies: 5
Views: 3174

Re: MM8 start with party

You can use this mod,it is selectable at start,tho it has mm7 and mm6 as well as mm8 in the one mod

https://www.celestialheavens.com/forum/10/16657
by Nirran
09 Mar 2021, 01:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8320
Views: 8613481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

2) seen these in the script mon.Experience = TxtMon.Experience mon.TreasureItemPercent = TxtMon.TreasureItemPercent mon.TreasureItemLevel = TxtMon.TreasureItemLevel mon.Level = TxtMon.Level i looked at https://grayface.github.io/mm/ext/ref/#Flowers-you-can-pick-up-(MM8 didnt find the gold drops Gol...
by Nirran
06 Mar 2021, 23:30
Forum: Might and Magic
Topic: party.bin in Might And Magic 6 saves
Replies: 8
Views: 3071

Re: party.bin in Might And Magic 6 saves

oops sorry

https://www.dropbox.com/s/vlrzujvzm9qoq ... t.zip?dl=1

ack,thsi si the correct one (i tested it,it opens mm6 files)

https://www.dropbox.com/s/garmictempesi ... l.zip?dl=1

edit : see u already have it,disregard

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