Search found 14 matches

by Nirran
Mar 9 2021, 1:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

2) seen these in the script mon.Experience = TxtMon.Experience mon.TreasureItemPercent = TxtMon.TreasureItemPercent mon.TreasureItemLevel = TxtMon.TreasureItemLevel mon.Level = TxtMon.Level i looked at https://grayface.github.io/mm/ext/ref/#Flowers-you-can-pick-up-(MM8 didnt find the gold drops Gol...
by Nirran
Mar 6 2021, 23:30
Forum: Might and Magic
Topic: party.bin in Might And Magic 6 saves
Replies: 8
Views: 478

Re: party.bin in Might And Magic 6 saves

oops sorry

https://www.dropbox.com/s/vlrzujvzm9qoq ... t.zip?dl=1

ack,thsi si the correct one (i tested it,it opens mm6 files)

https://www.dropbox.com/s/garmictempesi ... l.zip?dl=1

edit : see u already have it,disregard
by Nirran
Mar 4 2021, 3:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

thanx,gonna fight against boosting 1) hwo do i make it run boosting on every critter? 2) seen these in the script mon.Experience = TxtMon.Experience mon.TreasureItemPercent = TxtMon.TreasureItemPercent mon.TreasureItemLevel = TxtMon.TreasureItemLevel mon.Level = TxtMon.Level i looked at https://gray...
by Nirran
Mar 2 2021, 21:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:See Scripts/Structs/After/GlobalEventsNewHandler.lua


tyvm this is exactly what i wanted!
by Nirran
Mar 2 2021, 2:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

great mod ppl loving it :)

can anyone point me twards a list of event numbers? wanta make well stats thingies affect all party members and once per well,and cauldrons all party too
by Nirran
Feb 16 2021, 19:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

stuck,need the 'discharge papers' from warlord dung,did ti twice,no scroll and seer doesnt give it,how do i create an item with mmex"? Did you check the right place? https://user.xmission.com/~tnelson/mm6/gameplay/places/SilverCove/warlords-fortress.html yep,.went back and verified,maybe cause...
by Nirran
Feb 16 2021, 17:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

stuck,need the 'discharge papers' from warlord dung,did ti twice,no scroll and seer doesnt give it,how do i create an item with mmex"?
by Nirran
Feb 16 2021, 16:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Nirran wrote:february cannot get intell from the shrine in Misty Islands,also the nicolia quest,circus isnt in bootleg bay(these two related?)


read that if u talk to seer it "activates" it,tried it and it worked,so false bug :)
by Nirran
Feb 16 2021, 2:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

february cannot get intell from the shrine in Misty Islands,also the nicolia quest,circus isnt in bootleg bay(these two related?)
by Nirran
Feb 16 2021, 0:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

i edited monster.txt and made the exp/hp/armor constant with lvl of monster(hp is 5x lvl,armor is 1:1 lvl and exp is 15x lvl),also added every monster drops gold(10D10 for a lvl 10 monster,20D10 for lvl 20 etc,can easily make less or more gold drop,open "monster.txt" in txt editer and find...
by Nirran
Feb 15 2021, 22:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

adding skill trainer location to map is a great feature,tho it doesnt add them to the teacher log the mm6 gui has the party members cut off on the bottom,it doesnt show the added f5 - f6 spells(added as a feature i read) can hire multiple hierlings,as of now my party has +50 learning skill from hier...
by Nirran
Feb 15 2021, 5:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899151

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

ok i am in mm6 portion of this mod,does it have regenerate expert?
by Nirran
Feb 12 2021, 16:09
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 245960

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

hello people :) were can i find docs on the hooks this mod adds?i wnata change the time of lvl training,it is possible isnt it? thnx edit : found it ,yay now training takes 0 time :P edit 2 : in mm7 the older MMEx,i was able to mod the coach and boats,having trouble with that with merge mod,can dirr...

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